RustType is a pure Rust alternative to libraries like FreeType.
The current capabilities of RustType:
*.ttfas well as a subset of
gpu_cachemodule. This keeps recently used glyph renderings in a dynamic cache in GPU memory to minimise texture uploads per-frame. It also allows you keep the draw call count for text very low, as all glyphs are kept in one GPU texture.
Notable things that RustType does not support yet:
To hit the ground running with RustType, look at the
simple.rs example supplied with the crate. It demonstrates loading a font file, rasterising an arbitrary string, and displaying the result as ASCII art. If you prefer to just look at the documentation, the entry point for loading fonts is
FontCollection, from which you can access individual fonts, then their glyphs.
The initial motivation for the project was to provide easy-to-use font rendering for games. There are numerous avenues for improving RustType. Ideas:
If you think you could help with achieving any of these goals, feel free to open a tracking issue for discussing them.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.