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// Copyright 2021 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#include "pw_chrono/system_timer.h"
#include <mutex>
#include <thread>
#include "pw_chrono_stl/system_timer_native.h"
namespace pw::chrono::backend {
namespace internal {
bool NoDepsTimedThreadNotification::try_acquire() {
std::unique_lock lock(lock_);
bool was_set = is_set_;
is_set_ = false;
return was_set;
}
bool NoDepsTimedThreadNotification::try_acquire_until(
SystemClock::time_point deadline) {
std::unique_lock lock(lock_);
if (cv_.wait_until(lock, deadline, [&] { return is_set_; })) {
is_set_ = false;
return true;
}
return false;
}
void NoDepsTimedThreadNotification::notify() {
{
std::unique_lock lock(lock_);
is_set_ = true;
}
cv_.notify_one();
}
} // namespace internal
NativeSystemTimer::NativeSystemTimer(internal::ExpiryFn&& callback)
: timer_state_(
std::make_shared<internal::TimerState>(std::move(callback))) {
std::thread thread([state = timer_state_]() {
while (true) {
SystemClock::time_point sleep_until;
{
std::lock_guard lock(state->lock_);
if (!state->running_) {
return;
}
// Execute the callback while the expiry deadline is in the past.
// This avoids an unnecessary unlock, sleep attempt, and relock in
// the case that the intervals are short or the deadlines are in
// the past.
while (state->enabled_ &&
state->expiry_deadline_ <= SystemClock::now()) {
// Unset the thread notification.
state->timer_thread_wakeup_.try_acquire();
state->enabled_ = false;
state->callback_(state->expiry_deadline_);
}
if (state->enabled_) {
sleep_until = state->expiry_deadline_;
} else {
sleep_until = SystemClock::time_point::max();
}
}
state->timer_thread_wakeup_.try_acquire_until(sleep_until);
}
});
thread.detach();
}
void NativeSystemTimer::InvokeAt(SystemClock::time_point timestamp) {
{
std::lock_guard lock(timer_state_->lock_);
timer_state_->enabled_ = true;
timer_state_->expiry_deadline_ = timestamp;
}
timer_state_->timer_thread_wakeup_.notify();
}
void NativeSystemTimer::Cancel() {
std::lock_guard lock(timer_state_->lock_);
timer_state_->enabled_ = false;
}
void NativeSystemTimer::Kill() {
{
std::lock_guard lock(timer_state_->lock_);
timer_state_->enabled_ = false;
timer_state_->running_ = false;
}
timer_state_->timer_thread_wakeup_.notify();
}
} // namespace pw::chrono::backend