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// Copyright 2015-2021 The Khronos Group, Inc.
//
// SPDX-License-Identifier: CC-BY-4.0
[appendix]
[[spirvenv]]
= Vulkan Environment for SPIR-V
Shaders for Vulkan are defined by the <<spirv-spec,Khronos SPIR-V
Specification>> as well as the <<spirv-extended,Khronos SPIR-V Extended
Instructions for GLSL>> Specification.
This appendix defines additional SPIR-V requirements applying to Vulkan
shaders.
== Versions and Formats
A Vulkan
ifdef::VK_VERSION_1_2[]
1.2 implementation must: support the 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5
versions
endif::VK_VERSION_1_2[]
ifndef::VK_VERSION_1_2[]
ifdef::VK_VERSION_1_1[]
1.1 implementation must: support the 1.0, 1.1, 1.2, and 1.3 versions
endif::VK_VERSION_1_1[]
ifndef::VK_VERSION_1_1[]
1.0 implementation must: support the 1.0 version
endif::VK_VERSION_1_1[]
endif::VK_VERSION_1_2[]
of SPIR-V and the 1.0 version of the SPIR-V Extended Instructions for GLSL.
ifndef::VK_VERSION_1_2[]
ifdef::VK_KHR_spirv_1_4[]
If the `apiext:VK_KHR_spirv_1_4` extension is enabled, the implementation
must: additionally support the 1.4 version of SPIR-V.
endif::VK_KHR_spirv_1_4[]
endif::VK_VERSION_1_2[]
A SPIR-V module passed into flink:vkCreateShaderModule is interpreted as a
series of 32-bit words in host endianness, with literal strings packed as
described in section 2.2 of the SPIR-V Specification.
The first few words of the SPIR-V module must: be a magic number and a
SPIR-V version number, as described in section 2.3 of the SPIR-V
Specification.
[[spirvenv-capabilities]]
== Capabilities
The <<spirvenv-capabilities-table,table below>> lists the set of SPIR-V
capabilities that may: be supported in Vulkan implementations.
The application must: not use any of these capabilities in SPIR-V passed to
flink:vkCreateShaderModule unless one of the following conditions is met for
the slink:VkDevice specified in the pname:device parameter of
flink:vkCreateShaderModule:
* The corresponding field in the table is blank.
* Any corresponding Vulkan feature is enabled.
* Any corresponding Vulkan extension is enabled.
* Any corresponding Vulkan property is supported.
* The corresponding core version is supported (as returned by
slink:VkPhysicalDeviceProperties::pname:apiVersion).
:captableindent: {nbsp} {nbsp} {nbsp} {nbsp} {nbsp} {nbsp} {nbsp} {nbsp}
[[spirvenv-capabilities-table]]
.List of SPIR-V Capabilities and corresponding Vulkan features, extensions, or core version
[options="header"]
|====
| SPIR-V code:OpCapability +
{captableindent} Vulkan feature, extension, or core version
include::{generated}/spirvcap/captable.txt[]
|====
The application must: not pass a SPIR-V module containing any of the
following to flink:vkCreateShaderModule:
* any code:OpCapability not listed above,
* an unsupported capability, or
* a capability which corresponds to a Vulkan feature or extension which
has not been enabled.
[[spirvenv-extensions]]
=== SPIR-V Extensions
The <<spirvenv-extensions-table,following table>> lists SPIR-V extensions
that implementations may: support.
The application must: not pass a SPIR-V module to flink:vkCreateShaderModule
that uses the following SPIR-V extensions unless one of the following
conditions is met for the slink:VkDevice specified in the pname:device
parameter of flink:vkCreateShaderModule:
* Any corresponding Vulkan extension is enabled.
* The corresponding core version is supported (as returned by
slink:VkPhysicalDeviceProperties::pname:apiVersion).
[[spirvenv-extensions-table]]
.List of SPIR-V Extensions and corresponding Vulkan extensions or core version
[options="header"]
|====
| SPIR-V code:OpExtension +
{captableindent} Vulkan extension or core version
include::{generated}/spirvcap/exttable.txt[]
|====
[[spirvenv-module-validation]]
== Validation Rules within a Module
A SPIR-V module passed to flink:vkCreateShaderModule must: conform to the
following rules:
[[spirvenv-module-validation-standalone]]
=== Standalone SPIR-V Validation
[open,refpage='StandaloneSpirv',desc='Standalone SPIR-V Validation',type='spirv']
--
:refpage: StandaloneSpirv
The following rules can: be validated with only the SPIR-V module itself.
They do not depend on knowledge of the implementation and its capabilities
or knowledge of runtime information, such as enabled features.
.Valid Usage
****
// NOTE: Do not conditionalize the "standalone" VUs.
// Write as though all extensions were enabled.
// Add any needed conditional logic to the runtime section if needed.
* [[VUID-{refpage}-None-04633]]
Every entry point must: have no return value and accept no arguments
* [[VUID-{refpage}-None-04634]]
The static function-call graph for an entry point must: not contain
cycles; that is, static recursion is not allowed
* [[VUID-{refpage}-None-04635]]
The *Logical* or *PhysicalStorageBuffer64* addressing model must: be
selected
* [[VUID-{refpage}-None-04636]]
*Scope* for execution must: be limited to *Workgroup* or *Subgroup*
* [[VUID-{refpage}-None-04637]]
If the *Scope* for execution is *Workgroup*, then it must: only be used
in the task, mesh, tessellation control, or compute execution models
* [[VUID-{refpage}-None-04638]]
*Scope* for memory must: be limited to *Device*, *QueueFamily*,
*Workgroup*, *ShaderCallKHR*, *Subgroup*, or *Invocation*
* [[VUID-{refpage}-None-04639]]
If the *Scope* for memory is *Workgroup*, then it must: only be used in
the task, mesh, or compute execution models
* [[VUID-{refpage}-None-04640]]
If the *Scope* for memory is *ShaderCallKHR*, then it must: only be used
in ray generation, intersection, closest hit, any-hit, miss, and
callable execution models
* [[VUID-{refpage}-None-04641]]
If the *Scope* for memory is *Invocation*, then memory semantics must:
be *None*
ifdef::VK_VERSION_1_1[]
* [[VUID-{refpage}-None-04642]]
*Scope* for <<shaders-group-operations,group operations>> must: be
limited to *Subgroup*
endif::VK_VERSION_1_1[]
* [[VUID-{refpage}-None-04643]]
*Storage Class* must: be limited to *UniformConstant*, *Input*,
*Uniform*, *Output*, *Workgroup*, *Private*, *Function*, *PushConstant*,
*Image*, *StorageBuffer*, *RayPayloadKHR*, *IncomingRayPayloadKHR*,
*HitAttributeKHR*, *CallableDataKHR*, *IncomingCallableDataKHR*,
*ShaderRecordBufferKHR*, or *PhysicalStorageBuffer*
* [[VUID-{refpage}-None-04644]]
If the *Storage Class* is *Output*, then it must: not be used in the
*GlCompute*, *RayGenerationKHR*, *IntersectionKHR*, *AnyHitKHR*,
*ClosestHitKHR*, *MissKHR*, or *CallableKHR* execution models
* [[VUID-{refpage}-None-04645]]
If the *Storage Class* is *Workgroup*, then it must: only be used in the
task, mesh, or compute execution models
* [[VUID-{refpage}-OpAtomicStore-04730]]
code:OpAtomicStore must: not use *Acquire*, *AcquireRelease*, or
*SequentiallyConsistent* memory semantics
* [[VUID-{refpage}-OpAtomicLoad-04731]]
code:OpAtomicLoad must: not use *Release*, *AcquireRelease*, or
*SequentiallyConsistent* memory semantics
* [[VUID-{refpage}-OpMemoryBarrier-04732]]
code:OpMemoryBarrier must: use one of *Acquire*, *Release*,
*AcquireRelease*, or *SequentiallyConsistent* memory semantics
* [[VUID-{refpage}-OpMemoryBarrier-04733]]
code:OpMemoryBarrier must: include at least one storage class
* [[VUID-{refpage}-OpControlBarrier-04650]]
If the semantics for code:OpControlBarrier includes one of *Acquire*,
*Release*, *AcquireRelease*, or *SequentiallyConsistent* memory
semantics, then it must: include at least one storage class
* [[VUID-{refpage}-OpVariable-04651]]
Any code:OpVariable with an code:Initializer operand must: have
*Output*, *Private*, *Function*, or *Workgroup* as its *Storage Class*
operand
* [[VUID-{refpage}-OpVariable-04734]]
Any code:OpVariable with an code:Initializer operand and *Workgroup* as
its *Storage Class* operand must: use code:OpConstantNull as the
initializer
* [[VUID-{refpage}-OpReadClockKHR-04652]]
*Scope* for code:OpReadClockKHR must: be limited to *Subgroup* or
*Device*
* [[VUID-{refpage}-OriginLowerLeft-04653]]
The code:OriginLowerLeft execution mode must: not be used; fragment
entry points must: declare code:OriginUpperLeft
* [[VUID-{refpage}-PixelCenterInteger-04654]]
The code:PixelCenterInteger execution mode must: not be used (pixels are
always centered at half-integer coordinates)
* [[VUID-{refpage}-UniformConstant-04655]]
Any variable in the code:UniformConstant storage class must: be typed as
either code:OpTypeImage, code:OpTypeSampler, code:OpTypeSampledImage,
code:OpTypeAccelerationStructureKHR, or an array of one of these types
* [[VUID-{refpage}-OpTypeImage-04656]]
code:OpTypeImage must: declare a scalar 32-bit float, 64-bit integer, or
32-bit integer type for the "`Sampled Type`" (code:RelaxedPrecision can:
be applied to a sampling instruction and to the variable holding the
result of a sampling instruction)
* [[VUID-{refpage}-OpTypeImage-04657]]
code:OpTypeImage must: have a "`Sampled`" operand of 1 (sampled image)
or 2 (storage image)
* [[VUID-{refpage}-Image-04965]]
The converted bit width, signedness, and numeric type of the code:Image
code:Format operand of an code:OpTypeImage must: match the code:Sampled
code:Type, as defined in <<spirvenv-format-type-matching>>
* [[VUID-{refpage}-OpImageTexelPointer-04658]]
If an code:OpImageTexelPointer is used in an atomic operation, the image
type of the code:image parameter to code:OpImageTexelPointer must: have
an image format of code:R64i, code:R64ui, code:R32f, code:R32i, or
code:R32ui
* [[VUID-{refpage}-OpImageQuerySizeLod-04659]]
code:OpImageQuerySizeLod, code:OpImageQueryLod, and
code:OpImageQueryLevels must: only consume an "`Image`" operand whose
type has its "`Sampled`" operand set to 1
* [[VUID-{refpage}-OpTypeImage-06214]]
An code:OpTypeImage with a "`Dim`" operand of code:SubpassData must:
have an "`Arrayed`" operand of 0 (non-arrayed) and a "`Sampled`" operand
of 2 (storage image)
* [[VUID-{refpage}-SubpassData-04660]]
The [eq]#(u,v)# coordinates used for a code:SubpassData must: be the
<id> of a constant vector [eq]#(0,0)#, or if a layer coordinate is used,
must: be a vector that was formed with constant 0 for the [eq]#u# and
[eq]#v# components
* [[VUID-{refpage}-OpTypeImage-04661]]
Objects of types code:OpTypeImage, code:OpTypeSampler,
code:OpTypeSampledImage, and arrays of these types must: not be stored
to or modified
* [[VUID-{refpage}-Offset-04662]]
Any image operation must: use at most one of the code:Offset,
code:ConstOffset, and code:ConstOffsets image operands
* [[VUID-{refpage}-Offset-04663]]
Image operand code:Offset must: only be used with code:OpImage*Gather
instructions
* [[VUID-{refpage}-Offset-04865]]
Any image instruction which uses an code:Offset, code:ConstOffset, or
code:ConstOffsets image operand, must only consume a "`Sampled Image`"
operand whose type has its "`Sampled`" operand set to 1
* [[VUID-{refpage}-OpImageGather-04664]]
The "`Component`" operand of code:OpImageGather, and
code:OpImageSparseGather must: be the <id> of a constant instruction
* [[VUID-{refpage}-OpImage-04777]]
code:OpImage*Dref must: not consume an image whose `Dim` is 3D
* [[VUID-{refpage}-OpTypeAccelerationStructureKHR-04665]]
Objects of types code:OpTypeAccelerationStructureKHR and arrays of this
type must: not be stored to or modified
* [[VUID-{refpage}-OpReportIntersectionKHR-04666]]
The value of the "`Hit Kind`" operand of code:OpReportIntersectionKHR
must: be in the range [eq]#[0,127]#
* [[VUID-{refpage}-None-04667]]
Structure types must: not contain opaque types
* [[VUID-{refpage}-BuiltIn-04668]]
Any code:BuiltIn decoration not listed in
<<interfaces-builtin-variables>> must: not be used
* [[VUID-{refpage}-Location-04915]]
The code:Location or code:Component decorations must: not be used with
code:BuiltIn
* [[VUID-{refpage}-Location-04916]]
The code:Location decorations must: be used on
<<interfaces-iointerfaces-user,user-defined variables>>
* [[VUID-{refpage}-Location-04917]]
The code:Location decorations must: be used on an code:OpVariable with a
structure type that is not a block
* [[VUID-{refpage}-Location-04918]]
The code:Location decorations must: not be used on the members of
code:OpVariable with a structure type that is decorated with
code:Location
* [[VUID-{refpage}-Location-04919]]
The code:Location decorations must: be used on each member of
code:OpVariable with a structure type that is a block not decorated with
code:Location
* [[VUID-{refpage}-Component-04920]]
The code:Component decoration value must: not be greater than 3
* [[VUID-{refpage}-Component-04921]]
