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//! Primitives for working with UDP
//!
//! The types provided in this module are non-blocking by default and are
//! designed to be portable across all supported Mio platforms. As long as the
//! [portability guidelines] are followed, the behavior should be identical no
//! matter the target platform.
//!
/// [portability guidelines]: ../struct.Poll.html#portability
use {io, sys, Ready, Poll, PollOpt, Token};
use event::Evented;
use poll::SelectorId;
use std::net::{self, Ipv4Addr, Ipv6Addr, SocketAddr};
/// A User Datagram Protocol socket.
///
/// This is an implementation of a bound UDP socket. This supports both IPv4 and
/// IPv6 addresses, and there is no corresponding notion of a server because UDP
/// is a datagram protocol.
#[derive(Debug)]
pub struct UdpSocket {
sys: sys::UdpSocket,
selector_id: SelectorId,
}
impl UdpSocket {
/// Creates a UDP socket from the given address.
pub fn bind(addr: &SocketAddr) -> io::Result<UdpSocket> {
let socket = net::UdpSocket::bind(addr)?;
UdpSocket::from_socket(socket)
}
/// Creates a new mio-wrapped socket from an underlying and bound std
/// socket.
///
/// This function requires that `socket` has previously been bound to an
/// address to work correctly, and returns an I/O object which can be used
/// with mio to send/receive UDP messages.
///
/// This can be used in conjunction with net2's `UdpBuilder` interface to
/// configure a socket before it's handed off to mio, such as setting
/// options like `reuse_address` or binding to multiple addresses.
pub fn from_socket(socket: net::UdpSocket) -> io::Result<UdpSocket> {
Ok(UdpSocket {
sys: sys::UdpSocket::new(socket)?,
selector_id: SelectorId::new(),
})
}
/// Returns the socket address that this socket was created from.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.sys.local_addr()
}
/// Creates a new independently owned handle to the underlying socket.
///
/// The returned `UdpSocket` is a reference to the same socket that this
/// object references. Both handles will read and write the same port, and
/// options set on one socket will be propagated to the other.
pub fn try_clone(&self) -> io::Result<UdpSocket> {
self.sys.try_clone()
.map(|s| {
UdpSocket {
sys: s,
selector_id: self.selector_id.clone(),
}
})
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// Address type can be any implementor of `ToSocketAddrs` trait. See its
/// documentation for concrete examples.
pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
self.sys.send_to(buf, target)
}
/// Receives data from the socket. On success, returns the number of bytes
/// read and the address from whence the data came.
pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.sys.recv_from(buf)
}
/// Sends data on the socket to the address previously bound via connect(). On success,
/// returns the number of bytes written.
pub fn send(&self, buf: &[u8]) -> io::Result<usize> {
self.sys.send(buf)
}
/// Receives data from the socket previously bound with connect(). On success, returns
/// the number of bytes read and the address from whence the data came.
pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.sys.recv(buf)
}
/// Connects the UDP socket setting the default destination for `send()`
/// and limiting packets that are read via `recv` from the address specified
/// in `addr`.
pub fn connect(&self, addr: SocketAddr) -> io::Result<()> {
self.sys.connect(addr)
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
self.sys.set_broadcast(on)
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see
/// [`set_broadcast`][link].
///
/// [link]: #method.set_broadcast
pub fn broadcast(&self) -> io::Result<bool> {
self.sys.broadcast()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
self.sys.set_multicast_loop_v4(on)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v4`][link].
///
/// [link]: #method.set_multicast_loop_v4
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.sys.multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.sys.set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_ttl_v4`][link].
///
/// [link]: #method.set_multicast_ttl_v4
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.sys.multicast_ttl_v4()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
/// Note that this may not have any affect on IPv4 sockets.
pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
self.sys.set_multicast_loop_v6(on)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v6`][link].
///
/// [link]: #method.set_multicast_loop_v6
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.sys.multicast_loop_v6()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.sys.set_ttl(ttl)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`][link].
///
/// [link]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.sys.ttl()
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
pub fn join_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.sys.join_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
pub fn join_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.sys.join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v4`][link].
///
/// [link]: #method.join_multicast_v4
pub fn leave_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.sys.leave_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v6`][link].
///
/// [link]: #method.join_multicast_v6
pub fn leave_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.sys.leave_multicast_v6(multiaddr, interface)
}
/// Sets the value for the `IPV6_V6ONLY` option on this socket.
///
/// If this is set to `true` then the socket is restricted to sending and
/// receiving IPv6 packets only. In this case two IPv4 and IPv6 applications
/// can bind the same port at the same time.
///
/// If this is set to `false` then the socket can be used to send and
/// receive packets from an IPv4-mapped IPv6 address.
pub fn set_only_v6(&self, only_v6: bool) -> io::Result<()> {
self.sys.set_only_v6(only_v6)
}
/// Gets the value of the `IPV6_V6ONLY` option for this socket.
///
/// For more information about this option, see [`set_only_v6`][link].
///
/// [link]: #method.set_only_v6
pub fn only_v6(&self) -> io::Result<bool> {
self.sys.only_v6()
}
/// Get the value of the `SO_ERROR` option on this socket.
///
/// This will retrieve the stored error in the underlying socket, clearing
/// the field in the process. This can be useful for checking errors between
/// calls.
pub fn take_error(&self) -> io::Result<Option<io::Error>> {
self.sys.take_error()
}
}
impl Evented for UdpSocket {
fn register(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> {
self.selector_id.associate_selector(poll)?;
self.sys.register(poll, token, interest, opts)
}
fn reregister(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> {
self.sys.reregister(poll, token, interest, opts)
}
fn deregister(&self, poll: &Poll) -> io::Result<()> {
self.sys.deregister(poll)
}
}
/*
*
* ===== UNIX ext =====
*
*/
#[cfg(all(unix, not(target_os = "fuchsia")))]
use std::os::unix::io::{IntoRawFd, AsRawFd, FromRawFd, RawFd};
#[cfg(all(unix, not(target_os = "fuchsia")))]
impl IntoRawFd for UdpSocket {
fn into_raw_fd(self) -> RawFd {
self.sys.into_raw_fd()
}
}
#[cfg(all(unix, not(target_os = "fuchsia")))]
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.sys.as_raw_fd()
}
}
#[cfg(all(unix, not(target_os = "fuchsia")))]
impl FromRawFd for UdpSocket {
unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket {
UdpSocket {
sys: FromRawFd::from_raw_fd(fd),
selector_id: SelectorId::new(),
}
}
}