)]}' { "commit": "00bc3c63cf9b03e767aa4e30801b1d59fd7bc001", "tree": "ff9510765717633857b24aa6b1345a09b7bbf2e4", "parents": [ "ecde89081e44d481915e035de2ff4a9a14c5bf5f" ], "author": { "name": "Sam Lantinga", "email": "slouken@libsdl.org", "time": "Sat Oct 01 13:02:20 2016 -0700" }, "committer": { "name": "Sam Lantinga", "email": "slouken@libsdl.org", "time": "Sat Oct 01 13:02:20 2016 -0700" }, "message": "Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries\n\nny00\n\nOn Android, the keycodes KEYCODE_BUTTON_1..16 (actual values 188-203) are translated to SDL_Joystick buttons no. 20-35. These are currently ignored in SDL_gamecontroller.c.\n\nThe attached patch fixes this, by increasing k_nMaxReverseEntries from 20 to another arbitrary bound of 48.\n\nSide-note: Maybe some log should be emitted in case of going over any such bound?\n", "tree_diff": [ { "type": "modify", "old_id": "a312a86ba99862420810fbd8e3f9acc8e3363da4", "old_mode": 33188, "old_path": "src/joystick/SDL_gamecontroller.c", "new_id": "ccecb80d5f6713246970414026b53c1d2fc0c80a", "new_mode": 33188, "new_path": "src/joystick/SDL_gamecontroller.c" } ] }