If the code:Component decoration is used on an code:OpVariable that has
a code:OpTypeVector type with a code:Component code:Type with a
code:Width that is less than or equal to 32, the sum of its
code:Component code:Count and the code:Component decoration value must:
be less than 4
* [[VUID-{refpage}-Component-04922]]
If the code:Component decoration is used on an code:OpVariable that has
a code:OpTypeVector type with a code:Component code:Type with a
code:Width that is equal to 64, the sum of two times its code:Component
code:Count and the code:Component decoration value must: be less than 4
* [[VUID-{refpage}-Component-04923]]
The code:Component decorations value must: not be 1 or 3 for scalar or
two-component 64-bit data types
* [[VUID-{refpage}-Component-04924]]
The code:Component decorations must: not used with any type that is not
a scalar or vector
* [[VUID-{refpage}-GLSLShared-04669]]
The code:GLSLShared and code:GLSLPacked decorations must: not be used
* [[VUID-{refpage}-Flat-04670]]
The code:Flat, code:NoPerspective, code:Sample, and code:Centroid
decorations must: only be used on variables with the code:Output or
code:Input storage class
* [[VUID-{refpage}-Flat-06201]]
The code:Flat, code:NoPerspective, code:Sample, and code:Centroid
decorations must: not be used on variables with the code:Output storage
class in a fragment shader
* [[VUID-{refpage}-Flat-06202]]
The code:Flat, code:NoPerspective, code:Sample, and code:Centroid
decorations must: not be used on variables with the code:Input storage
class in a vertex shader
* [[VUID-{refpage}-Flat-04744]]
Any variable with integer or double-precision floating-point type and
with code:Input storage class in a fragment shader, must: be decorated
code:Flat
* [[VUID-{refpage}-ViewportRelativeNV-04672]]
The code:ViewportRelativeNV decoration must: only be used on a variable
decorated with code:Layer in the vertex, tessellation evaluation, or
geometry shader stages
* [[VUID-{refpage}-ViewportRelativeNV-04673]]
The code:ViewportRelativeNV decoration must: not be used unless a
variable decorated with one of code:ViewportIndex or code:ViewportMaskNV
is also statically used by the same code:OpEntryPoint
* [[VUID-{refpage}-ViewportMaskNV-04674]]
The code:ViewportMaskNV and code:ViewportIndex decorations must: not
both be statically used by one or more code:OpEntryPoint's that form the
<<pipeline-graphics-subsets-pre-rasterization,pre-rasterization shader
stages>> of a graphics pipeline
* [[VUID-{refpage}-FPRoundingMode-04675]]
Rounding modes other than round-to-nearest-even and round-towards-zero
must: not be used for the code:FPRoundingMode decoration
* [[VUID-{refpage}-FPRoundingMode-04676]]
The code:FPRoundingMode decoration must: only be used for a width-only
conversion instruction whose only uses are code:Object operands of
code:OpStore instructions storing through a pointer to a 16-bit
floating-point object in the code:StorageBuffer,
code:PhysicalStorageBuffer, code:Uniform, or code:Output storage class
* [[VUID-{refpage}-Invariant-04677]]
Variables decorated with code:Invariant and variables with structure
types that have any members decorated with code:Invariant must: be in
the code:Output or code:Input storage class, code:Invariant used on an
code:Input storage class variable or structure member has no effect
* [[VUID-{refpage}-VulkanMemoryModel-04678]]
[[builtin-volatile-semantics]] If the code:VulkanMemoryModel capability
is not declared, the code:Volatile decoration must: be used on any
variable declaration that includes one of the code:SMIDNV,
code:WarpIDNV, code:SubgroupSize, code:SubgroupLocalInvocationId,
code:SubgroupEqMask, code:SubgroupGeMask, code:SubgroupGtMask,
code:SubgroupLeMask, or code:SubgroupLtMask code:BuiltIn decorations
when used in the ray generation, closest hit, miss, intersection, or
callable shaders, or with the code:RayTmaxKHR code:Builtin decoration
when used in an intersection shader
* [[VUID-{refpage}-VulkanMemoryModel-04679]]
If the code:VulkanMemoryModel capability is declared, the code:OpLoad
instruction must: use the code:Volatile memory semantics when it
accesses into any variable that includes one of the code:SMIDNV,
code:WarpIDNV, code:SubgroupSize, code:SubgroupLocalInvocationId,
code:SubgroupEqMask, code:SubgroupGeMask, code:SubgroupGtMask,
code:SubgroupLeMask, or code:SubgroupLtMask code:BuiltIn decorations
when used in the ray generation, closest hit, miss, intersection, or
callable shaders, or with the code:RayTmaxKHR code:Builtin decoration
when used in an intersection shader
* [[VUID-{refpage}-OpTypeRuntimeArray-04680]]
code:OpTypeRuntimeArray must: only be used for the last member of an
code:OpTypeStruct that is in the code:StorageBuffer or
code:PhysicalStorageBuffer storage class decorated as code:Block, or
that is in the code:Uniform storage class decorated as code:BufferBlock
* [[VUID-{refpage}-Function-04681]]
A type _T_ that is an array sized with a specialization constant must:
neither be, nor be contained in, the type _T2_ of a variable _V_, unless
either: a) _T_ is equal to _T2_, b) _V_ is declared in the
code:Function, or code:Private storage classes, c) _V_ is a non-Block
variable in the code:Workgroup storage class, or d) _V_ is an interface
variable with an additional level of arrayness,
<<interfaces-iointerfaces-matching, as described in interface
matching>>, and _T_ is the member type of the array type _T2_
* [[VUID-{refpage}-OpControlBarrier-04682]]
If code:OpControlBarrier is used in ray generation, intersection,
any-hit, closest hit, miss, fragment, vertex, tessellation evaluation,
or geometry shaders, the execution Scope must: be code:Subgroup
* [[VUID-{refpage}-LocalSize-06426]]
For each compute shader entry point, either a code:LocalSize or
code:LocalSizeId execution mode, or an object decorated with the
code:WorkgroupSize decoration must: be specified
* [[VUID-{refpage}-DerivativeGroupQuadsNV-04684]]
For compute shaders using the code:DerivativeGroupQuadsNV execution
mode, the first two dimensions of the local workgroup size must: be a
multiple of two
* [[VUID-{refpage}-DerivativeGroupLinearNV-04778]]
For compute shaders using the code:DerivativeGroupLinearNV execution
mode, the product of the dimensions of the local workgroup size must: be
a multiple of four
* [[VUID-{refpage}-OpGroupNonUniformBallotBitCount-04685]]
If code:OpGroupNonUniformBallotBitCount is used, the group operation
must: be limited to *Reduce*, *InclusiveScan*, or *ExclusiveScan*
* [[VUID-{refpage}-None-04686]]
The _Pointer_ operand of all atomic instructions must: have a *Storage
Class* limited to *Uniform*, *Workgroup*, *Image*, *StorageBuffer*, or
*PhysicalStorageBuffer*
* [[VUID-{refpage}-Offset-04687]]
Output variables or block members decorated with code:Offset that have a
64-bit type, or a composite type containing a 64-bit type, must: specify
an code:Offset value aligned to a 8 byte boundary
* [[VUID-{refpage}-Offset-04689]]
The size of any output block containing any member decorated with
code:Offset that is a 64-bit type must: be a multiple of 8
* [[VUID-{refpage}-Offset-04690]]
The first member of an output block that specifies a code:Offset
decoration must: specify a code:Offset value that is aligned to an 8
byte boundary if that block contains any member decorated with
code:Offset and is a 64-bit type
* [[VUID-{refpage}-Offset-04691]]
Output variables or block members decorated with code:Offset that have a
32-bit type, or a composite type contains a 32-bit type, must: specify
an code:Offset value aligned to a 4 byte boundary
* [[VUID-{refpage}-Offset-04692]]
Output variables, blocks or block members decorated with code:Offset
must: only contain base types that have components that are either
32-bit or 64-bit in size
* [[VUID-{refpage}-Offset-04716]]
Only variables or block members in the output interface decorated with
code:Offset can: be captured for transform feedback, and those variables
or block members must: also be decorated with code:XfbBuffer and
code:XfbStride, or inherit code:XfbBuffer and code:XfbStride decorations
from a block containing them
* [[VUID-{refpage}-XfbBuffer-04693]]
All variables or block members in the output interface of the entry
point being compiled decorated with a specific code:XfbBuffer value
must: all be decorated with identical code:XfbStride values
* [[VUID-{refpage}-Stream-04694]]
If any variables or block members in the output interface of the entry
point being compiled are decorated with code:Stream, then all variables
belonging to the same code:XfbBuffer must: specify the same code:Stream
value
* [[VUID-{refpage}-XfbBuffer-04696]]
For any two variables or block members in the output interface of the
entry point being compiled with the same code:XfbBuffer value, the
ranges determined by the code:Offset decoration and the size of the type
must: not overlap
* [[VUID-{refpage}-XfbBuffer-04697]]
All block members in the output interface of the entry point being
compiled that are in the same block and have a declared or inherited
code:XfbBuffer decoration must: specify the same code:XfbBuffer value
* [[VUID-{refpage}-RayPayloadKHR-04698]]
code:RayPayloadKHR storage class must: only be used in ray generation,
closest hit or miss shaders
* [[VUID-{refpage}-IncomingRayPayloadKHR-04699]]
code:IncomingRayPayloadKHR storage class must: only be used in closest
hit, any-hit, or miss shaders
* [[VUID-{refpage}-IncomingRayPayloadKHR-04700]]
There must: be at most one variable with the code:IncomingRayPayloadKHR
storage class in the input interface of an entry point
* [[VUID-{refpage}-HitAttributeKHR-04701]]
code:HitAttributeKHR storage class must: only be used in intersection,
any-hit, or closest hit shaders
* [[VUID-{refpage}-HitAttributeKHR-04702]]
There must: be at most one variable with the code:HitAttributeKHR
storage class in the input interface of an entry point
* [[VUID-{refpage}-HitAttributeKHR-04703]]
A variable with code:HitAttributeKHR storage class must: only be written
to in an intersection shader
* [[VUID-{refpage}-CallableDataKHR-04704]]
code:CallableDataKHR storage class must: only be used in ray generation,
closest hit, miss, and callable shaders
* [[VUID-{refpage}-IncomingCallableDataKHR-04705]]
code:IncomingCallableDataKHR storage class must: only be used in
callable shaders
* [[VUID-{refpage}-IncomingCallableDataKHR-04706]]
There must: be at most one variable with the
code:IncomingCallableDataKHR storage class in the input interface of an
entry point
* [[VUID-{refpage}-Base-04707]]
The code:Base operand of code:OpPtrAccessChain must: point to one of the
following: *Workgroup*, if code:VariablePointers is enabled;
*StorageBuffer*, if code:VariablePointers or
code:VariablePointersStorageBuffer is enabled; *PhysicalStorageBuffer*,
if the code:PhysicalStorageBuffer64 addressing model is enabled
* [[VUID-{refpage}-PhysicalStorageBuffer64-04708]]
If the code:PhysicalStorageBuffer64 addressing model is enabled, all
instructions that support memory access operands and that use a physical
pointer must: include the code:Aligned operand
* [[VUID-{refpage}-PhysicalStorageBuffer64-04709]]
If the code:PhysicalStorageBuffer64 addressing model is enabled, any
access chain instruction that accesses into a code:RowMajor matrix must:
only be used as the code:Pointer operand to code:OpLoad or code:OpStore
* [[VUID-{refpage}-PhysicalStorageBuffer64-04710]]
If the code:PhysicalStorageBuffer64 addressing model is enabled,
code:OpConvertUToPtr and code:OpConvertPtrToU must: use an integer type
whose code:Width is 64
* [[VUID-{refpage}-OpTypeForwardPointer-04711]]
code:OpTypeForwardPointer must: have a storage class of
code:PhysicalStorageBuffer
* [[VUID-{refpage}-None-04745]]
All variables with a storage class of *PushConstant* declared as an
array must: only be accessed by dynamically uniform indices
* [[VUID-{refpage}-Result-04780]]
The code:Result code:Type operand of any code:OpImageRead or
code:OpImageSparseRead instruction must: be a vector of four components
* [[VUID-{refpage}-Base-04781]]
The code:Base operand of any code:OpBitCount, code:OpBitReverse,
code:OpBitFieldInsert, code:OpBitFieldSExtract, or
code:OpBitFieldUExtract instruction must: be a 32-bit integer scalar or
a vector of 32-bit integers
****
--
[[spirvenv-module-validation-runtime]]
=== Runtime SPIR-V Validation
[open,refpage='RuntimeSpirv',desc='Runtime SPIR-V Validation',type='spirv']
--
:refpage: RuntimeSpirv
The following rules must: be validated at runtime.
