| // Copyright 2017-2021 The Khronos Group Inc. |
| // |
| // SPDX-License-Identifier: CC-BY-4.0 |
| |
| include::{generated}/meta/{refprefix}VK_EXT_depth_range_unrestricted.txt[] |
| |
| === Other Extension Metadata |
| |
| *Last Modified Date*:: |
| 2017-06-22 |
| *Contributors*:: |
| - Daniel Koch, NVIDIA |
| - Jeff Bolz, NVIDIA |
| |
| === Description |
| |
| This extension removes the slink:VkViewport pname:minDepth and |
| pname:maxDepth restrictions that the values must be between `0.0` and `1.0`, |
| inclusive. |
| It also removes the same restriction on |
| slink:VkPipelineDepthStencilStateCreateInfo pname:minDepthBounds and |
| pname:maxDepthBounds. |
| Finally it removes the restriction on the pname:depth value in |
| slink:VkClearDepthStencilValue. |
| |
| include::{generated}/interfaces/VK_EXT_depth_range_unrestricted.txt[] |
| |
| === Issues |
| |
| 1) How do slink:VkViewport pname:minDepth and pname:maxDepth values outside |
| of the `0.0` to `1.0` range interact with |
| <<vertexpostproc-clipping,Primitive Clipping>>? |
| |
| *RESOLVED*: The behavior described in <<vertexpostproc-clipping,Primitive |
| Clipping>> still applies. |
| If depth clamping is disabled the depth values are still clipped to [eq]#0 |
| {leq} z~c~ {leq} w~c~# before the viewport transform. |
| If depth clamping is enabled the above equation is ignored and the depth |
| values are instead clamped to the slink:VkViewport pname:minDepth and |
| pname:maxDepth values, which in the case of this extension can be outside of |
| the `0.0` to `1.0` range. |
| |
| 2) What happens if a resulting depth fragment is outside of the `0.0` to |
| `1.0` range and the depth buffer is fixed-point rather than floating-point? |
| |
| *RESOLVED*: The supported range of a fixed-point depth buffer is `0.0` to |
| `1.0` and depth fragments are clamped to this range. |
| |
| === Version History |
| |
| * Revision 1, 2017-06-22 (Piers Daniell) |
| - Internal revisions |