blob: ff52974775b05268e1a4b3b49a704340a6f24d50 [file] [log] [blame]
//! Memory allocation APIs
//!
//! In a given program, the standard library has one “global” memory allocator
//! that is used for example by `Box<T>` and `Vec<T>`.
//!
//! Currently the default global allocator is unspecified. Libraries, however,
//! like `cdylib`s and `staticlib`s are guaranteed to use the [`System`] by
//! default.
//!
//! [`System`]: struct.System.html
//!
//! # The `#[global_allocator]` attribute
//!
//! This attribute allows configuring the choice of global allocator.
//! You can use this to implement a completely custom global allocator
//! to route all default allocation requests to a custom object.
//!
//! ```rust
//! use std::alloc::{GlobalAlloc, System, Layout};
//!
//! struct MyAllocator;
//!
//! unsafe impl GlobalAlloc for MyAllocator {
//! unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
//! System.alloc(layout)
//! }
//!
//! unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
//! System.dealloc(ptr, layout)
//! }
//! }
//!
//! #[global_allocator]
//! static GLOBAL: MyAllocator = MyAllocator;
//!
//! fn main() {
//! // This `Vec` will allocate memory through `GLOBAL` above
//! let mut v = Vec::new();
//! v.push(1);
//! }
//! ```
//!
//! The attribute is used on a `static` item whose type implements the
//! [`GlobalAlloc`] trait. This type can be provided by an external library:
//!
//! [`GlobalAlloc`]: ../../core/alloc/trait.GlobalAlloc.html
//!
//! ```rust,ignore (demonstrates crates.io usage)
//! extern crate jemallocator;
//!
//! use jemallocator::Jemalloc;
//!
//! #[global_allocator]
//! static GLOBAL: Jemalloc = Jemalloc;
//!
//! fn main() {}
//! ```
//!
//! The `#[global_allocator]` can only be used once in a crate
//! or its recursive dependencies.
#![stable(feature = "alloc_module", since = "1.28.0")]
use core::sync::atomic::{AtomicPtr, Ordering};
use core::{mem, ptr};
use core::ptr::NonNull;
use crate::sys_common::util::dumb_print;
#[stable(feature = "alloc_module", since = "1.28.0")]
#[doc(inline)]
pub use alloc_crate::alloc::*;
/// The default memory allocator provided by the operating system.
///
/// This is based on `malloc` on Unix platforms and `HeapAlloc` on Windows,
/// plus related functions.
///
/// This type implements the `GlobalAlloc` trait and Rust programs by default
/// work as if they had this definition:
///
/// ```rust
/// use std::alloc::System;
///
/// #[global_allocator]
/// static A: System = System;
///
/// fn main() {
/// let a = Box::new(4); // Allocates from the system allocator.
/// println!("{}", a);
/// }
/// ```
///
/// You can also define your own wrapper around `System` if you'd like, such as
/// keeping track of the number of all bytes allocated:
///
/// ```rust
/// use std::alloc::{System, GlobalAlloc, Layout};
/// use std::sync::atomic::{AtomicUsize, Ordering::SeqCst};
///
/// struct Counter;
///
/// static ALLOCATED: AtomicUsize = AtomicUsize::new(0);
///
/// unsafe impl GlobalAlloc for Counter {
/// unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
/// let ret = System.alloc(layout);
/// if !ret.is_null() {
/// ALLOCATED.fetch_add(layout.size(), SeqCst);
/// }
/// return ret
/// }
///
/// unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
/// System.dealloc(ptr, layout);
/// ALLOCATED.fetch_sub(layout.size(), SeqCst);
/// }
/// }
///
/// #[global_allocator]
/// static A: Counter = Counter;
///
/// fn main() {
/// println!("allocated bytes before main: {}", ALLOCATED.load(SeqCst));
/// }
/// ```
///
/// It can also be used directly to allocate memory independently of whatever
/// global allocator has been selected for a Rust program. For example if a Rust
/// program opts in to using jemalloc as the global allocator, `System` will
/// still allocate memory using `malloc` and `HeapAlloc`.
#[stable(feature = "alloc_system_type", since = "1.28.0")]
#[derive(Debug, Default, Copy, Clone)]
pub struct System;
// The Alloc impl just forwards to the GlobalAlloc impl, which is in `std::sys::*::alloc`.
