blob: 1fd72541f24134b59bf647d5c1037f6037b2154c [file] [log] [blame]
// Copyright (c) 2017-2020 NVIDIA Corporation
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_NV_fragment_coverage_to_color.txt[]
=== Other Extension Metadata
*Last Modified Date*::
2017-05-21
*Contributors*::
- Jeff Bolz, NVIDIA
=== Description
This extension allows the fragment coverage value, represented as an integer
bitmask, to be substituted for a color output being written to a
single-component color attachment with integer components (e.g.
ename:VK_FORMAT_R8_UINT).
The functionality provided by this extension is different from simply
writing the code:SampleMask fragment shader output, in that the coverage
value written to the framebuffer is taken after stencil test and depth test,
as well as after fragment operations such as alpha-to-coverage.
This functionality may be useful for deferred rendering algorithms, where
the second pass needs to know which samples belong to which original
fragments.
include::{generated}/interfaces/VK_NV_fragment_coverage_to_color.txt[]
=== Version History
* Revision 1, 2017-05-21 (Jeff Bolz)
- Internal revisions