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/*
* Copyright © 2023 Google LLC
* SPDX-License-Identifier: MIT
*/
#include "nir_builder.h"
#include "nir_builtin_builder.h"
#include "st_nir.h"
/**
* Emits the implicit "gl_Position = gl_ModelViewProjection * gl_Vertex" for
* ARB_vertex_program's ARB_position_invariant option, which must match the
* behavior of the fixed function vertex shader.
*
* The "aos" flag is
* ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, used by
* both FF VS and ARB_vp.
*/
bool
st_nir_lower_position_invariant(struct nir_shader *s, bool aos,
struct gl_program_parameter_list *paramList)
{
nir_function_impl *impl = nir_shader_get_entrypoint(s);
nir_builder b = nir_builder_at(nir_before_impl(impl));
nir_def *mvp[4];
for (int i = 0; i < 4; i++) {
gl_state_index16 tokens[STATE_LENGTH] = {
aos ? STATE_MVP_MATRIX : STATE_MVP_MATRIX_TRANSPOSE, 0, i, i};
nir_variable *var = st_nir_state_variable_create(s, glsl_vec4_type(), tokens);
_mesa_add_state_reference(paramList, tokens);
mvp[i] = nir_load_var(&b, var);
}
nir_def *result;
nir_def *in_pos = nir_load_var(&b, nir_get_variable_with_location(s, nir_var_shader_in,
VERT_ATTRIB_POS, glsl_vec4_type()));
s->info.inputs_read |= VERT_BIT_POS;
if (aos) {
nir_def *chans[4];
for (int i = 0; i < 4; i++)
chans[i] = nir_fdot4(&b, mvp[i], in_pos);
result = nir_vec4(&b, chans[0], chans[1], chans[2], chans[3]);
} else {
result = nir_fmul(&b, mvp[0], nir_channel(&b, in_pos, 0));
for (int i = 1; i < 4; i++)
result = nir_fmad(&b, mvp[i], nir_channel(&b, in_pos, i), result);
}
nir_store_var(&b, nir_get_variable_with_location(s, nir_var_shader_out,
VARYING_SLOT_POS, glsl_vec4_type()), result, 0xf);
s->info.outputs_written |= VARYING_BIT_POS;
nir_metadata_preserve(b.impl, nir_metadata_control_flow);
return true;
}