| // Copyright 2016-2021 The Khronos Group, Inc. |
| // |
| // SPDX-License-Identifier: CC-BY-4.0 |
| |
| include::{generated}/meta/{refprefix}VK_KHR_win32_keyed_mutex.txt[] |
| |
| === Other Extension Metadata |
| |
| *Last Modified Date*:: |
| 2016-10-21 |
| *IP Status*:: |
| No known IP claims. |
| *Contributors*:: |
| - James Jones, NVIDIA |
| - Jeff Juliano, NVIDIA |
| - Carsten Rohde, NVIDIA |
| |
| === Description |
| |
| Applications that wish to import Direct3D 11 memory objects into the Vulkan |
| API may wish to use the native keyed mutex mechanism to synchronize access |
| to the memory between Vulkan and Direct3D. |
| This extension provides a way for an application to access the keyed mutex |
| associated with an imported Vulkan memory object when submitting command |
| buffers to a queue. |
| |
| include::{generated}/interfaces/VK_KHR_win32_keyed_mutex.txt[] |
| |
| === Version History |
| |
| * Revision 1, 2016-10-21 (James Jones) |
| - Initial revision |