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// Copyright 2017 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//
// Based on jitterentropy-library, http://www.chronox.de/jent.html.
// Copyright Stephan Mueller <smueller@chronox.de>, 2014 - 2017.
//
// With permission from Stephan Mueller to relicense the Rust translation under
// the MIT license.
//! Non-physical true random number generator based on timing jitter.
use Rng;
use core::{fmt, mem, ptr};
#[cfg(feature="std")]
use std::sync::atomic::{AtomicUsize, ATOMIC_USIZE_INIT, Ordering};
const MEMORY_BLOCKS: usize = 64;
const MEMORY_BLOCKSIZE: usize = 32;
const MEMORY_SIZE: usize = MEMORY_BLOCKS * MEMORY_BLOCKSIZE;
/// A true random number generator based on jitter in the CPU execution time,
/// and jitter in memory access time.
///
/// This is a true random number generator, as opposed to pseudo-random
/// generators. Random numbers generated by `JitterRng` can be seen as fresh
/// entropy. A consequence is that is orders of magnitude slower than `OsRng`
/// and PRNGs (about 10^3 .. 10^6 slower).
///
/// There are very few situations where using this RNG is appropriate. Only very
/// few applications require true entropy. A normal PRNG can be statistically
/// indistinguishable, and a cryptographic PRNG should also be as impossible to
/// predict.
///
/// Use of `JitterRng` is recommended for initializing cryptographic PRNGs when
/// `OsRng` is not available.
///
/// This implementation is based on
/// [Jitterentropy](http://www.chronox.de/jent.html) version 2.1.0.
//
// Note: the C implementation relies on being compiled without optimizations.
// This implementation goes through lengths to make the compiler not optimise
// out what is technically dead code, but that does influence timing jitter.
pub struct JitterRng {
data: u64, // Actual random number
// Number of rounds to run the entropy collector per 64 bits
rounds: u32,
// Timer and previous time stamp, used by `measure_jitter`
timer: fn() -> u64,
prev_time: u64,
// Deltas used for the stuck test
last_delta: i64,
last_delta2: i64,
// Memory for the Memory Access noise source
mem_prev_index: usize,
mem: [u8; MEMORY_SIZE],
// Make `next_u32` not waste 32 bits
data_remaining: Option<u32>,
}
// Custom Debug implementation that does not expose the internal state
impl fmt::Debug for JitterRng {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "JitterRng {{}}")
}
}
/// An error that can occur when `test_timer` fails.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum TimerError {
/// No timer available.
NoTimer,
/// Timer too coarse to use as an entropy source.
CoarseTimer,
/// Timer is not monotonically increasing.
NotMonotonic,
/// Variations of deltas of time too small.
TinyVariantions,
/// Too many stuck results (indicating no added entropy).
TooManyStuck,
#[doc(hidden)]
__Nonexhaustive,
}
impl TimerError {
fn description(&self) -> &'static str {
match *self {
TimerError::NoTimer => "no timer available",
TimerError::CoarseTimer => "coarse timer",
TimerError::NotMonotonic => "timer not monotonic",
TimerError::TinyVariantions => "time delta variations too small",
TimerError::TooManyStuck => "too many stuck results",
TimerError::__Nonexhaustive => unreachable!(),
}
}
}
impl fmt::Display for TimerError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.description())
}
}
#[cfg(feature="std")]
impl ::std::error::Error for TimerError {
fn description(&self) -> &str {
self.description()
}
}
// Initialise to zero; must be positive
#[cfg(feature="std")]
static JITTER_ROUNDS: AtomicUsize = ATOMIC_USIZE_INIT;
impl JitterRng {
/// Create a new `JitterRng`.
/// Makes use of `std::time` for a timer.
///
/// During initialization CPU execution timing jitter is measured a few
/// hundred times. If this does not pass basic quality tests, an error is
/// returned. The test result is cached to make subsequent calls faster.
#[cfg(feature="std")]
pub fn new() -> Result<JitterRng, TimerError> {
let mut ec = JitterRng::new_with_timer(platform::get_nstime);
let mut rounds = JITTER_ROUNDS.load(Ordering::Relaxed) as u32;
if rounds == 0 {
// No result yet: run test.
// This allows the timer test to run multiple times; we don't care.
rounds = ec.test_timer()?;
JITTER_ROUNDS.store(rounds as usize, Ordering::Relaxed);
}
ec.set_rounds(rounds);
Ok(ec)
}
/// Create a new `JitterRng`.
