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// Copyright 2019-2021 The Khronos Group Inc.
//
// SPDX-License-Identifier: CC-BY-4.0
// Common Valid Usage
// Common to drawing commands that consume vertex binding state
* [[VUID-{refpage}-None-04007]]
All vertex input bindings accessed via vertex input variables declared
in the vertex shader entry point's interface must: have either valid or
dlink:VK_NULL_HANDLE buffers bound
* [[VUID-{refpage}-None-04008]]
If the <<features-nullDescriptor,nullDescriptor>> feature is not
enabled, all vertex input bindings accessed via vertex input variables
declared in the vertex shader entry point's interface must: not be
dlink:VK_NULL_HANDLE
* [[VUID-{refpage}-None-02721]]
For a given vertex buffer binding, any attribute data fetched must: be
entirely contained within the corresponding vertex buffer binding, as
described in <<fxvertex-input>>
// Common Valid Usage