These rules depend on knowledge of the implementation and its capabilities
and knowledge of runtime information, such as enabled features.
.Valid Usage
****
ifdef::VK_VERSION_1_2,VK_KHR_vulkan_memory_model[]
* [[VUID-{refpage}-vulkanMemoryModel-06265]]
If <<features-vulkanMemoryModel,pname:vulkanMemoryModel>> is enabled and
<<features-vulkanMemoryModelDeviceScope,pname:vulkanMemoryModelDeviceScope>>
is not enabled, *Device* memory scope must: not be used.
endif::VK_VERSION_1_2,VK_KHR_vulkan_memory_model[]
ifdef::VK_VERSION_1_2,VK_KHR_vulkan_memory_model[]
* [[VUID-{refpage}-vulkanMemoryModel-06266]]
If <<features-vulkanMemoryModel,pname:vulkanMemoryModel>> is not
enabled, *QueueFamily* memory scope must: not be used.
endif::VK_VERSION_1_2,VK_KHR_vulkan_memory_model[]
ifdef::VK_KHR_shader_clock[]
* [[VUID-{refpage}-shaderSubgroupClock-06267]]
If <<features-shaderSubgroupClock,pname:shaderSubgroupClock>> is not
enabled, the code:Subgroup scope must: not be used for
code:OpReadClockKHR.
* [[VUID-{refpage}-shaderDeviceClock-06268]]
If <<features-shaderDeviceClock,pname:shaderDeviceClock>> is not
enabled, the code:Device scope must: not be used for
code:OpReadClockKHR.
endif::VK_KHR_shader_clock[]
ifndef::VK_KHR_format_feature_flags2[]
* [[VUID-{refpage}-OpTypeImage-06269]]
If
<<features-shaderStorageImageWriteWithoutFormat,shaderStorageImageWriteWithoutFormat>>
is not enabled, any variable created with a "`Type`" of code:OpTypeImage
that has a "`Sampled`" operand of 2 and an "`Image Format`" operand of
code:Unknown must: be decorated with code:NonWritable.
* [[VUID-{refpage}-OpTypeImage-06270]]
If
<<features-shaderStorageImageReadWithoutFormat,shaderStorageImageReadWithoutFormat>>
is not enabled, any variable created with a "`Type`" of code:OpTypeImage
that has a "`Sampled`" operand of 2 and an "`Image Format`" operand of
code:Unknown must: be decorated with code:NonReadable.
* [[VUID-{refpage}-BuiltIn-06271]]
Any code:BuiltIn decoration that corresponds only to Vulkan features or
endif::VK_KHR_format_feature_flags2[]
extensions that have not been enabled must: not be used.
* [[VUID-{refpage}-Location-06272]]
The sum of code:Location and the number of locations the variable it
decorates consumes must: be less than or equal to the value for the
matching {ExecutionModel} defined in <<interfaces-iointerfaces-limits>>
* [[VUID-{refpage}-Fragment-06427]]
When blending is enabled and one of the dual source blend modes is in
use, the maximum number of output attachments written to in the
code:Fragment {ExecutionModel} must: be less than or equal to
<<limits-maxFragmentDualSrcAttachments,pname:maxFragmentDualSrcAttachments>>
* [[VUID-{refpage}-Location-06428]]
The maximum number of storage buffers, storage images, and output
code:Location decorated color attachments written to in the
code:Fragment {ExecutionModel} must: be less than or equal to
<<limits-maxFragmentCombinedOutputResources,pname:maxFragmentCombinedOutputResources>>
ifdef::VK_VERSION_1_2,VK_EXT_descriptor_indexing[]
* [[VUID-{refpage}-OpTypeRuntimeArray-06273]]
code:OpTypeRuntimeArray must: only be used for an array of variables
with storage class code:Uniform, code:StorageBuffer, or
code:UniformConstant, or for the outermost dimension of an array of
arrays of such variables if the
<<features-runtimeDescriptorArray,runtimeDescriptorArray>> feature is
enabled,
* [[VUID-{refpage}-NonUniform-06274]]
If an instruction loads from or stores to a resource (including atomics
and image instructions) and the resource descriptor being accessed is
not dynamically uniform, then the operand corresponding to that resource
(e.g. the pointer or sampled image operand) must: be decorated with
code:NonUniform.
endif::VK_VERSION_1_2,VK_EXT_descriptor_indexing[]
ifdef::VK_VERSION_1_1[]
ifdef::VK_VERSION_1_2,VK_KHR_shader_subgroup_extended_types[]
* [[VUID-{refpage}-None-06275]]
<<features-subgroup-extended-types,shaderSubgroupExtendedTypes>> must:
be enabled for <<shaders-group-operations,group operations>> to use
8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point,
and vectors of these types
endif::VK_VERSION_1_2,VK_KHR_shader_subgroup_extended_types[]
endif::VK_VERSION_1_1[]
ifdef::VK_VERSION_1_2[]
* [[VUID-{refpage}-subgroupBroadcastDynamicId-06276]]
If
<<features-subgroupBroadcastDynamicId,code:subgroupBroadcastDynamicId>>
is ename:VK_TRUE, and the shader module version is 1.5 or higher, the
"`Index`" for code:OpGroupNonUniformQuadBroadcast must: be dynamically
uniform within the derivative group.
Otherwise, "`Index`" must: be a constant.
* [[VUID-{refpage}-subgroupBroadcastDynamicId-06277]]
If
<<features-subgroupBroadcastDynamicId,code:subgroupBroadcastDynamicId>>
is ename:VK_TRUE, and the shader module version is 1.5 or higher, the
"`Id`" for code:OpGroupNonUniformBroadcast must: be dynamically uniform
within the subgroup.
Otherwise, "`Id`" must: be a constant.
endif::VK_VERSION_1_2[]
ifdef::VK_KHR_shader_atomic_int64[]
* [[VUID-{refpage}-None-06278]]
<<features-shaderBufferInt64Atomics,shaderBufferInt64Atomics>> must: be
enabled for 64-bit integer atomic operations to be supported on a
_Pointer_ with a *Storage Class* of *StorageBuffer* or *Uniform*.
* [[VUID-{refpage}-None-06279]]
<<features-shaderSharedInt64Atomics,shaderSharedInt64Atomics>> must: be
enabled for 64-bit integer atomic operations to be supported on a
_Pointer_ with a *Storage Class* of *Workgroup*.
endif::VK_KHR_shader_atomic_int64[]
ifdef::VK_EXT_shader_atomic_float[]
ifndef::VK_EXT_shader_atomic_float2[]
* [[VUID-{refpage}-None-06280]]
<<features-shaderBufferFloat32Atomics,shaderBufferFloat32Atomics>>, or
<<features-shaderBufferFloat32AtomicAdd,shaderBufferFloat32AtomicAdd>>,
or <<features-shaderBufferFloat64Atomics,shaderBufferFloat64Atomics>>,
or
<<features-shaderBufferFloat64AtomicAdd,shaderBufferFloat64AtomicAdd>>
must: be enabled for floating-point atomic operations to be supported on
a _Pointer_ with a *Storage Class* of *StorageBuffer*.
* [[VUID-{refpage}-None-06281]]
<<features-shaderSharedFloat32Atomics,shaderSharedFloat32Atomics>>, or
<<features-shaderSharedFloat32AtomicAdd,shaderSharedFloat32AtomicAdd>>,
or <<features-shaderSharedFloat64Atomics,shaderSharedFloat64Atomics>>,
or
<<features-shaderSharedFloat64AtomicAdd,shaderSharedFloat64AtomicAdd>>
must: be enabled for floating-point atomic operations to be supported on
a _Pointer_ with a *Storage Class* of *Workgroup*.
* [[VUID-{refpage}-None-06282]]
<<features-shaderImageFloat32Atomics,shaderImageFloat32Atomics>> or
<<features-shaderImageFloat32AtomicAdd,shaderImageFloat32AtomicAdd>>
must: be enabled for 32-bit floating-point atomic operations to be
supported on a _Pointer_ with a *Storage Class* of *Image*.
* [[VUID-{refpage}-None-06283]]
<<features-sparseImageFloat32Atomics,sparseImageFloat32Atomics>> or
<<features-sparseImageFloat32AtomicAdd,sparseImageFloat32AtomicAdd>>
must: be enabled for 32-bit floating-point atomics to be supported on
sparse images.
endif::VK_EXT_shader_atomic_float2[]
endif::VK_EXT_shader_atomic_float[]
ifdef::VK_EXT_shader_atomic_float2[]
* [[VUID-{refpage}-None-06284]]
<<features-shaderBufferFloat32Atomics,shaderBufferFloat32Atomics>>, or
<<features-shaderBufferFloat32AtomicAdd,shaderBufferFloat32AtomicAdd>>,
or <<features-shaderBufferFloat64Atomics,shaderBufferFloat64Atomics>>,
or
<<features-shaderBufferFloat64AtomicAdd,shaderBufferFloat64AtomicAdd>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderBufferFloat16Atomics>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderBufferFloat16AtomicAdd>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderBufferFloat16AtomicMinMax>>,
or
<<features-shaderBufferFloat32AtomicMinMax,shaderBufferFloat32AtomicMinMax>>,
or
<<features-shaderBufferFloat64AtomicMinMax,shaderBufferFloat64AtomicMinMax>>
must: be enabled for floating-point atomic operations to be supported on
a _Pointer_ with a *Storage Class* of *StorageBuffer*.
