| /* idproj.c */ | |
| /* | |
| * Setup an identity projection such that glVertex(x,y) maps to | |
| * window coordinate (x,y). | |
| * | |
| * Written by Brian Paul and in the public domain. | |
| */ | |
| void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height ) | |
| { | |
| glViewport( x, y, width, height ); | |
| glMatrixMode( GL_PROJECTION ); | |
| glLoadIdentity(); | |
| glOrtho( (GLdouble) x, (GLdouble) y, | |
| (GLdouble) width, (GLdouble) height, | |
| -1.0, 1.0 ); | |
| glMatrixMode( GL_MODELVIEW ); | |
| glLoadIdentity(); | |
| } | |