blob: fbccc496bbea4bb184d673a0331e559e0926de8a [file] [log] [blame]
// Copyright (c) 2020 Qualcomm Technologies Incorporated
//
// SPDX-License-Identifier: CC-BY-4.0
[[copies-images-scaling-rotation]]
=== Image Blits with Scaling and Rotation
When slink:VkCopyCommandTransformInfoQCOM is in the pname:pNext chain of
slink:VkImageBlit2KHR, the specified region is rotated during the blit.
The following description of rotated addressing replaces the description in
flink:vkCmdBlitImage.
The following code computes rotation of normalized coordinates.
[source,c]
---------------------------------------------------
// rotation of normalized coordinates
VkOffset2D RotateNormUV(VkOffset2D in, VkSurfaceTransformFlagBitsKHR flags)
{
VkOffset2D output;
switch (flags)
{
case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
out.x = in.x;
out.y = in.y;
break;
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
out.x = in.y;
out.y = 1.0 - in.x;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
out.x = 1.0 - in.x;
out.y = 1.0 - in.y;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
out.x = 1.0 - in.y;
out.y = in.x;
break;
}
return out;
}
---------------------------------------------------
* For each destination texel, the integer coordinate of that texel is
converted to an unnormalized texture coordinate, using the effective
inverse of the equations described in
<<textures-unnormalized-to-integer, unnormalized to integer
conversion>>:
{empty}:: [eq]#u~base~ = i {plus} {onehalf}#
{empty}:: [eq]#v~base~ = j {plus} {onehalf}#
{empty}:: [eq]#w~base~ = k {plus} {onehalf}#
* These base coordinates are then offset by the first destination offset:
{empty}:: [eq]#u~offset~ = u~base~ - x~dst0~#
{empty}:: [eq]#v~offset~ = v~base~ - y~dst0~#
{empty}:: [eq]#w~offset~ = w~base~ - z~dst0~#
{empty}:: [eq]#a~offset~ = a - pname:baseArrayCount~dst~#
* The UV destination coordinates are scaled by the destination region,
rotated, and scaled by the source region.
{empty}:: [eq]#u~dest_scaled~ = u~offset~ / (x~dst1~ - x~dst0~)#
{empty}:: [eq]#v~dest_scaled~ = v~offset~ / (y~dst1~ - y~dst0~)#
{empty}:: [eq]#(u~src_scaled~, v~src_scaled~) =
code:RotateNormUV(u~dest_scaled~, v~dest_scaled~,
pname:transform)#
{empty}:: [eq]#u~scaled~ = u~src_scaled~ * (x~Src1~ - x~Src0~)#
{empty}:: [eq]#v~scaled~ = v~src_scaled~ * (y~Src1~ - y~Src0~)#
* The W coordinate is unaffected by rotation.
The scale is determined from the ratio of source and destination
regions, and applied to the offset coordinate:
{empty}:: [eq]#scale~w~ = (z~Src1~ - z~Src0~) / (z~dst1~ - z~dst0~)#
{empty}:: [eq]#w~scaled~ = w~offset~ * scale~w~#
* Finally the source offset is added to the scaled source coordinates, to
determine the final unnormalized coordinates used to sample from
pname:srcImage:
{empty}:: [eq]#u = u~scaled~ {plus} x~Src0~#
{empty}:: [eq]#v = v~scaled~ {plus} y~Src0~#
{empty}:: [eq]#w = w~scaled~ {plus} z~Src0~#
{empty}:: [eq]#q = pname:mipLevel#
{empty}:: [eq]#a = a~offset~ {plus} pname:baseArrayCount~src~#
These coordinates are used to sample from the source image as described for
<<textures, Image Operations>>, with the filter mode equal to that of
pname:filter; a mipmap mode of ename:VK_SAMPLER_MIPMAP_MODE_NEAREST; and an
address mode of ename:VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
Implementations must: clamp at the edge of the source image, and may:
additionally clamp to the edge of the source region.