* [[VUID-{refpage}-None-06285]]
<<features-shaderSharedFloat32Atomics,shaderSharedFloat32Atomics>>, or
<<features-shaderSharedFloat32AtomicAdd,shaderSharedFloat32AtomicAdd>>,
or <<features-shaderSharedFloat64Atomics,shaderSharedFloat64Atomics>>,
or
<<features-shaderSharedFloat64AtomicAdd,shaderSharedFloat64AtomicAdd>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderSharedFloat16Atomics>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderSharedFloat16AtomicAdd>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderSharedFloat16AtomicMinMax>>,
or
<<features-shaderSharedFloat32AtomicMinMax,shaderSharedFloat32AtomicMinMax>>,
or
<<features-shaderSharedFloat64AtomicMinMax,shaderSharedFloat64AtomicMinMax>>
must: be enabled for floating-point atomic operations to be supported on
a _Pointer_ with a *Storage Class* of *Workgroup*.
* [[VUID-{refpage}-None-06286]]
<<features-shaderImageFloat32Atomics,shaderImageFloat32Atomics>>, or
<<features-shaderImageFloat32AtomicAdd,shaderImageFloat32AtomicAdd>>, or
<<features-shaderImageFloat32AtomicMinMax,shaderImageFloat32AtomicMinMax>>
must: be enabled for 32-bit floating-point atomic operations to be
supported on a _Pointer_ with a *Storage Class* of *Image*.
* [[VUID-{refpage}-None-06287]]
<<features-sparseImageFloat32Atomics,sparseImageFloat32Atomics>>, or
<<features-sparseImageFloat32AtomicAdd,sparseImageFloat32AtomicAdd>>, or
<<features-sparseImageFloat32AtomicMinMax,sparseImageFloat32AtomicMinMax>>
must: be enabled for 32-bit floating-point atomics to be supported on
sparse images.
endif::VK_EXT_shader_atomic_float2[]
ifdef::VK_EXT_shader_image_atomic_int64[]
* [[VUID-{refpage}-None-06288]]
<<features-shaderImageInt64Atomics,shaderImageInt64Atomics>> must: be
enabled for 64-bit integer atomic operations to be supported on a
_Pointer_ with a *Storage Class* of *Image*.
endif::VK_EXT_shader_image_atomic_int64[]
ifdef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
* [[VUID-{refpage}-denormBehaviorIndependence-06289]]
If
<<features-denormBehaviorIndependence,pname:denormBehaviorIndependence>>
is ename:VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the
entry point must: use the same denormals execution mode for both 16-bit
and 64-bit floating-point types.
* [[VUID-{refpage}-denormBehaviorIndependence-06290]]
If
<<features-denormBehaviorIndependence,pname:denormBehaviorIndependence>>
is ename:VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry
point must: use the same denormals execution mode for all floating-point
types.
* [[VUID-{refpage}-roundingModeIndependence-06291]]
If <<features-roundingModeIndependence,pname:roundingModeIndependence>>
is ename:VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the
entry point must: use the same rounding execution mode for both 16-bit
and 64-bit floating-point types.
* [[VUID-{refpage}-roundingModeIndependence-06292]]
If <<features-roundingModeIndependence,pname:roundingModeIndependence>>
is ename:VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry
point must: use the same rounding execution mode for all floating-point
types.
* [[VUID-{refpage}-shaderSignedZeroInfNanPreserveFloat16-06293]]
If
<<limits-shaderSignedZeroInfNanPreserveFloat16,pname:shaderSignedZeroInfNanPreserveFloat16>>
is ename:VK_FALSE, then code:SignedZeroInfNanPreserve for 16-bit
floating-point type must: not be used.
* [[VUID-{refpage}-shaderSignedZeroInfNanPreserveFloat32-06294]]
If
<<limits-shaderSignedZeroInfNanPreserveFloat32,pname:shaderSignedZeroInfNanPreserveFloat32>>
is ename:VK_FALSE, then code:SignedZeroInfNanPreserve for 32-bit
floating-point type must: not be used.
* [[VUID-{refpage}-shaderSignedZeroInfNanPreserveFloat64-06295]]
If
<<limits-shaderSignedZeroInfNanPreserveFloat64,pname:shaderSignedZeroInfNanPreserveFloat64>>
is ename:VK_FALSE, then code:SignedZeroInfNanPreserve for 64-bit
floating-point type must: not be used.
* [[VUID-{refpage}-shaderDenormPreserveFloat16-06296]]
If
<<limits-shaderDenormPreserveFloat16,pname:shaderDenormPreserveFloat16>>
is ename:VK_FALSE, then code:DenormPreserve for 16-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderDenormPreserveFloat32-06297]]
If
<<limits-shaderDenormPreserveFloat32,pname:shaderDenormPreserveFloat32>>
is ename:VK_FALSE, then code:DenormPreserve for 32-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderDenormPreserveFloat64-06298]]
If
<<limits-shaderDenormPreserveFloat64,pname:shaderDenormPreserveFloat64>>
is ename:VK_FALSE, then code:DenormPreserve for 64-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderDenormFlushToZeroFloat16-06299]]
If
<<limits-shaderDenormFlushToZeroFloat16,pname:shaderDenormFlushToZeroFloat16>>
is ename:VK_FALSE, then code:DenormFlushToZero for 16-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderDenormFlushToZeroFloat32-06300]]
If
<<limits-shaderDenormFlushToZeroFloat32,pname:shaderDenormFlushToZeroFloat32>>
is ename:VK_FALSE, then code:DenormFlushToZero for 32-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderDenormFlushToZeroFloat64-06301]]
If
<<limits-shaderDenormFlushToZeroFloat64,pname:shaderDenormFlushToZeroFloat64>>
is ename:VK_FALSE, then code:DenormFlushToZero for 64-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTEFloat16-06302]]
If
<<limits-shaderRoundingModeRTEFloat16,pname:shaderRoundingModeRTEFloat16>>
is ename:VK_FALSE, then code:RoundingModeRTE for 16-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTEFloat32-06303]]
If
<<limits-shaderRoundingModeRTEFloat32,pname:shaderRoundingModeRTEFloat32>>
is ename:VK_FALSE, then code:RoundingModeRTE for 32-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTEFloat64-06304]]
If
<<limits-shaderRoundingModeRTEFloat64,pname:shaderRoundingModeRTEFloat64>>
is ename:VK_FALSE, then code:RoundingModeRTE for 64-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTZFloat16-06305]]
If
<<limits-shaderRoundingModeRTZFloat16,pname:shaderRoundingModeRTZFloat16>>
is ename:VK_FALSE, then code:RoundingModeRTZ for 16-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTZFloat32-06306]]
If
<<limits-shaderRoundingModeRTZFloat32,pname:shaderRoundingModeRTZFloat32>>
is ename:VK_FALSE, then code:RoundingModeRTZ for 32-bit floating-point
type must: not be used.
* [[VUID-{refpage}-shaderRoundingModeRTZFloat64-06307]]
If
<<limits-shaderRoundingModeRTZFloat64,pname:shaderRoundingModeRTZFloat64>>
is ename:VK_FALSE, then code:RoundingModeRTZ for 64-bit floating-point
type must: not be used.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
ifdef::VK_EXT_transform_feedback[]
* [[VUID-{refpage}-Offset-06308]]
The code:Offset plus size of the type of each variable, in the output
interface of the entry point being compiled, decorated with
code:XfbBuffer must: not be greater than
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:maxTransformFeedbackBufferDataSize
* [[VUID-{refpage}-XfbBuffer-06309]]
For any given code:XfbBuffer value, define the buffer data size to be
smallest number of bytes such that, for all outputs decorated with the
same code:XfbBuffer value, the size of the output interface variable
plus the code:Offset is less than or equal to the buffer data size.
For a given code:Stream, the sum of all the buffer data sizes for all
buffers writing to that stream the must: not exceed
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:maxTransformFeedbackStreamDataSize
* [[VUID-{refpage}-OpEmitStreamVertex-06310]]
The Stream value to code:OpEmitStreamVertex and
code:OpEndStreamPrimitive must: be less than
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:maxTransformFeedbackStreams
* [[VUID-{refpage}-transformFeedbackStreamsLinesTriangles-06311]]
If the geometry shader emits to more than one vertex stream and
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:transformFeedbackStreamsLinesTriangles
is ename:VK_FALSE, then execution mode must: be code:OutputPoints
* [[VUID-{refpage}-Stream-06312]]
The stream number value to code:Stream must: be less than
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:maxTransformFeedbackStreams
* [[VUID-{refpage}-XfbStride-06313]]
The XFB Stride value to code:XfbStride must: be less than or equal to
sname:VkPhysicalDeviceTransformFeedbackPropertiesEXT::pname:maxTransformFeedbackBufferDataStride
endif::VK_EXT_transform_feedback[]
ifdef::VK_VERSION_1_2,VK_EXT_buffer_device_address,VK_KHR_buffer_device_address[]
* [[VUID-{refpage}-PhysicalStorageBuffer64-06314]]
If the code:PhysicalStorageBuffer64 addressing model is enabled any load
or store through a physical pointer type must: be aligned to a multiple
of the size of the largest scalar type in the pointed-to type.
* [[VUID-{refpage}-PhysicalStorageBuffer64-06315]]
If the code:PhysicalStorageBuffer64 addressing model is enabled the
pointer value of a memory access instruction must: be at least as
aligned as specified by the code:Aligned memory access operand.
endif::VK_VERSION_1_2,VK_EXT_buffer_device_address,VK_KHR_buffer_device_address[]
ifdef::VK_NV_cooperative_matrix[]
* [[VUID-{refpage}-OpTypeCooperativeMatrixNV-06316]]
For code:OpTypeCooperativeMatrixNV, the component type, scope, number of
rows, and number of columns must: match one of the matrices in any of
the supported slink:VkCooperativeMatrixPropertiesNV.
* [[VUID-{refpage}-OpCooperativeMatrixMulAddNV-06317]]
For code:OpCooperativeMatrixMulAddNV, the type of code:A must: have
slink:VkCooperativeMatrixPropertiesNV::pname:MSize rows and
slink:VkCooperativeMatrixPropertiesNV::pname:KSize columns and have a
component type that matches
slink:VkCooperativeMatrixPropertiesNV::pname:AType.
* [[VUID-{refpage}-OpCooperativeMatrixMulAddNV-06318]]
For code:OpCooperativeMatrixMulAddNV, the type of code:B must: have
slink:VkCooperativeMatrixPropertiesNV::pname:KSize rows and
slink:VkCooperativeMatrixPropertiesNV::pname:NSize columns and have a
component type that matches
slink:VkCooperativeMatrixPropertiesNV::pname:BType.
* [[VUID-{refpage}-OpCooperativeMatrixMulAddNV-06319]]
For code:OpCooperativeMatrixMulAddNV, the type of code:C must: have
slink:VkCooperativeMatrixPropertiesNV::pname:MSize rows and
slink:VkCooperativeMatrixPropertiesNV::pname:NSize columns and have a
component type that matches
slink:VkCooperativeMatrixPropertiesNV::pname:CType.
* [[VUID-{refpage}-OpCooperativeMatrixMulAddNV-06320]]
For code:OpCooperativeMatrixMulAddNV, the type of code:Result must: have
slink:VkCooperativeMatrixPropertiesNV::pname:MSize rows and
slink:VkCooperativeMatrixPropertiesNV::pname:NSize columns and have a
component type that matches
slink:VkCooperativeMatrixPropertiesNV::pname:DType.
* [[VUID-{refpage}-OpCooperativeMatrixMulAddNV-06321]]
For code:OpCooperativeMatrixMulAddNV, the type of code:A, code:B,
code:C, and code:Result must: all have a scope of pname:scope.
