blob: ebc978ad2f11935495d058613dd734f33e8f7b4e [file] [log] [blame]
// Copyright (c) 2016-2020 NVIDIA Corporation
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_NV_fill_rectangle.txt[]
=== Other Extension Metadata
*Last Modified Date*::
2017-05-22
*Contributors*::
- Jeff Bolz, NVIDIA
=== Description
This extension adds a new elink:VkPolygonMode code:enum where a triangle is
rasterized by computing and filling its axis-aligned screen-space bounding
box, disregarding the actual triangle edges.
This can be useful for drawing a rectangle without being split into two
triangles with an internal edge.
It is also useful to minimize the number of primitives that need to be
drawn, particularly for a user interface.
include::{generated}/interfaces/VK_NV_fill_rectangle.txt[]
=== Version History
* Revision 1, 2017-05-22 (Jeff Bolz)
- Internal revisions