commit | 5a7b05a66a60057f78cd1b636543b986828804fe | [log] [tgz] |
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author | Ross Zwisler <zwisler@chromium.org> | Wed Dec 18 19:56:24 2019 -0700 |
committer | Chad Versace <chad@kiwitree.net> | Fri Jun 12 10:39:36 2020 -0700 |
tree | 145392dc40e972826adcee85635c66060ed5d10d | |
parent | eddb1593662e4d8b1c8b60698737e76106cf2d3d [diff] |
intel: limit shader geometry on BDW GT1 Similar to the SKL GT1 fix introduced here: https://gitlab.freedesktop.org/asimiklit/mesa/commit/b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff we need to limit the .urb.max_entries[MESA_SHADER_GEOMETRY] on BDW GT1 to address failures in these two tests: dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array The value 690 was found via bisection. 691 is the actual max on the hardware I'm using, but 690 seemed like a nice round number. Signed-off-by: Ross Zwisler <zwisler@google.com> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173> BUG=b:140204925 TEST=./cts-tradefed run cts --module CtsDeqpTestCases -s dut:22 (cherry picked from commit cabcbb4db0fcc6bc204169b1ba0deca4561e67ee)