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// Copyright 2017-2021 The Khronos Group, Inc.
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_KHR_dynamic_rendering.txt[]
=== Other Extension Metadata
*Last Modified Date*::
2021-10-06
*Contributors*::
- Tobias Hector, AMD
- Arseny Kapoulkine, Roblox
- François Duranleau, Gameloft
- Stuart Smith, AMD
- Hai Nguyen, Google
- Jean-François Roy, Google
- Jeff Leger, Qualcomm
- Jan-Harald Fredriksen, Arm
- Piers Daniell, Nvidia
- James Fitzpatrick, Imagination
- Piotr Byszewski, Mobica
- Jesse Hall, Google
- Mike Blumenkrantz, Valve
=== Description
This extension allows applications to create single-pass render pass
instances without needing to create render pass objects or framebuffers.
Dynamic render passes can also span across multiple primary command buffers,
rather than relying on secondary command buffers.
This extension also incorporates ename:VK_ATTACHMENT_STORE_OP_NONE_KHR from
<<VK_QCOM_render_pass_store_ops,VK_QCOM_render_pass_store_ops>>, enabling
applications to avoid unnecessary synchronization when an attachment is not
written during a render pass.
include::{generated}/interfaces/VK_KHR_dynamic_rendering.txt[]
=== Version History
* Revision 1, 2021-10-06 (Tobias Hector)
- Initial revision