/// A custom timer can be supplied, making it possible to use `JitterRng` in
/// `no_std` environments.
///
/// The timer must have nanosecond precision.
///
/// This method is more low-level than `new()`. It is the responsibility of
/// the caller to run `test_timer` before using any numbers generated with
/// `JitterRng`, and optionally call `set_rounds()`.
pub fn new_with_timer(timer: fn() -> u64) -> JitterRng {
let mut ec = JitterRng {
data: 0,
rounds: 64,
timer: timer,
prev_time: 0,
last_delta: 0,
last_delta2: 0,
mem_prev_index: 0,
mem: [0; MEMORY_SIZE],
data_remaining: None,
};
// Fill `data`, `prev_time`, `last_delta` and `last_delta2` with
// non-zero values.
ec.prev_time = timer();
ec.gen_entropy();
// Do a single read from `self.mem` to make sure the Memory Access noise
// source is not optimised out.
// Note: this read is important, it effects optimisations for the entire
// module!
black_box(ec.mem[0]);
ec
}
/// Configures how many rounds are used to generate each 64-bit value.
/// This must be greater than zero, and has a big impact on performance
/// and output quality.
///
/// `new_with_timer` conservatively uses 64 rounds, but often less rounds
/// can be used. The `test_timer()` function returns the minimum number of
/// rounds required for full strength (platform dependent), so one may use
/// `rng.set_rounds(rng.test_timer()?);` or cache the value.
pub fn set_rounds(&mut self, rounds: u32) {
assert!(rounds > 0);
self.rounds = rounds;
}
// Calculate a random loop count used for the next round of an entropy
// collection, based on bits from a fresh value from the timer.
//
// The timer is folded to produce a number that contains at most `n_bits`
// bits.
//
// Note: A constant should be added to the resulting random loop count to
// prevent loops that run 0 times.
#[inline(never)]
fn random_loop_cnt(&mut self, n_bits: u32) -> u32 {
let mut rounds = 0;
let mut time = (self.timer)();
// Mix with the current state of the random number balance the random
// loop counter a bit more.
time ^= self.data;
// We fold the time value as much as possible to ensure that as many
// bits of the time stamp are included as possible.
let folds = (64 + n_bits - 1) / n_bits;
let mask = (1 << n_bits) - 1;
for _ in 0..folds {
rounds ^= time & mask;
time = time >> n_bits;
}
rounds as u32
}
// CPU jitter noise source
// Noise source based on the CPU execution time jitter
//
// This function injects the individual bits of the time value into the
// entropy pool using an LFSR.
//
// The code is deliberately inefficient with respect to the bit shifting.
// This function not only acts as folding operation, but this function's
// execution is used to measure the CPU execution time jitter. Any change to
// the loop in this function implies that careful retesting must be done.
#[inline(never)]
fn lfsr_time(&mut self, time: u64, var_rounds: bool) {
fn lfsr(mut data: u64, time: u64) -> u64{
for i in 1..65 {
let mut tmp = time << (64 - i);
tmp = tmp >> (64 - 1);
// Fibonacci LSFR with polynomial of
// x^64 + x^61 + x^56 + x^31 + x^28 + x^23 + 1 which is
// primitive according to
// http://poincare.matf.bg.ac.rs/~ezivkovm/publications/primpol1.pdf
// (the shift values are the polynomial values minus one
// due to counting bits from 0 to 63). As the current
// position is always the LSB, the polynomial only needs
// to shift data in from the left without wrap.
data ^= tmp;
data ^= (data >> 63) & 1;
data ^= (data >> 60) & 1;
data ^= (data >> 55) & 1;
data ^= (data >> 30) & 1;
data ^= (data >> 27) & 1;
data ^= (data >> 22) & 1;
data = data.rotate_left(1);
}
data
}
// Note: in the reference implementation only the last round effects
// `self.data`, all the other results are ignored. To make sure the
// other rounds are not optimised out, we first run all but the last
// round on a throw-away value instead of the real `self.data`.
let mut lfsr_loop_cnt = 0;
if var_rounds { lfsr_loop_cnt = self.random_loop_cnt(4) };
let mut throw_away: u64 = 0;
for _ in 0..lfsr_loop_cnt {
throw_away = lfsr(throw_away, time);
}
black_box(throw_away);
self.data = lfsr(self.data, time);
}
// Memory Access noise source
// This is a noise source based on variations in memory access times
//
// This function performs memory accesses which will add to the timing
// variations due to an unknown amount of CPU wait states that need to be
// added when accessing memory. The memory size should be larger than the L1
// caches as outlined in the documentation and the associated testing.
