| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef ST_TEXTURE_H |
| #define ST_TEXTURE_H |
| |
| |
| #include "pipe/p_context.h" |
| #include "util/u_sampler.h" |
| #include "util/simple_mtx.h" |
| |
| #include "main/mtypes.h" |
| |
| |
| struct pipe_resource; |
| |
| |
| struct st_texture_image_transfer |
| { |
| struct pipe_transfer *transfer; |
| |
| /* For compressed texture fallback. */ |
| GLubyte *temp_data; /**< Temporary compressed texture storage. */ |
| unsigned temp_stride; /**< Stride of the compressed texture storage. */ |
| struct pipe_box box; /**< Region of the transfer's resource to write. */ |
| }; |
| |
| |
| /** |
| * Container for one context's validated sampler view. |
| */ |
| struct st_sampler_view |
| { |
| struct pipe_sampler_view *view; |
| |
| /** The context which created this view */ |
| struct st_context *st; |
| |
| /** The glsl version of the shader seen during validation */ |
| bool glsl130_or_later; |
| /** Derived from the sampler's sRGBDecode state during validation */ |
| bool srgb_skip_decode; |
| |
| /* This mechanism allows passing sampler view references to the driver |
| * without using atomics to increase the reference count. |
| * |
| * This private refcount can be decremented without atomics but only one |
| * context (st above) can use this counter (so that it's only used by |
| * 1 thread). |
| * |
| * This number is atomically added to view->reference.count at |
| * initialization. If it's never used, the same number is atomically |
| * subtracted from view->reference.count before destruction. If this |
| * number is decremented, we can pass one reference to the driver without |
| * touching reference.count with atomics. At destruction we only subtract |
| * the number of references we have not returned. This can possibly turn |
| * a million atomic increments into 1 add and 1 subtract atomic op over |
| * the whole lifetime of an app. |
| */ |
| int private_refcount; |
| }; |
| |
| |
| /** |
| * Container for per-context sampler views of a texture. |
| */ |
| struct st_sampler_views |
| { |
| struct st_sampler_views *next; |
| uint32_t max; |
| uint32_t count; |
| struct st_sampler_view views[0]; |
| }; |
| |
| struct st_compressed_data |
| { |
| struct pipe_reference reference; |
| GLubyte *ptr; |
| }; |
| |
| static inline const struct gl_texture_image * |
| st_texture_image_const(const struct gl_texture_image *img) |
| { |
| return (const struct gl_texture_image *) img; |
| } |
| |
| static inline const struct gl_texture_object * |
| st_texture_object_const(const struct gl_texture_object *obj) |
| { |
| return (const struct gl_texture_object *) obj; |
| } |
| |
| |
| static inline struct pipe_resource * |
| st_get_texobj_resource(struct gl_texture_object *texObj) |
| { |
| return texObj ? texObj->pt : NULL; |
| } |
| |
| |
| static inline struct pipe_resource * |
| st_get_stobj_resource(struct gl_texture_object *stObj) |
| { |
| return stObj ? stObj->pt : NULL; |
| } |
| |
| |
| static inline struct gl_texture_object * |
| st_get_texture_object(struct gl_context *ctx, |
| const struct gl_program *prog, |
| unsigned unit) |
| { |
| const GLuint texUnit = prog->SamplerUnits[unit]; |
| return ctx->Texture.Unit[texUnit]._Current; |
| } |
| |
| static inline enum pipe_format |
| st_get_view_format(struct gl_texture_object *stObj) |
| { |
| if (!stObj) |
| return PIPE_FORMAT_NONE; |
| return stObj->surface_based ? stObj->surface_format : stObj->pt->format; |
| } |
| |
| |
| extern struct pipe_resource * |
| st_texture_create(struct st_context *st, |
| enum pipe_texture_target target, |
| enum pipe_format format, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| GLuint layers, |
| GLuint nr_samples, |
| GLuint tex_usage, |
