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<h1 class="fqn"><span class="in-band">Function <a href="../../index.html">rand</a>::<wbr><a href="../index.html">seq</a>::<wbr><a href="index.html">index</a>::<wbr><a class="fn" href="#">sample</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band">
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<div class="docblock item-decl"><pre class="rust fn"><code>pub fn sample&lt;R&gt;(rng: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>R, length: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, amount: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -&gt; <a class="enum" href="enum.IndexVec.html" title="enum rand::seq::index::IndexVec">IndexVec</a> <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;R: <a class="trait" href="../../trait.Rng.html" title="trait rand::Rng">Rng</a> + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code></pre></div><div class="item-info"><div class="stab portability">This is supported on <strong>crate feature <code>alloc</code></strong> only.</div></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Randomly sample exactly <code>amount</code> distinct indices from <code>0..length</code>, and
return them in random order (fully shuffled).</p>
<p>This method is used internally by the slice sampling methods, but it can
sometimes be useful to have the indices themselves so this is provided as
an alternative.</p>
<p>The implementation used is not specified; we automatically select the
fastest available algorithm for the <code>length</code> and <code>amount</code> parameters
(based on detailed profiling on an Intel Haswell CPU). Roughly speaking,
complexity is <code>O(amount)</code>, except that when <code>amount</code> is small, performance
is closer to <code>O(amount^2)</code>, and when <code>length</code> is close to <code>amount</code> then
<code>O(length)</code>.</p>
<p>Note that performance is significantly better over <code>u32</code> indices than over
<code>u64</code> indices. Because of this we hide the underlying type behind an
abstraction, <code>IndexVec</code>.</p>
<p>If an allocation-free <code>no_std</code> function is required, it is suggested
to adapt the internal <code>sample_floyd</code> implementation.</p>
<p>Panics if <code>amount &gt; length</code>.</p>
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