//
// The L1 cache has a very high bandwidth, albeit its access rate is usually
// slower than accessing CPU registers. Therefore, L1 accesses only add
// minimal variations as the CPU has hardly to wait. Starting with L2,
// significant variations are added because L2 typically does not belong to
// the CPU any more and therefore a wider range of CPU wait states is
// necessary for accesses. L3 and real memory accesses have even a wider
// range of wait states. However, to reliably access either L3 or memory,
// the `self.mem` memory must be quite large which is usually not desirable.
#[inline(never)]
fn memaccess(&mut self, var_rounds: bool) {
let mut acc_loop_cnt = 128;
if var_rounds { acc_loop_cnt += self.random_loop_cnt(4) };
let mut index = self.mem_prev_index;
for _ in 0..acc_loop_cnt {
// Addition of memblocksize - 1 to index with wrap around logic to
// ensure that every memory location is hit evenly.
// The modulus also allows the compiler to remove the indexing
// bounds check.
index = (index + MEMORY_BLOCKSIZE - 1) % MEMORY_SIZE;
// memory access: just add 1 to one byte
// memory access implies read from and write to memory location
let tmp = self.mem[index];
self.mem[index] = tmp.wrapping_add(1);
}
self.mem_prev_index = index;
}
// Stuck test by checking the:
// - 1st derivation of the jitter measurement (time delta)
// - 2nd derivation of the jitter measurement (delta of time deltas)
// - 3rd derivation of the jitter measurement (delta of delta of time
// deltas)
//
// All values must always be non-zero.
// This test is a heuristic to see whether the last measurement holds
// entropy.
fn stuck(&mut self, current_delta: i64) -> bool {
let delta2 = self.last_delta - current_delta;
let delta3 = delta2 - self.last_delta2;
self.last_delta = current_delta;
self.last_delta2 = delta2;
current_delta == 0 || delta2 == 0 || delta3 == 0
}
// This is the heart of the entropy generation: calculate time deltas and
// use the CPU jitter in the time deltas. The jitter is injected into the
// entropy pool.
//
// Ensure that `self.prev_time` is primed before using the output of this
// function. This can be done by calling this function and not using its
// result.
fn measure_jitter(&mut self) -> Option<()> {
// Invoke one noise source before time measurement to add variations
self.memaccess(true);
// Get time stamp and calculate time delta to previous
// invocation to measure the timing variations
let time = (self.timer)();
// Note: wrapping_sub combined with a cast to `i64` generates a correct
// delta, even in the unlikely case this is a timer that is not strictly
// monotonic.
let current_delta = time.wrapping_sub(self.prev_time) as i64;
self.prev_time = time;
// Call the next noise source which also injects the data
self.lfsr_time(current_delta as u64, true);
// Check whether we have a stuck measurement (i.e. does the last
// measurement holds entropy?).
if self.stuck(current_delta) { return None };
// Rotate the data buffer by a prime number (any odd number would
// do) to ensure that every bit position of the input time stamp
// has an even chance of being merged with a bit position in the
// entropy pool. We do not use one here as the adjacent bits in
// successive time deltas may have some form of dependency. The
// chosen value of 7 implies that the low 7 bits of the next
// time delta value is concatenated with the current time delta.
self.data = self.data.rotate_left(7);
Some(())
}
// Shuffle the pool a bit by mixing some value with a bijective function
// (XOR) into the pool.
//
// The function generates a mixer value that depends on the bits set and
// the location of the set bits in the random number generated by the
// entropy source. Therefore, based on the generated random number, this
// mixer value can have 2^64 different values. That mixer value is
// initialized with the first two SHA-1 constants. After obtaining the
// mixer value, it is XORed into the random number.
//
// The mixer value is not assumed to contain any entropy. But due to the
// XOR operation, it can also not destroy any entropy present in the
// entropy pool.
#[inline(never)]
fn stir_pool(&mut self) {
// This constant is derived from the first two 32 bit initialization
// vectors of SHA-1 as defined in FIPS 180-4 section 5.3.1
// The order does not really matter as we do not rely on the specific
// numbers. We just pick the SHA-1 constants as they have a good mix of
// bit set and unset.
const CONSTANT: u64 = 0x67452301efcdab89;
// The start value of the mixer variable is derived from the third
// and fourth 32 bit initialization vector of SHA-1 as defined in
// FIPS 180-4 section 5.3.1
let mut mixer = 0x98badcfe10325476;
// This is a constant time function to prevent leaking timing
// information about the random number.