| bool sparse, |
| uint32_t compression); |
| |
| |
| extern void |
| st_gl_texture_dims_to_pipe_dims(GLenum texture, |
| unsigned widthIn, |
| uint16_t heightIn, |
| uint16_t depthIn, |
| unsigned *widthOut, |
| uint16_t *heightOut, |
| uint16_t *depthOut, |
| uint16_t *layersOut); |
| |
| /* Check if an image fits into an existing texture object. |
| */ |
| extern GLboolean |
| st_texture_match_image(struct st_context *st, |
| const struct pipe_resource *pt, |
| const struct gl_texture_image *image); |
| |
| /* Insert a transfer pointer into the image's transfer array at the specified |
| * index. The array is reallocated if necessary. |
| */ |
| void |
| st_texture_image_insert_transfer(struct gl_texture_image *stImage, |
| unsigned index, |
| struct pipe_transfer *transfer); |
| |
| /** |
| * Returns the level of the gl_texture_image with respect to the resource it |
| * is allocated within. Example: returns 0 for non-finalized texture. |
| */ |
| GLuint |
| st_texture_image_resource_level(struct gl_texture_image *stImage); |
| |
| /* Return a pointer to an image within a texture. Return image stride as |
| * well. |
| */ |
| extern GLubyte * |
| st_texture_image_map(struct st_context *st, struct gl_texture_image *stImage, |
| enum pipe_map_flags usage, |
| GLuint x, GLuint y, GLuint z, |
| GLuint w, GLuint h, GLuint d, |
| struct pipe_transfer **transfer); |
| |
| extern void |
| st_texture_image_unmap(struct st_context *st, |
| struct gl_texture_image *stImage, unsigned slice); |
| |
| |
| /* Return pointers to each 2d slice within an image. Indexed by depth |
| * value. |
| */ |
| extern const GLuint * |
| st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); |
| |
| /* Copy an image between two textures |
| */ |
| extern void |
| st_texture_image_copy(struct pipe_context *pipe, |
| struct pipe_resource *dst, GLuint dstLevel, |
| struct pipe_resource *src, GLuint srcLevel, |
| GLuint face); |
| |
| |
| extern struct pipe_resource * |
| st_create_color_map_texture(struct gl_context *ctx); |
| |
| void |
| st_destroy_bound_texture_handles(struct st_context *st); |
| |
| void |
| st_destroy_bound_image_handles(struct st_context *st); |
| |
| bool |
| st_astc_format_fallback(const struct st_context *st, mesa_format format); |
| |
| bool |
| st_compressed_format_fallback(struct st_context *st, mesa_format format); |
| |
| void |
| st_convert_image(const struct st_context *st, const struct gl_image_unit *u, |
| struct pipe_image_view *img, enum gl_access_qualifier shader_access); |
| |
| void |
| st_convert_image_from_unit(const struct st_context *st, |
| struct pipe_image_view *img, |
| GLuint imgUnit, |
| enum gl_access_qualifier shader_access); |
| |
| void |
| st_convert_sampler(const struct st_context *st, |
| const struct gl_texture_object *texobj, |
| const struct gl_sampler_object *msamp, |
| float tex_unit_lod_bias, |
| struct pipe_sampler_state *sampler, |
| bool seamless_cube_map, |
| bool ignore_srgb_decode, |
| bool glsl130_or_later); |
| |
| void |
| st_convert_sampler_from_unit(const struct st_context *st, |
| struct pipe_sampler_state *sampler, |
| GLuint texUnit, |
| bool glsl130_or_later); |
| |
| struct pipe_sampler_view * |
| st_update_single_texture(struct st_context *st, |
| GLuint texUnit, bool glsl130_or_later, |
| bool ignore_srgb_decode, bool get_reference); |
| |
| unsigned |
| st_get_sampler_views(struct st_context *st, |
| enum pipe_shader_type shader_stage, |
| const struct gl_program *prog, |
| struct pipe_sampler_view **sampler_views); |
| |
| void |
| st_make_bound_samplers_resident(struct st_context *st, |
| struct gl_program *prog); |
| |
| void |
| st_make_bound_images_resident(struct st_context *st, |
| struct gl_program *prog); |
| |
| #endif |