commit | 5c37d73591dd83f1b3045ab23a7df294055d8f24 | [log] [tgz] |
---|---|---|
author | Alex Crichton <alex@alexcrichton.com> | Thu Oct 05 19:03:34 2017 -0500 |
committer | GitHub <noreply@github.com> | Thu Oct 05 19:03:34 2017 -0500 |
tree | 0cd34ef92b154a7843d6f3440d4d4741e08d1cdf | |
parent | 9de736114d0579b4ac01e67ec2a09d34a6459f72 [diff] | |
parent | b45753ed9c140839887876a7f13264e54aa590f1 [diff] |
Merge pull request #172 from raggi/master Update README.md license section
A Rust library for random number generators and other randomness functionality.
Add this to your Cargo.toml
:
[dependencies] rand = "0.3"
and this to your crate root:
extern crate rand;
There is built-in support for a random number generator (RNG) associated with each thread stored in thread-local storage. This RNG can be accessed via thread_rng, or used implicitly via random. This RNG is normally randomly seeded from an operating-system source of randomness, e.g. /dev/urandom on Unix systems, and will automatically reseed itself from this source after generating 32 KiB of random data.
let tuple = rand::random::<(f64, char)>(); println!("{:?}", tuple)
use rand::Rng; let mut rng = rand::thread_rng(); if rng.gen() { // random bool println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>()) }
It is also possible to use other RNG types, which have a similar interface. The following uses the “ChaCha” algorithm instead of the default.
use rand::{Rng, ChaChaRng}; let mut rng = rand::ChaChaRng::new_unseeded(); println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
derive(Rand)
You can derive the Rand
trait for your custom type via the #[derive(Rand)]
directive. To use this first add this to your Cargo.toml:
rand = "0.3" rand_derive = "0.3"
Next in your crate:
extern crate rand; #[macro_use] extern crate rand_derive; #[derive(Rand, Debug)] struct MyStruct { a: i32, b: u32, } fn main() { println!("{:?}", rand::random::<MyStruct>()); }
rand
is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE, and LICENSE-MIT for details.