// The normal code is:
// ```
// for i in 0..64 {
// if ((self.data >> i) & 1) == 1 { mixer ^= CONSTANT; }
// }
// ```
// This is a bit fragile, as LLVM really wants to use branches here, and
// we rely on it to not recognise the opportunity.
for i in 0..64 {
let apply = (self.data >> i) & 1;
let mask = !apply.wrapping_sub(1);
mixer ^= CONSTANT & mask;
mixer = mixer.rotate_left(1);
}
self.data ^= mixer;
}
fn gen_entropy(&mut self) -> u64 {
// Prime `self.prev_time`, and run the noice sources to make sure the
// first loop round collects the expected entropy.
let _ = self.measure_jitter();
for _ in 0..self.rounds {
// If a stuck measurement is received, repeat measurement
// Note: we do not guard against an infinite loop, that would mean
// the timer suddenly became broken.
while self.measure_jitter().is_none() {}
}
self.stir_pool();
self.data
}
/// Basic quality tests on the timer, by measuring CPU timing jitter a few
/// hundred times.
///
/// If succesful, this will return the estimated number of rounds necessary
/// to collect 64 bits of entropy. Otherwise a `TimerError` with the cause
/// of the failure will be returned.
pub fn test_timer(&mut self) -> Result<u32, TimerError> {
// We could add a check for system capabilities such as `clock_getres`
// or check for `CONFIG_X86_TSC`, but it does not make much sense as the
// following sanity checks verify that we have a high-resolution timer.
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
return Err(TimerError::NoTimer);
let mut delta_sum = 0;
let mut old_delta = 0;
let mut time_backwards = 0;
let mut count_mod = 0;
let mut count_stuck = 0;
// TESTLOOPCOUNT needs some loops to identify edge systems.
// 100 is definitely too little.
const TESTLOOPCOUNT: u64 = 300;
const CLEARCACHE: u64 = 100;
for i in 0..(CLEARCACHE + TESTLOOPCOUNT) {
// Measure time delta of core entropy collection logic
let time = (self.timer)();
self.memaccess(true);
self.lfsr_time(time, true);
let time2 = (self.timer)();
// Test whether timer works
if time == 0 || time2 == 0 {
return Err(TimerError::NoTimer);
}
let delta = time2.wrapping_sub(time) as i64;
// Test whether timer is fine grained enough to provide delta even
// when called shortly after each other -- this implies that we also
// have a high resolution timer
if delta == 0 {
return Err(TimerError::CoarseTimer);
}
// Up to here we did not modify any variable that will be
// evaluated later, but we already performed some work. Thus we
// already have had an impact on the caches, branch prediction,
// etc. with the goal to clear it to get the worst case
// measurements.
if i < CLEARCACHE { continue; }
if self.stuck(delta) { count_stuck += 1; }
// Test whether we have an increasing timer.
if !(time2 > time) { time_backwards += 1; }
// Count the number of times the counter increases in steps of 100ns
// or greater.
if (delta % 100) == 0 { count_mod += 1; }
// Ensure that we have a varying delta timer which is necessary for
// the calculation of entropy -- perform this check only after the
// first loop is executed as we need to prime the old_delta value
delta_sum += (delta - old_delta).abs() as u64;
old_delta = delta;
}
// We allow the time to run backwards for up to three times.
// This can happen if the clock is being adjusted by NTP operations.
// If such an operation just happens to interfere with our test, it
// should not fail. The value of 3 should cover the NTP case being
// performed during our test run.
if time_backwards > 3 {
return Err(TimerError::NotMonotonic);
}
// Test that the available amount of entropy per round does not get to
// low. We expect 1 bit of entropy per round as a reasonable minimum
// (although less is possible, it means the collector loop has to run
// much more often).