#[unstable(feature = "allocator_api", issue = "32838")]
unsafe impl Alloc for System {
#[inline]
unsafe fn alloc(&mut self, layout: Layout) -> Result<NonNull<u8>, AllocErr> {
NonNull::new(GlobalAlloc::alloc(self, layout)).ok_or(AllocErr)
}
#[inline]
unsafe fn alloc_zeroed(&mut self, layout: Layout) -> Result<NonNull<u8>, AllocErr> {
NonNull::new(GlobalAlloc::alloc_zeroed(self, layout)).ok_or(AllocErr)
}
#[inline]
unsafe fn dealloc(&mut self, ptr: NonNull<u8>, layout: Layout) {
GlobalAlloc::dealloc(self, ptr.as_ptr(), layout)
}
#[inline]
unsafe fn realloc(&mut self,
ptr: NonNull<u8>,
layout: Layout,
new_size: usize) -> Result<NonNull<u8>, AllocErr> {
NonNull::new(GlobalAlloc::realloc(self, ptr.as_ptr(), layout, new_size)).ok_or(AllocErr)
}
}
static HOOK: AtomicPtr<()> = AtomicPtr::new(ptr::null_mut());
/// Registers a custom allocation error hook, replacing any that was previously registered.
///
/// The allocation error hook is invoked when an infallible memory allocation fails, before
/// the runtime aborts. The default hook prints a message to standard error,
/// but this behavior can be customized with the [`set_alloc_error_hook`] and
/// [`take_alloc_error_hook`] functions.
///
/// The hook is provided with a `Layout` struct which contains information
/// about the allocation that failed.
///
/// The allocation error hook is a global resource.
///
/// [`set_alloc_error_hook`]: fn.set_alloc_error_hook.html
/// [`take_alloc_error_hook`]: fn.take_alloc_error_hook.html
#[unstable(feature = "alloc_error_hook", issue = "51245")]
pub fn set_alloc_error_hook(hook: fn(Layout)) {
HOOK.store(hook as *mut (), Ordering::SeqCst);
}
/// Unregisters the current allocation error hook, returning it.
///
/// *See also the function [`set_alloc_error_hook`].*
///
/// If no custom hook is registered, the default hook will be returned.
///
/// [`set_alloc_error_hook`]: fn.set_alloc_error_hook.html
#[unstable(feature = "alloc_error_hook", issue = "51245")]
pub fn take_alloc_error_hook() -> fn(Layout) {
let hook = HOOK.swap(ptr::null_mut(), Ordering::SeqCst);
if hook.is_null() {
default_alloc_error_hook
} else {
unsafe { mem::transmute(hook) }
}
}
fn default_alloc_error_hook(layout: Layout) {
dumb_print(format_args!("memory allocation of {} bytes failed", layout.size()));
}
#[cfg(not(test))]
#[doc(hidden)]
#[alloc_error_handler]
#[unstable(feature = "alloc_internals", issue = "0")]
pub fn rust_oom(layout: Layout) -> ! {
let hook = HOOK.load(Ordering::SeqCst);
let hook: fn(Layout) = if hook.is_null() {
default_alloc_error_hook
} else {
unsafe { mem::transmute(hook) }
};
hook(layout);
unsafe { crate::sys::abort_internal(); }
}
#[cfg(not(test))]
#[doc(hidden)]
#[allow(unused_attributes)]
#[unstable(feature = "alloc_internals", issue = "0")]
pub mod __default_lib_allocator {
use super::{System, Layout, GlobalAlloc};
// These magic symbol names are used as a fallback for implementing the
// `__rust_alloc` etc symbols (see `src/liballoc/alloc.rs) when there is
// no `#[global_allocator]` attribute.
// for symbol names src/librustc/middle/allocator.rs
// for signatures src/librustc_allocator/lib.rs
// linkage directives are provided as part of the current compiler allocator
// ABI
#[rustc_std_internal_symbol]
pub unsafe extern fn __rdl_alloc(size: usize, align: usize) -> *mut u8 {
let layout = Layout::from_size_align_unchecked(size, align);
System.alloc(layout)
}
#[rustc_std_internal_symbol]
pub unsafe extern fn __rdl_dealloc(ptr: *mut u8,
size: usize,
align: usize) {
System.dealloc(ptr, Layout::from_size_align_unchecked(size, align))
}
#[rustc_std_internal_symbol]
pub unsafe extern fn __rdl_realloc(ptr: *mut u8,
old_size: usize,
align: usize,
new_size: usize) -> *mut u8 {
let old_layout = Layout::from_size_align_unchecked(old_size, align);
System.realloc(ptr, old_layout, new_size)
}
#[rustc_std_internal_symbol]
pub unsafe extern fn __rdl_alloc_zeroed(size: usize, align: usize) -> *mut u8 {
let layout = Layout::from_size_align_unchecked(size, align);
System.alloc_zeroed(layout)
}
}