| // Copyright 2017-2021 The Khronos Group, Inc. |
| // |
| // SPDX-License-Identifier: CC-BY-4.0 |
| |
| include::{generated}/meta/{refprefix}VK_KHR_dynamic_rendering.txt[] |
| |
| === Other Extension Metadata |
| |
| *Last Modified Date*:: |
| 2021-10-06 |
| *Contributors*:: |
| - Tobias Hector, AMD |
| - Arseny Kapoulkine, Roblox |
| - François Duranleau, Gameloft |
| - Stuart Smith, AMD |
| - Hai Nguyen, Google |
| - Jean-François Roy, Google |
| - Jeff Leger, Qualcomm |
| - Jan-Harald Fredriksen, Arm |
| - Piers Daniell, Nvidia |
| - James Fitzpatrick, Imagination |
| - Piotr Byszewski, Mobica |
| - Jesse Hall, Google |
| - Mike Blumenkrantz, Valve |
| |
| === Description |
| |
| This extension allows applications to create single-pass render pass |
| instances without needing to create render pass objects or framebuffers. |
| Dynamic render passes can also span across multiple primary command buffers, |
| rather than relying on secondary command buffers. |
| |
| This extension also incorporates ename:VK_ATTACHMENT_STORE_OP_NONE_KHR from |
| <<VK_QCOM_render_pass_store_ops,VK_QCOM_render_pass_store_ops>>, enabling |
| applications to avoid unnecessary synchronization when an attachment is not |
| written during a render pass. |
| |
| include::{generated}/interfaces/VK_KHR_dynamic_rendering.txt[] |
| |
| === Version History |
| |
| * Revision 1, 2021-10-06 (Tobias Hector) |
| - Initial revision |