* [[VUID-{refpage}-OpTypeCooperativeMatrixNV-06322]]
code:OpTypeCooperativeMatrixNV and code:OpCooperativeMatrix*
instructions must: not be used in shader stages not included in
slink:VkPhysicalDeviceCooperativeMatrixPropertiesNV::pname:cooperativeMatrixSupportedStages.
endif::VK_NV_cooperative_matrix[]
* [[VUID-{refpage}-DescriptorSet-06323]]
code:DescriptorSet and code:Binding decorations must: obey the
constraints on storage class, type, and descriptor type described in
<<interfaces-resources-setandbinding,DescriptorSet and Binding
Assignment>>
ifdef::VK_NV_cooperative_matrix[]
* [[VUID-{refpage}-OpCooperativeMatrixLoadNV-06324]]
For code:OpCooperativeMatrixLoadNV and code:OpCooperativeMatrixStoreNV
instructions, the code:Pointer and code:Stride operands must: be aligned
to at least the lesser of 16 bytes or the natural alignment of a row or
column (depending on code:ColumnMajor) of the matrix (where the natural
alignment is the number of columns/rows multiplied by the component
size).
endif::VK_NV_cooperative_matrix[]
ifdef::VK_KHR_portability_subset[]
* [[VUID-{refpage}-shaderSampleRateInterpolationFunctions-06325]]
If the `apiext:VK_KHR_portability_subset` extension is enabled, and
slink:VkPhysicalDevicePortabilitySubsetFeaturesKHR::pname:shaderSampleRateInterpolationFunctions
is ename:VK_FALSE, then `GLSL.std.450` fragment interpolation functions
are not supported by the implementation and code:OpCapability must: not
be set to code:InterpolationFunction.
* [[VUID-{refpage}-tessellationShader-06326]]
If <<features-tessellationShader,pname:tessellationShader>> is enabled,
and the `apiext:VK_KHR_portability_subset` extension is enabled, and
slink:VkPhysicalDevicePortabilitySubsetFeaturesKHR::pname:tessellationIsolines
is ename:VK_FALSE, then code:OpExecutionMode must: not be set to
code:IsoLines.
* [[VUID-{refpage}-tessellationShader-06327]]
If <<features-tessellationShader,pname:tessellationShader>> is enabled,
and the `apiext:VK_KHR_portability_subset` extension is enabled, and
slink:VkPhysicalDevicePortabilitySubsetFeaturesKHR::pname:tessellationPointMode
is ename:VK_FALSE, then code:OpExecutionMode must: not be set to
code:PointMode.
endif::VK_KHR_portability_subset[]
ifdef::VK_KHR_8bit_storage[]
* [[VUID-{refpage}-storageBuffer8BitAccess-06328]]
If <<features-storageBuffer8BitAccess,pname:storageBuffer8BitAccess>> is
ename:VK_FALSE, then objects containing an 8-bit integer element must:
not have storage class of *StorageBuffer*, *ShaderRecordBufferKHR*, or
*PhysicalStorageBuffer*.
* [[VUID-{refpage}-uniformAndStorageBuffer8BitAccess-06329]]
If
<<features-uniformAndStorageBuffer8BitAccess,pname:uniformAndStorageBuffer8BitAccess>>
is ename:VK_FALSE, then objects in the *Uniform* storage class with the
*Block* decoration must: not have an 8-bit integer member.
* [[VUID-{refpage}-storagePushConstant8-06330]]
If <<features-storagePushConstant8,pname:storagePushConstant8>> is
ename:VK_FALSE, then objects containing an 8-bit integer element must:
not have storage class of *PushConstant*.
endif::VK_KHR_8bit_storage[]
ifdef::VK_KHR_16bit_storage[]
* [[VUID-{refpage}-storageBuffer16BitAccess-06331]]
If <<features-storageBuffer16BitAccess,pname:storageBuffer16BitAccess>>
is ename:VK_FALSE, then objects containing 16-bit integer or 16-bit
floating-point elements must: not have storage class of *StorageBuffer*,
*ShaderRecordBufferKHR*, or *PhysicalStorageBuffer*.
* [[VUID-{refpage}-uniformAndStorageBuffer16BitAccess-06332]]
If
<<features-uniformAndStorageBuffer16BitAccess,pname:uniformAndStorageBuffer16BitAccess>>
is ename:VK_FALSE, then objects in the *Uniform* storage class with the
*Block* decoration must: not have 16-bit integer or 16-bit
floating-point members.
* [[VUID-{refpage}-storagePushConstant16-06333]]
If <<features-storagePushConstant16,pname:storagePushConstant16>> is
ename:VK_FALSE, then objects containing 16-bit integer or 16-bit
floating-point elements must: not have storage class of *PushConstant*.
* [[VUID-{refpage}-storageInputOutput16-06334]]
If <<features-storageInputOutput16,pname:storageInputOutput16>> is
ename:VK_FALSE, then objects containing 16-bit integer or 16-bit
floating-point elements must: not have storage class of *Input* or
*Output*.
endif::VK_KHR_16bit_storage[]
ifdef::VK_EXT_shader_atomic_float[]
ifndef::VK_EXT_shader_atomic_float2[]
* [[VUID-{refpage}-None-06335]]
<<features-shaderBufferFloat32Atomics,shaderBufferFloat32Atomics>>, or
<<features-shaderBufferFloat32AtomicAdd,shaderBufferFloat32AtomicAdd>>,
or <<features-shaderSharedFloat32Atomics,shaderSharedFloat32Atomics>>,
or
<<features-shaderSharedFloat32AtomicAdd,shaderSharedFloat32AtomicAdd>>,
or <<features-shaderImageFloat32Atomics,shaderImageFloat32Atomics>>, or
<<features-shaderImageFloat32AtomicAdd,shaderImageFloat32AtomicAdd>>
must: be enabled for 32-bit floating point atomic operations
* [[VUID-{refpage}-None-06336]]
<<features-shaderBufferFloat64Atomics,shaderBufferFloat64Atomics>>, or
<<features-shaderBufferFloat64AtomicAdd,shaderBufferFloat64AtomicAdd>>,
or <<features-shaderSharedFloat64Atomics,shaderSharedFloat64Atomics>>,
or
<<features-shaderSharedFloat64AtomicAdd,shaderSharedFloat64AtomicAdd>>
must: be enabled for 64-bit floating point atomic operations
endif::VK_EXT_shader_atomic_float2[]
endif::VK_EXT_shader_atomic_float[]
ifdef::VK_EXT_shader_atomic_float2[]
* [[VUID-{refpage}-None-06337]]
<<features-shaderBufferFloat16Atomics,shaderBufferFloat16Atomics>>, or
<<features-shaderBufferFloat16AtomicAdd,shaderBufferFloat16AtomicAdd>>,
or
<<features-shaderBufferFloat16AtomicMinMax,shaderBufferFloat16AtomicMinMax>>,
or <<features-shaderSharedFloat16Atomics,shaderSharedFloat16Atomics>>,
or
<<features-shaderSharedFloat16AtomicAdd,shaderSharedFloat16AtomicAdd>>,
or
<<features-shaderSharedFloat16AtomicMinMax,shaderSharedFloat16AtomicMinMax>>
must: be enabled for 16-bit floating point atomic operations
* [[VUID-{refpage}-None-06338]]
<<features-shaderBufferFloat32Atomics,shaderBufferFloat32Atomics>>, or
<<features-shaderBufferFloat32AtomicAdd,shaderBufferFloat32AtomicAdd>>,
or <<features-shaderSharedFloat32Atomics,shaderSharedFloat32Atomics>>,
or
<<features-shaderSharedFloat32AtomicAdd,shaderSharedFloat32AtomicAdd>>,
or <<features-shaderImageFloat32Atomics,shaderImageFloat32Atomics>>, or
<<features-shaderImageFloat32AtomicAdd,shaderImageFloat32AtomicAdd>> or
<<features-shaderBufferFloat32AtomicMinMax,shaderBufferFloat32AtomicMinMax>>,
or
<<features-shaderSharedFloat32AtomicMinMax,shaderSharedFloat32AtomicMinMax>>,
or
<<features-shaderImageFloat32AtomicMinMax,shaderImageFloat32AtomicMinMax>>
must: be enabled for 32-bit floating point atomic operations
* [[VUID-{refpage}-None-06339]]
<<features-shaderBufferFloat64Atomics,shaderBufferFloat64Atomics>>, or
<<features-shaderBufferFloat64AtomicAdd,shaderBufferFloat64AtomicAdd>>,
or <<features-shaderSharedFloat64Atomics,shaderSharedFloat64Atomics>>,
or
<<features-shaderSharedFloat64AtomicAdd,shaderSharedFloat64AtomicAdd>>,
or
<<features-shaderBufferFloat64AtomicMinMax,shaderBufferFloat64AtomicMinMax>>,
or
<<features-shaderSharedFloat64AtomicMinMax,shaderSharedFloat64AtomicMinMax>>,
must: be enabled for 64-bit floating point atomic operations
endif::VK_EXT_shader_atomic_float2[]
* [[VUID-{refpage}-NonWritable-06340]]
If <<features-fragmentStoresAndAtomics, fragmentStoresAndAtomics>> is
not enabled, then all storage image, storage texel buffer, and storage
buffer variables in the fragment stage must: be decorated with the
code:NonWritable decoration.
* [[VUID-{refpage}-NonWritable-06341]]
If <<features-vertexPipelineStoresAndAtomics,
vertexPipelineStoresAndAtomics>> is not enabled, then all storage image,
storage texel buffer, and storage buffer variables in the vertex,
tessellation, and geometry stages must: be decorated with the
code:NonWritable decoration.
* [[VUID-{refpage}-None-06342]]
If <<limits-subgroupQuadOperationsInAllStages,
subgroupQuadOperationsInAllStages>> is ename:VK_FALSE, then
<<features-subgroup-quad,quad subgroup operations>> must: not be used
except for in fragment and compute stages.
ifdef::VK_VERSION_1_1[]
* [[VUID-{refpage}-None-06343]]
<<shaders-group-operations,Group operations>> with
<<shaders-scope-subgroup, subgroup scope>> must: not be used if the
shader stage is not in <<limits-subgroupSupportedStages,
subgroupSupportedStages>>.
endif::VK_VERSION_1_1[]
* [[VUID-{refpage}-Offset-06344]]
The first element of the code:Offset operand of code:InterpolateAtOffset
must: be greater than or equal to:
{empty}:: [eq]#frag~width~ {times} <<limits-minInterpolationOffset,
pname:minInterpolationOffset>>#
+
where [eq]#frag~width~# is the width of the current fragment in pixels.
* [[VUID-{refpage}-Offset-06345]]
The first element of the code:Offset operand of code:InterpolateAtOffset
must: be less than or equal to:
{empty}:: [eq]#frag~width~ {times} (<<limits-maxInterpolationOffset,
pname:maxInterpolationOffset>> {plus} ULP ) - ULP#
+
where [eq]#frag~width~# is the width of the current fragment in pixels and
[eq]#ULP = 1 /
2^<<limits-subPixelInterpolationOffsetBits,pname:subPixelInterpolationOffsetBits>>^#.
* [[VUID-{refpage}-Offset-06346]]
The second element of the code:Offset operand of
code:InterpolateAtOffset must: be greater than or equal to:
{empty}:: [eq]#frag~height~ {times} <<limits-minInterpolationOffset,
pname:minInterpolationOffset>>#
+
where [eq]#frag~height~# is the height of the current fragment in pixels.
* [[VUID-{refpage}-Offset-06347]]
The second element of the code:Offset operand of
code:InterpolateAtOffset must: be less than or equal to:
{empty}:: [eq]#frag~height~ {times} (<<limits-maxInterpolationOffset,
pname:maxInterpolationOffset>> {plus} ULP ) - ULP#
+
where [eq]#frag~height~# is the height of the current fragment in pixels and
[eq]#ULP = 1 /
2^<<limits-subPixelInterpolationOffsetBits,pname:subPixelInterpolationOffsetBits>>^#.
ifdef::VK_KHR_ray_query[]
* [[VUID-{refpage}-OpRayQueryInitializeKHR-06348]]
For code:OpRayQueryInitializeKHR instructions, all components of the
code:RayOrigin and code:RayDirection operands must: be finite
floating-point values.