// `assert!(delta_average >= log2(1))`
// `assert!(delta_sum / TESTLOOPCOUNT >= 1)`
// `assert!(delta_sum >= TESTLOOPCOUNT)`
if delta_sum < TESTLOOPCOUNT {
return Err(TimerError::TinyVariantions);
}
// Ensure that we have variations in the time stamp below 100 for at
// least 10% of all checks -- on some platforms, the counter increments
// in multiples of 100, but not always
if count_mod > (TESTLOOPCOUNT * 9 / 10) {
return Err(TimerError::CoarseTimer);
}
// If we have more than 90% stuck results, then this Jitter RNG is
// likely to not work well.
if count_stuck > (TESTLOOPCOUNT * 9 / 10) {
return Err(TimerError::TooManyStuck);
}
// Estimate the number of `measure_jitter` rounds necessary for 64 bits
// of entropy.
//
// We don't try very hard to come up with a good estimate of the
// available bits of entropy per round here for two reasons:
// 1. Simple estimates of the available bits (like Shannon entropy) are
// too optimistic.
// 2) Unless we want to waste a lot of time during intialization, there
// only a small number of samples are available.
//
// Therefore we use a very simple and conservative estimate:
// `let bits_of_entropy = log2(delta_average) / 2`.
//
// The number of rounds `measure_jitter` should run to collect 64 bits
// of entropy is `64 / bits_of_entropy`.
//
// To have smaller rounding errors, intermediate values are multiplied
// by `FACTOR`. To compensate for `log2` and division rounding down,
// add 1.
let delta_average = delta_sum / TESTLOOPCOUNT;
// println!("delta_average: {}", delta_average);
const FACTOR: u32 = 3;
fn log2(x: u64) -> u32 { 64 - x.leading_zeros() }
// pow(δ, FACTOR) must be representable; if you have overflow reduce FACTOR
Ok(64 * 2 * FACTOR / (log2(delta_average.pow(FACTOR)) + 1))
}
/// Statistical test: return the timer delta of one normal run of the
/// `JitterEntropy` entropy collector.
///
/// Setting `var_rounds` to `true` will execute the memory access and the
/// CPU jitter noice sources a variable amount of times (just like a real
/// `JitterEntropy` round).
///
/// Setting `var_rounds` to `false` will execute the noice sources the
/// minimal number of times. This can be used to measure the minimum amount
/// of entropy one round of entropy collector can collect in the worst case.
///
/// # Example
///
/// Use `timer_stats` to run the [NIST SP 800-90B Entropy Estimation Suite]
/// (https://github.com/usnistgov/SP800-90B_EntropyAssessment).
///
/// This is the recommended way to test the quality of `JitterRng`. It
/// should be run before using the RNG on untested hardware, after changes
/// that could effect how the code is optimised, and after major compiler
/// compiler changes, like a new LLVM version.
///
/// First generate two files `jitter_rng_var.bin` and `jitter_rng_var.min`.
///
/// Execute `python noniid_main.py -v jitter_rng_var.bin 8`, and validate it
/// with `restart.py -v jitter_rng_var.bin 8 <min-entropy>`.
/// This number is the expected amount of entropy that is at least available
/// for each round of the entropy collector. This number should be greater
/// than the amount estimated with `64 / test_timer()`.
///
/// Execute `python noniid_main.py -v -u 4 jitter_rng_var.bin 4`, and
/// validate it with `restart.py -v -u 4 jitter_rng_var.bin 4 <min-entropy>`.
/// This number is the expected amount of entropy that is available in the
/// last 4 bits of the timer delta after running noice sources. Note that
/// a value of 3.70 is the minimum estimated entropy for true randomness.
///
/// Execute `python noniid_main.py -v -u 4 jitter_rng_var.bin 4`, and
/// validate it with `restart.py -v -u 4 jitter_rng_var.bin 4 <min-entropy>`.
/// This number is the expected amount of entropy that is available to the
/// entropy collecter if both noice sources only run their minimal number of
/// times. This measures the absolute worst-case, and gives a lower bound
/// for the available entropy.
///
/// ```rust,no_run
/// use rand::JitterRng;
///
/// # use std::error::Error;
/// # use std::fs::File;
/// # use std::io::Write;
/// #
/// # fn try_main() -> Result<(), Box<Error>> {
/// fn get_nstime() -> u64 {
/// use std::time::{SystemTime, UNIX_EPOCH};
///
/// let dur = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
/// // The correct way to calculate the current time is
/// // `dur.as_secs() * 1_000_000_000 + dur.subsec_nanos() as u64`
/// // But this is faster, and the difference in terms of entropy is
/// // negligible (log2(10^9) == 29.9).
/// dur.as_secs() << 30 | dur.subsec_nanos() as u64
/// }
///
/// // Do not initialize with `JitterRng::new`, but with `new_with_timer`.