* [[VUID-{refpage}-OpRayQueryInitializeKHR-06349]]
For code:OpRayQueryInitializeKHR instructions, the code:RayTmin and
code:RayTmax operands must: be non-negative floating-point values.
* [[VUID-{refpage}-OpRayQueryInitializeKHR-06350]]
For code:OpRayQueryInitializeKHR instructions, the code:RayTmin operand
must: be less than or equal to the code:RayTmax operand.
* [[VUID-{refpage}-OpRayQueryInitializeKHR-06351]]
For code:OpRayQueryInitializeKHR instructions, code:RayOrigin,
code:RayDirection, code:RayTmin, and code:RayTmax operands must: not
contain NaNs.
* [[VUID-{refpage}-OpRayQueryInitializeKHR-06352]]
For code:OpRayQueryInitializeKHR instructions, code:Acceleration
code:Structure must: be an acceleration structure built as a
<<acceleration-structure-top-level, top-level acceleration structure>>.
* [[VUID-{refpage}-OpRayQueryGenerateIntersectionKHR-06353]]
For code:OpRayQueryGenerateIntersectionKHR instructions, code:Hit code:T
must: satisfy the condition [eq]##code:RayTmin {leq} code:Hit code:T
{leq} code:RayTmax##, where code:RayTmin is equal to the value returned
by code:OpRayQueryGetRayTMinKHR with the same ray query object, and
code:RayTmax is equal to the value of code:OpRayQueryGetIntersectionTKHR
for the current committed intersection with the same ray query object.
ifdef::VK_NV_ray_tracing_motion_blur[]
* [[VUID-{refpage}-OpRayQueryGenerateIntersectionKHR-06354]]
For code:OpRayQueryGenerateIntersectionKHR instructions,
code:Acceleration code:Structure must: not be built with
ename:VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in pname:flags.
endif::VK_NV_ray_tracing_motion_blur[]
endif::VK_KHR_ray_query[]
ifdef::VK_KHR_ray_tracing_pipeline[]
* [[VUID-{refpage}-OpTraceRayKHR-06355]]
For code:OpTraceRayKHR instructions, all components of the
code:RayOrigin and code:RayDirection operands must: be finite
floating-point values.
* [[VUID-{refpage}-OpTraceRayKHR-06356]]
For code:OpTraceRayKHR instructions, the code:RayTmin and code:RayTmax
operands must: be non-negative floating-point values.
* [[VUID-{refpage}-OpTraceRayKHR-06357]]
For code:OpTraceRayKHR instructions, the code:RayTmin operand must: be
less than or equal to the code:RayTmax operand.
* [[VUID-{refpage}-OpTraceRayKHR-06358]]
For code:OpTraceRayKHR instructions, code:RayOrigin, code:RayDirection,
code:RayTmin, and code:RayTmax operands must: not contain NaNs.
* [[VUID-{refpage}-OpTraceRayKHR-06359]]
For code:OpTraceRayKHR instructions, code:Acceleration code:Structure
must: be an acceleration structure built as a
<<acceleration-structure-top-level, top-level acceleration structure>>.
endif::VK_KHR_ray_tracing_pipeline[]
ifdef::VK_NV_ray_tracing_motion_blur[]
* [[VUID-{refpage}-OpTraceRayKHR-06360]]
For code:OpTraceRayKHR instructions, if code:Acceleration code:Structure
was built with ename:VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in
pname:flags, the pipeline must: have been created with
ename:VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV set
* [[VUID-{refpage}-OpTraceRayMotionNV-06361]]
For code:OpTraceRayMotionNV instructions, all components of the
code:RayOrigin and code:RayDirection operands must: be finite
floating-point values.
* [[VUID-{refpage}-OpTraceRayMotionNV-06362]]
For code:OpTraceRayMotionNV instructions, the code:RayTmin and
code:RayTmax operands must: be non-negative floating-point values.
* [[VUID-{refpage}-OpTraceRayMotionNV-06363]]
For code:OpTraceRayMotionNV instructions, the code:RayTmin operand must:
be less than or equal to the code:RayTmax operand.
* [[VUID-{refpage}-OpTraceRayMotionNV-06364]]
For code:OpTraceRayMotionNV instructions, code:RayOrigin,
code:RayDirection, code:RayTmin, and code:RayTmax operands must: not
contain NaNs.
* [[VUID-{refpage}-OpTraceRayMotionNV-06365]]
For code:OpTraceRayMotionNV instructions, code:Acceleration
code:Structure must: be an acceleration structure built as a
<<acceleration-structure-top-level, top-level acceleration structure>>
with ename:VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in pname:flags
* [[VUID-{refpage}-OpTraceRayMotionNV-06366]]
For code:OpTraceRayMotionNV instructions the code:time operand must: be
between 0.0 and 1.0
* [[VUID-{refpage}-OpTraceRayMotionNV-06367]]
For code:OpTraceRayMotionNV instructions the pipeline must: have been
created with ename:VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV
set
endif::VK_NV_ray_tracing_motion_blur[]
* [[VUID-{refpage}-x-06429]]
The pname:x size in code:LocalSize or code:LocalSizeId must: be less
than or equal to
sname:VkPhysicalDeviceLimits::pname:maxComputeWorkGroupSize[0]
* [[VUID-{refpage}-y-06430]]
The pname:y size in code:LocalSize or code:LocalSizeId must: be less
than or equal to
sname:VkPhysicalDeviceLimits::pname:maxComputeWorkGroupSize[1]
* [[VUID-{refpage}-z-06431]]
The pname:z size in code:LocalSize or code:LocalSizeId must: be less
than or equal to
sname:VkPhysicalDeviceLimits::pname:maxComputeWorkGroupSize[2]
* [[VUID-{refpage}-x-06432]]
The product of pname:x size, pname:y size, and pname:z size in
code:LocalSize or code:LocalSizeId must: be less than or equal to
sname:VkPhysicalDeviceLimits::pname:maxComputeWorkGroupInvocations
ifndef::VK_KHR_maintenance4[]
* [[VUID-{refpage}-LocalSizeId-06433]]
The execution mode code:LocalSizeId must: not be used
endif::VK_KHR_maintenance4[]
ifdef::VK_KHR_maintenance4[]
* [[VUID-{refpage}-LocalSizeId-06434]]
if execution mode code:LocalSizeId is used, <<features-maintenance4,
pname:maintenance4>> must: be enabled
endif::VK_KHR_maintenance4[]
ifdef::VK_KHR_zero_initialize_workgroup_memory[]
* [[VUID-{refpage}-shaderZeroInitializeWorkgroupMemory-06372]]
If
<<features-shaderZeroInitializeWorkgroupMemory,pname:shaderZeroInitializeWorkgroupMemory>>
is not enabled, any code:OpVariable with *Workgroup* as its *Storage
Class* must: not have an code:Initializer operand
endif::VK_KHR_zero_initialize_workgroup_memory[]
ifndef::VK_KHR_zero_initialize_workgroup_memory[]
* [[VUID-{refpage}-OpVariable-06373]]
Any code:OpVariable with *Workgroup* as its *Storage Class* must: not
have an code:Initializer operand
endif::VK_KHR_zero_initialize_workgroup_memory[]
ifdef::VK_KHR_workgroup_memory_explicit_layout[]
* [[VUID-{refpage}-workgroupMemoryExplicitLayout8BitAccess-06374]]
If
<<features-workgroupMemoryExplicitLayout8BitAccess,pname:workgroupMemoryExplicitLayout8BitAccess>>
is ename:VK_FALSE, objects in the code:Workgroup storage class with the
code:Block decoration must: not contain 8-bit integer members.
* [[VUID-{refpage}-workgroupMemoryExplicitLayout16BitAccess-06375]]
If
<<features-workgroupMemoryExplicitLayout16BitAccess,pname:workgroupMemoryExplicitLayout16BitAccess>>
is ename:VK_FALSE, objects in the code:Workgroup storage class with the
code:Block decoration must: not contain 16-bit integer or 16-bit
floating-point members.
endif::VK_KHR_workgroup_memory_explicit_layout[]
* [[VUID-{refpage}-OpImage-06376]]
If an code:OpImage*Gather operation has an image operand of code:Offset,
code:ConstOffset, or code:ConstOffsets the offset value must: be greater
than or equal to <<limits-minTexelGatherOffset,minTexelGatherOffset>>
* [[VUID-{refpage}-OpImage-06377]]
If an code:OpImage*Gather operation has an image operand of code:Offset,
code:ConstOffset, or code:ConstOffsets the offset value must: be less
than or equal to <<limits-maxTexelGatherOffset,maxTexelGatherOffset>>
* [[VUID-{refpage}-OpImageSample-06435]]
If an code:OpImageSample* or code:OpImageFetch* operation has an image
operand of code:ConstOffset then the offset value must: be greater than
or equal to <<limits-minTexelOffset,minTexelOffset>>
* [[VUID-{refpage}-OpImageSample-06436]]
If an code:OpImageSample* or code:OpImageFetch* operation has an image
operand of code:ConstOffset then the offset value must: be less than or
equal to <<limits-maxTexelOffset,maxTexelOffset>>
ifdef::VK_QCOM_render_pass_shader_resolve[]
* [[VUID-{refpage}-SampleRateShading-06378]]
If the subpass description contains
ename:VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the SPIR-V
fragment shader Capability code:SampleRateShading must: not be enabled.
endif::VK_QCOM_render_pass_shader_resolve[]
ifdef::VK_KHR_shader_subgroup_uniform_control_flow[]
* [[VUID-{refpage}-SubgroupUniformControlFlowKHR-06379]]
The execution mode code:SubgroupUniformControlFlowKHR must: not be
applied to an entry point unless
<<features-shaderSubgroupUniformControlFlow,
pname:shaderSubgroupUniformControlFlow>> is enabled and the
corresponding shader stage bit is set in subgroup
<<limits-subgroup-supportedStages, pname:supportedStages>> and the entry
point does not execute any <<ray-tracing-repack,_invocation repack
instructions_>>.
endif::VK_KHR_shader_subgroup_uniform_control_flow[]
****
--
[[spirvenv-precision-operation]]
== Precision and Operation of SPIR-V Instructions
The following rules apply to half, single, and double-precision floating
point instructions:
* Positive and negative infinities and positive and negative zeros are
generated as dictated by <<ieee-754,IEEE 754>>, but subject to the
precisions allowed in the following table.
* Dividing a non-zero by a zero results in the appropriately signed
<<ieee-754,IEEE 754>> infinity.
* Signaling [eq]##NaN##s are not required to be generated and exceptions
are never raised.
Signaling [eq]##NaN## may: be converted to quiet [eq]##NaN##s values by
any floating point instruction.
* By default, the implementation may: perform optimizations on half,
single, or double-precision floating-point instructions that ignore sign
of a zero, or assume that arguments and results are not NaNs or
infinities.
ifdef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
If the entry point is declared with the code:SignedZeroInfNanPreserve
execution mode, then NaNs, infinities, and the sign of zero must: not be
ignored.
** The following core SPIR-V instructions must: respect the
code:SignedZeroInfNanPreserve execution mode: code:OpPhi,
code:OpSelect, code:OpReturnValue, code:OpVectorExtractDynamic,
code:OpVectorInsertDynamic, code:OpVectorShuffle,
code:OpCompositeConstruct, code:OpCompositeExtract,
code:OpCompositeInsert, code:OpCopyObject, code:OpTranspose,
code:OpFConvert, code:OpFNegate, code:OpFAdd, code:OpFSub, code:OpFMul,
code:OpStore.
This execution mode must: also be respected by code:OpLoad except for
loads from the code:Input storage class in the fragment shader stage
with the floating-point result type.
Other SPIR-V instructions may: also respect the
code:SignedZeroInfNanPreserve execution mode.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
* The following instructions must: not flush denormalized values:
code:OpConstant, code:OpConstantComposite, code:OpSpecConstant,
code:OpSpecConstantComposite, code:OpLoad, code:OpStore, code:OpBitcast,
code:OpPhi, code:OpSelect, code:OpFunctionCall, code:OpReturnValue,
code:OpVectorExtractDynamic, code:OpVectorInsertDynamic,
code:OpVectorShuffle, code:OpCompositeConstruct,
code:OpCompositeExtract, code:OpCompositeInsert, code:OpCopyMemory,
code:OpCopyObject.
ifndef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
* Any denormalized value input into a shader or potentially generated by
any instruction in a shader (except those listed above) may: be flushed
to 0.
* The rounding mode cannot: be set, and results will be
<<spirvenv-correctly-rounded, correctly rounded>>, as described below.
* [eq]##NaN##s may: not be generated.
Instructions that operate on a [eq]#NaN# may: not result in a [eq]#NaN#.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
ifdef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
* Denormalized values are supported.
** By default, any half, single, or double-precision denormalized value
input into a shader or potentially generated by any instruction (except
those listed above) or any extended instructions for GLSL in a shader
may: be flushed to zero.
** If the entry point is declared with the code:DenormFlushToZero
execution mode then for the affected instuctions the denormalized
result must: be flushed to zero and the denormalized operands may: be
flushed to zero.
Denormalized values obtained via unpacking an integer into a vector of
values with smaller bit width and interpreting those values as
floating-point numbers must: be flushed to zero.
** The following core SPIR-V instructions must: respect the
code:DenormFlushToZero execution mode: code:OpSpecConstantOp (with
opcode code:OpFConvert), code:OpFConvert, code:OpFNegate, code:OpFAdd,
code:OpFSub, code:OpFMul, code:OpFDiv, code:OpFRem, code:OpFMod,
code:OpVectorTimesScalar, code:OpMatrixTimesScalar,
code:OpVectorTimesMatrix, code:OpMatrixTimesVector,
code:OpMatrixTimesMatrix, code:OpOuterProduct, code:OpDot; and the
following extended instructions for GLSL: code:Round, code:RoundEven,
code:Trunc, code:FAbs, code:Floor, code:Ceil, code:Fract, code:Radians,
code:Degrees, code:Sin, code:Cos, code:Tan, code:Asin, code:Acos,
code:Atan, code:Sinh, code:Cosh, code:Tanh, code:Asinh, code:Acosh,
code:Atanh, code:Atan2, code:Pow, code:Exp, code:Log, code:Exp2,
code:Log2, code:Sqrt, code:InverseSqrt, code:Determinant,
code:MatrixInverse, code:Modf, code:ModfStruct, code:FMin, code:FMax,
code:FClamp, code:FMix, code:Step, code:SmoothStep, code:Fma,
code:UnpackHalf2x16, code:UnpackDouble2x32, code:Length, code:Distance,
code:Cross, code:Normalize, code:FaceForward, code:Reflect,
code:Refract, code:NMin, code:NMax, code:NClamp.
Other SPIR-V instructions (except those excluded above) may: also flush
denormalized values.
** The following core SPIR-V instructions must: respect the
code:DenormPreserve execution mode: code:OpTranspose,
code:OpSpecConstantOp, code:OpFConvert, code:OpFNegate, code:OpFAdd,
code:OpFSub, code:OpFMul, code:OpVectorTimesScalar,
code:OpMatrixTimesScalar, code:OpVectorTimesMatrix,
code:OpMatrixTimesVector, code:OpMatrixTimesMatrix,
code:OpOuterProduct, code:OpDot, code:OpFOrdEqual, code:OpFUnordEqual,
code:OpFOrdNotEqual, code:OpFUnordNotEqual, code:OpFOrdLessThan,
code:OpFUnordLessThan, code:OpFOrdGreaterThan,
code:OpFUnordGreaterThan, code:OpFOrdLessThanEqual,
code:OpFUnordLessThanEqual, code:OpFOrdGreaterThanEqual,
code:OpFUnordGreaterThanEqual; and the following extended instructions
for GLSL: code:FAbs, code:FSign, code:Radians, code:Degrees, code:FMin,
code:FMax, code:FClamp, code:FMix, code:Fma, code:PackHalf2x16,
code:PackDouble2x32, code:UnpackHalf2x16, code:UnpackDouble2x32,
code:NMin, code:NMax, code:NClamp.
Other SPIR-V instructions may: also preserve denorm values.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
The precision of double-precision instructions is at least that of single
precision.
The precision of operations is defined either in terms of rounding, as an
error bound in ULP, or as inherited from a formula as follows.
[[spirvenv-correctly-rounded]]
.Correctly Rounded
Operations described as "`correctly rounded`" will return the infinitely
precise result, [eq]#x#, rounded so as to be representable in
floating-point.
ifdef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
The rounding mode is not specified, unless the entry point is declared with
the code:RoundingModeRTE or the code:RoundingModeRTZ execution mode.
These execution modes affect only correctly rounded SPIR-V instructions.
These execution modes do not affect code:OpQuantizeToF16.
If the rounding mode is not specified then this rounding is implementation
specific, subject to the following rules.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
ifndef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
The rounding mode used is not defined but must: obey the following rules.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
If [eq]#x# is exactly representable then [eq]#x# will be returned.
Otherwise, either the floating-point value closest to and no less than
[eq]#x# or the value closest to and no greater than [eq]#x# will be
returned.
.ULP
Where an error bound of [eq]#n# ULP (units in the last place) is given, for
an operation with infinitely precise result #x# the value returned must: be
in the range [eq]#[x - n {times} ulp(x), x {plus} n {times} ulp(x)]#.
The function [eq]#ulp(x)# is defined as follows:
{empty}:: If there exist non-equal floating-point numbers #a# and #b# such
that [eq]#a {leq} x {leq} b# then [eq]#ulp(x)# is the minimum possible
distance between such numbers, latexmath:[ulp(x) = \mathrm{min}_{a,b} |
b - a |].
If such numbers do not exist then [eq]#ulp(x)# is defined to be the
difference between the two finite floating-point numbers nearest to
[eq]#x#.
Where the range of allowed return values includes any value of magnitude
larger than that of the largest representable finite floating-point number,
operations may:, additionally, return either an infinity of the appropriate
sign or the finite number with the largest magnitude of the appropriate
sign.
If the infinitely precise result of the operation is not mathematically
defined then the value returned is undefined:.
.Inherited From ...
Where an operation's precision is described as being inherited from a
formula, the result returned must: be at least as accurate as the result of
computing an approximation to [eq]#x# using a formula equivalent to the
given formula applied to the supplied inputs.
Specifically, the formula given may be transformed using the mathematical
associativity, commutativity and distributivity of the operators involved to
yield an equivalent formula.
The SPIR-V precision rules, when applied to each such formula and the given
input values, define a range of permitted values.
If [eq]#NaN# is one of the permitted values then the operation may return
any result, otherwise let the largest permitted value in any of the ranges
be [eq]#F~max~# and the smallest be [eq]#F~min~#.
The operation must: return a value in the range [eq]#[x - E, x {plus} E]#
where latexmath:[E = \mathrm{max} \left( | x - F_{\mathrm{min}} |, | x -
F_{\mathrm{max}} | \right) ].
ifdef::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
If the entry point is declared with the code:DenormFlushToZero execution
mode, then any intermediate denormal value(s) while evaluating the formula
may: be flushed to zero.
Denormal final results must: be flushed to zero.
If the entry point is declared with the code:DenormPreserve execution mode,
then denormals must: be preserved throughout the formula.
endif::VK_VERSION_1_2,VK_KHR_shader_float_controls[]
ifdef::VK_VERSION_1_2,VK_KHR_shader_float16_int8[]
For half- (16 bit) and single- (32 bit) precision instructions, precisions
are required: to be at least as follows:
.Precision of core SPIR-V Instructions
[options="header", cols=",,"]
|====
| Instruction
| Single precision, unless decorated with RelaxedPrecision | Half precision
| code:OpFAdd
2+| Correctly rounded.
| code:OpFSub
2+| Correctly rounded.
| code:OpFMul, code:OpVectorTimesScalar, code:OpMatrixTimesScalar
2+| Correctly rounded.
| code:OpDot(x, y)
2+a| Inherited from latexmath:[\sum_{i = 0}^{n - 1} x_{i} \times y_{i}].
| code:OpFOrdEqual, code:OpFUnordEqual
2+| Correct result.
| code:OpFOrdLessThan, code:OpFUnordLessThan
2+| Correct result.
| code:OpFOrdGreaterThan, code:OpFUnordGreaterThan
2+| Correct result.
| code:OpFOrdLessThanEqual, code:OpFUnordLessThanEqual
2+| Correct result.
| code:OpFOrdGreaterThanEqual, code:OpFUnordGreaterThanEqual
2+| Correct result.
| code:OpFDiv(x,y)
| 2.5 ULP for [eq]#{vert}y{vert}# in the range [2^-126^, 2^126^]. | 2.5 ULP for [eq]#{vert}y{vert}# in the range [2^-14^, 2^14^].
| code:OpFRem(x,y)
2+| Inherited from [eq]#x - y {times} trunc(x/y)#.
| code:OpFMod(x,y)
2+| Inherited from [eq]#x - y {times} floor(x/y)#.
| conversions between types
2+| Correctly rounded.
|====
[NOTE]
.Note
====
The code:OpFRem and code:OpFMod instructions use cheap approximations of
remainder, and the error can be large due to the discontinuity in trunc()
and floor().
This can produce mathematically unexpected results in some cases, such as
FMod(x,x) computing x rather than 0, and can also cause the result to have a
different sign than the infinitely precise result.
====
.Precision of GLSL.std.450 Instructions
[options="header", cols=",,"]
|====
|Instruction
| Single precision, unless decorated with RelaxedPrecision | Half precision
| code:fma()
2+| Inherited from code:OpFMul followed by code:OpFAdd.
| code:exp(x), code:exp2(x)
a| latexmath:[3 + 2 \times \vert x \vert] ULP. a| latexmath:[1 + 2 \times \vert x \vert] ULP.
| code:log(), code:log2()
a| 3 ULP outside the range latexmath:[[0.5, 2.0\]]. Absolute error < latexmath:[2^{-21}] inside the range latexmath:[[0.5, 2.0\]].
a| 3 ULP outside the range latexmath:[[0.5, 2.0\]]. Absolute error < latexmath:[2^{-7}] inside the range latexmath:[[0.5, 2.0\]].
| code:pow(x, y)
2+| Inherited from code:exp2(y {times} code:log2(x)).
| code:sqrt()
2+| Inherited from 1.0 / code:inversesqrt().
| code:inversesqrt()
2+| 2 ULP.
| code:radians(x)
2+a| Inherited from latexmath:[x \times \frac{\pi}{180}].
| code:degrees(x)
2+a| Inherited from latexmath:[x \times \frac{180}{\pi}].
| code:sin()
a| Absolute error latexmath:[\leq 2^{-11}] inside the range latexmath:[[-\pi, \pi\]]. a| Absolute error latexmath:[\leq 2^{-7}] inside the range latexmath:[[-\pi, \pi\]].
| code:cos()
a| Absolute error latexmath:[\leq 2^{-11}] inside the range latexmath:[[-\pi, \pi\]]. a| Absolute error latexmath:[\leq 2^{-7}] inside the range latexmath:[[-\pi, \pi\]].
| code:tan()
2+a| Inherited from latexmath:[\frac{\sin()}{\cos()}].
| code:asin(x)
2+a| Inherited from latexmath:[\mathrm{atan2}(x, sqrt(1.0 - x \times x))].
| code:acos(x)
2+a| Inherited from latexmath:[\mathrm{atan2}(sqrt(1.0 - x \times x), x)].
| code:atan(), code:atan2()
| 4096 ULP | 5 ULP.
| code:sinh(x)
2+a| Inherited from latexmath:[(\exp(x) - \exp(-x)) \times 0.5].