/// // 'new' always runst `test_timer`, and can therefore fail to
/// // initialize. We want to be able to get the statistics even when the
/// // timer test fails.
/// let mut rng = JitterRng::new_with_timer(get_nstime);
///
/// // 1_000_000 results are required for the NIST SP 800-90B Entropy
/// // Estimation Suite
/// // FIXME: this number is smaller here, otherwise the Doc-test is too slow
/// const ROUNDS: usize = 10_000;
/// let mut deltas_variable: Vec<u8> = Vec::with_capacity(ROUNDS);
/// let mut deltas_minimal: Vec<u8> = Vec::with_capacity(ROUNDS);
///
/// for _ in 0..ROUNDS {
/// deltas_variable.push(rng.timer_stats(true) as u8);
/// deltas_minimal.push(rng.timer_stats(false) as u8);
/// }
///
/// // Write out after the statistics collection loop, to not disturb the
/// // test results.
/// File::create("jitter_rng_var.bin")?.write(&deltas_variable)?;
/// File::create("jitter_rng_min.bin")?.write(&deltas_minimal)?;
/// #
/// # Ok(())
/// # }
/// #
/// # fn main() {
/// # try_main().unwrap();
/// # }
/// ```
#[cfg(feature="std")]
pub fn timer_stats(&mut self, var_rounds: bool) -> i64 {
let time = platform::get_nstime();
self.memaccess(var_rounds);
self.lfsr_time(time, var_rounds);
let time2 = platform::get_nstime();
time2.wrapping_sub(time) as i64
}
}
#[cfg(feature="std")]
mod platform {
#[cfg(not(any(target_os = "macos", target_os = "ios", target_os = "windows", all(target_arch = "wasm32", not(target_os = "emscripten")))))]
pub fn get_nstime() -> u64 {
use std::time::{SystemTime, UNIX_EPOCH};
let dur = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
// The correct way to calculate the current time is
// `dur.as_secs() * 1_000_000_000 + dur.subsec_nanos() as u64`
// But this is faster, and the difference in terms of entropy is negligible
// (log2(10^9) == 29.9).
dur.as_secs() << 30 | dur.subsec_nanos() as u64
}
#[cfg(any(target_os = "macos", target_os = "ios"))]
pub fn get_nstime() -> u64 {
extern crate libc;
// On Mac OS and iOS std::time::SystemTime only has 1000ns resolution.
// We use `mach_absolute_time` instead. This provides a CPU dependent unit,
// to get real nanoseconds the result should by multiplied by numer/denom
// from `mach_timebase_info`.
// But we are not interested in the exact nanoseconds, just entropy. So we
// use the raw result.
unsafe { libc::mach_absolute_time() }
}
#[cfg(target_os = "windows")]
pub fn get_nstime() -> u64 {
extern crate winapi;
unsafe {
let mut t = super::mem::zeroed();
winapi::um::profileapi::QueryPerformanceCounter(&mut t);
*t.QuadPart() as u64
}
}
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
pub fn get_nstime() -> u64 {
unreachable!()
}
}
// A function that is opaque to the optimizer to assist in avoiding dead-code
// elimination. Taken from `bencher`.
fn black_box<T>(dummy: T) -> T {
unsafe {
let ret = ptr::read_volatile(&dummy);
mem::forget(dummy);
ret
}
}
impl Rng for JitterRng {
fn next_u32(&mut self) -> u32 {
// We want to use both parts of the generated entropy
if let Some(high) = self.data_remaining.take() {
high
} else {
let data = self.next_u64();
self.data_remaining = Some((data >> 32) as u32);
data as u32
}
}
fn next_u64(&mut self) -> u64 {
self.gen_entropy()
}
fn fill_bytes(&mut self, dest: &mut [u8]) {
let mut left = dest;
while left.len() >= 8 {
let (l, r) = {left}.split_at_mut(8);
left = r;
let chunk: [u8; 8] = unsafe {
mem::transmute(self.next_u64().to_le())
};
l.copy_from_slice(&chunk);
}
let n = left.len();
if n > 0 {
let chunk: [u8; 8] = unsafe {
mem::transmute(self.next_u64().to_le())
};
left.copy_from_slice(&chunk[..n]);
}
}
}
// There are no tests included because (1) this is an "external" RNG, so output
// is not reproducible and (2) `test_timer` *will* fail on some platforms.