| code:cosh(x)
2+a| Inherited from latexmath:[(\exp(x) + \exp(-x)) \times 0.5].
| code:tanh()
2+a| Inherited from latexmath:[\frac{\sinh()}{\cosh()}].
| code:asinh(x)
2+a| Inherited from latexmath:[\log(x + sqrt(x \times x + 1.0))].
| code:acosh(x)
2+a| Inherited from latexmath:[\log(x + sqrt(x \times x - 1.0))].
| code:atanh(x)
2+a| Inherited from latexmath:[\log(\frac{1.0 + x}{1.0 - x}) \times 0.5].
| code:frexp()
2+| Correctly rounded.
| code:ldexp()
2+| Correctly rounded.
| code:length(x)
2+a| Inherited from latexmath:[sqrt(dot(x, x))].
| code:distance(x, y)
2+a| Inherited from latexmath:[length(x - y)].
| code:cross()
2+| Inherited from [eq]#code:OpFSub(code:OpFMul, code:OpFMul)#.
| code:normalize(x)
2+a| Inherited from latexmath:[\frac{x}{length(x)}].
| code:faceforward(N, I, NRef)
2+| Inherited from [eq]#code:dot(NRef, I) < 0.0 ? N : -N#.
| code:reflect(x, y)
2+| Inherited from [eq]#x - 2.0 {times} code:dot(y, x) {times} y#.
| code:refract(I, N, eta)
2+| Inherited from [eq]#k < 0.0 ? 0.0 : eta {times} I - (eta {times} code:dot(N, I) {plus} code:sqrt(k)) {times} N#, where [eq]#k = 1 - eta {times} eta {times} (1.0 - code:dot(N, I) {times} code:dot(N, I))#.
| code:round
2+| Correctly rounded.
| code:roundEven
2+| Correctly rounded.
| code:trunc
2+| Correctly rounded.
| code:fabs
2+| Correctly rounded.
| code:fsign
2+| Correctly rounded.
| code:floor
2+| Correctly rounded.
| code:ceil
2+| Correctly rounded.
| code:fract
2+| Correctly rounded.
| code:modf
2+| Correctly rounded.
| code:fmin
2+| Correctly rounded.
| code:fmax
2+| Correctly rounded.
| code:fclamp
2+| Correctly rounded.
| code:fmix(x, y, a)
2+a| Inherited from latexmath:[x \times (1.0 - a) + y \times a].
| code:step
2+| Correctly rounded.
| code:smoothStep(edge0, edge1, x)
2+a| Inherited from latexmath:[t \times t \times (3.0 - 2.0 \times t)],
where latexmath:[t = clamp(\frac{x - edge0}{edge1 - edge0}, 0.0, 1.0)].
| code:nmin
2+| Correctly rounded.
| code:nmax
2+| Correctly rounded.
| code:nclamp
2+| Correctly rounded.
|====
endif::VK_VERSION_1_2,VK_KHR_shader_float16_int8[]
ifndef::VK_VERSION_1_2,VK_KHR_shader_float16_int8[]
For single precision (32 bit) instructions, precisions are required: to be
at least as follows, unless decorated with RelaxedPrecision:
.Precision of core SPIR-V Instructions
[options="header"]
|====
| Instruction | Precision
| code:OpFAdd | Correctly rounded.
| code:OpFSub | Correctly rounded.
| code:OpFMul, code:OpVectorTimesScalar, code:OpMatrixTimesScalar | Correctly rounded.
| code:OpFOrdEqual, code:OpFUnordEqual | Correct result.
| code:OpFOrdLessThan, code:OpFUnordLessThan | Correct result.
| code:OpFOrdGreaterThan, code:OpFUnordGreaterThan | Correct result.
| code:OpFOrdLessThanEqual, code:OpFUnordLessThanEqual | Correct result.
| code:OpFOrdGreaterThanEqual, code:OpFUnordGreaterThanEqual | Correct result.
| code:OpFDiv(x,y) | 2.5 ULP for [eq]#{vert}y{vert}# in the range [2^-126^, 2^126^].
| conversions between types | Correctly rounded.
|====
.Precision of GLSL.std.450 Instructions
[options="header"]
|====
|Instruction | Precision
| code:fma() | Inherited from code:OpFMul followed by code:OpFAdd.
| code:exp(x), code:exp2(x) | [eq]#3 {plus} 2 {times} {vert}x{vert}# ULP.
| code:log(), code:log2() | 3 ULP outside the range [eq]#[0.5, 2.0]#. Absolute error < [eq]#2^-21^# inside the range [eq]#[0.5, 2.0]#.
| code:pow(x, y) | Inherited from code:exp2(y {times} code:log2(x)).
| code:sqrt() | Inherited from 1.0 / code:inversesqrt().
| code:inversesqrt() | 2 ULP.
|====
endif::VK_VERSION_1_2,VK_KHR_shader_float16_int8[]
GLSL.std.450 extended instructions specifically defined in terms of the
above instructions inherit the above errors.
GLSL.std.450 extended instructions not listed above and not defined in terms
of the above have undefined: precision.
For the code:OpSRem and code:OpSMod instructions, if either operand is
negative the result is undefined:.
[NOTE]
.Note
====
While the code:OpSRem and code:OpSMod instructions are supported by the
Vulkan environment, they require non-negative values and thus do not enable
additional functionality beyond what code:OpUMod provides.
====
ifdef::VK_NV_cooperative_matrix[]
code:OpCooperativeMatrixMulAddNV performs its operations in an
implementation-dependent order and internal precision.
endif::VK_NV_cooperative_matrix[]
[[spirvenv-image-signedness]]
== Signedness of SPIR-V Image Accesses
SPIR-V associates a signedness with all integer image accesses.
This is required in certain parts of the SPIR-V and the Vulkan image access
pipeline to ensure defined results.
The signedness is determined from a combination of the access instruction's
code:Image code:Operands and the underlying image's code:Sampled code:Type
as follows:
1. If the instruction's code:Image code:Operands contains the
code:SignExtend operand then the access is signed.
2. If the instruction's code:Image code:Operands contains the
code:ZeroExtend operand then the access is unsigned.
3. Otherwise, the image accesses signedness matches that of the
code:Sampled code:Type of the code:OpTypeImage being accessed.
[[spirvenv-format-type-matching]]
== Image Format and Type Matching
When specifying the code:Image code:Format of an code:OpTypeImage, the
converted bit width and type, as shown in the table below, must: match the
code:Sampled code:Type.
The signedness must: match the <<spirvenv-image-signedness,signedness of any
access>> to the image.
[NOTE]
.Note
====
Formatted accesses are always converted from a shader readable type to the
resource's format or vice versa via <<textures-format-conversion>> for reads
and <<textures-output-format-conversion>> for writes.
As such, the bit width and format below do not necessarily match 1:1 with
what might be expected for some formats.
====
For a given code:Image code:Format, the code:Sampled code:Type must: be the
type described in the _Type_ column of the below table, with its
code:Literal code:Width set to that in the _Bit Width_ column.
Every access that is made to the image must: have a signedness equal to that
in the _Signedness_ column (where applicable).
[options="autowidth"]
|===
| Image Format | Type | Bit Width | Signedness
| code:Unknown | Any | Any | Any
| code:Rgba32f .20+| code:OpTypeFloat .20+| 32 .20+| N/A
| code:Rg32f
| code:R32f
| code:Rgba16f
| code:Rg16f
| code:R16f
| code:Rgba16
| code:Rg16
| code:R16
| code:Rgba16Snorm
| code:Rg16Snorm
| code:R16Snorm
| code:Rgb10A2
| code:R11fG11fB10f
| code:Rgba8
| code:Rg8
| code:R8
| code:Rgba8Snorm
| code:Rg8Snorm
| code:R8Snorm
| code:Rgba32i .19+| code:OpTypeInt .19+| 32 .9+| 1
| code:Rg32i
| code:R32i
| code:Rgba16i
| code:Rg16i
| code:R16i
| code:Rgba8i
| code:Rg8i
| code:R8i
| code:Rgba32ui .10+| 0
| code:Rg32ui
| code:R32ui
| code:Rgba16ui
| code:Rg16ui
| code:R16ui
| code:Rgb10a2ui
| code:Rgba8ui
| code:Rg8ui
| code:R8ui
| code:R64i .2+| code:OpTypeInt .2+| 64 | 1
| code:R64ui | 0
|===
[[spirvenv-image-formats]]
== Compatibility Between SPIR-V Image Formats And Vulkan Formats
SPIR-V code:Image code:Format values are compatible with elink:VkFormat
values as defined below:
.SPIR-V and Vulkan Image Format Compatibility
[cols="2*", options="header"]
|====
|SPIR-V Image Format |Compatible Vulkan Format
|code:Unknown |Any
|code:Rgba32f |ename:VK_FORMAT_R32G32B32A32_SFLOAT
|code:Rgba16f |ename:VK_FORMAT_R16G16B16A16_SFLOAT
|code:R32f |ename:VK_FORMAT_R32_SFLOAT
|code:Rgba8 |ename:VK_FORMAT_R8G8B8A8_UNORM
|code:Rgba8Snorm |ename:VK_FORMAT_R8G8B8A8_SNORM
|code:Rg32f |ename:VK_FORMAT_R32G32_SFLOAT
|code:Rg16f |ename:VK_FORMAT_R16G16_SFLOAT
|code:R11fG11fB10f |ename:VK_FORMAT_B10G11R11_UFLOAT_PACK32
|code:R16f |ename:VK_FORMAT_R16_SFLOAT
|code:Rgba16 |ename:VK_FORMAT_R16G16B16A16_UNORM
|code:Rgb10A2 |ename:VK_FORMAT_A2B10G10R10_UNORM_PACK32
|code:Rg16 |ename:VK_FORMAT_R16G16_UNORM
|code:Rg8 |ename:VK_FORMAT_R8G8_UNORM
|code:R16 |ename:VK_FORMAT_R16_UNORM
|code:R8 |ename:VK_FORMAT_R8_UNORM
|code:Rgba16Snorm |ename:VK_FORMAT_R16G16B16A16_SNORM
|code:Rg16Snorm |ename:VK_FORMAT_R16G16_SNORM
|code:Rg8Snorm |ename:VK_FORMAT_R8G8_SNORM
|code:R16Snorm |ename:VK_FORMAT_R16_SNORM
|code:R8Snorm |ename:VK_FORMAT_R8_SNORM
|code:Rgba32i |ename:VK_FORMAT_R32G32B32A32_SINT
|code:Rgba16i |ename:VK_FORMAT_R16G16B16A16_SINT
|code:Rgba8i |ename:VK_FORMAT_R8G8B8A8_SINT
|code:R32i |ename:VK_FORMAT_R32_SINT
|code:Rg32i |ename:VK_FORMAT_R32G32_SINT
|code:Rg16i |ename:VK_FORMAT_R16G16_SINT
|code:Rg8i |ename:VK_FORMAT_R8G8_SINT
|code:R16i |ename:VK_FORMAT_R16_SINT
|code:R8i |ename:VK_FORMAT_R8_SINT
|code:Rgba32ui |ename:VK_FORMAT_R32G32B32A32_UINT
|code:Rgba16ui |ename:VK_FORMAT_R16G16B16A16_UINT
|code:Rgba8ui |ename:VK_FORMAT_R8G8B8A8_UINT
|code:R32ui |ename:VK_FORMAT_R32_UINT
|code:Rgb10a2ui |ename:VK_FORMAT_A2B10G10R10_UINT_PACK32
|code:Rg32ui |ename:VK_FORMAT_R32G32_UINT
|code:Rg16ui |ename:VK_FORMAT_R16G16_UINT
|code:Rg8ui |ename:VK_FORMAT_R8G8_UINT
|code:R16ui |ename:VK_FORMAT_R16_UINT
|code:R8ui |ename:VK_FORMAT_R8_UINT
|code:R64i |ename:VK_FORMAT_R64_SINT
|code:R64ui |ename:VK_FORMAT_R64_UINT
|====