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/*
* Copyright © 2016 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ST_NIR_H
#define ST_NIR_H
#include "st_context.h"
#include "compiler/shader_enums.h"
#include "util/perf/cpu_trace.h"
#ifdef __cplusplus
extern "C" {
#endif
struct nir_shader;
struct nir_variable;
bool st_nir_lower_builtin(struct nir_shader *shader);
bool st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
unsigned lower_2plane, unsigned lower_3plane);
bool st_nir_lower_wpos_ytransform(struct nir_shader *nir,
struct gl_program *prog,
struct pipe_screen *pscreen);
char *st_finalize_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
struct nir_shader *nir, bool finalize_by_driver,
bool is_before_variants,
bool is_draw_shader);
void st_nir_assign_vs_in_locations(struct nir_shader *nir);
void st_nir_assign_varying_locations(struct st_context *st,
struct nir_shader *nir);
void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir,
struct gl_shader_program *shader_program,
struct gl_program *prog);
void st_nir_lower_uniforms(struct st_context *st, struct nir_shader *nir);
void
st_nir_finish_builtin_nir(struct st_context *st, struct nir_shader *nir);
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,
struct nir_shader *nir);
struct pipe_shader_state *
st_nir_make_passthrough_shader(struct st_context *st,
const char *shader_name,
gl_shader_stage stage,
unsigned num_vars,
const unsigned *input_locations,
const gl_varying_slot *output_locations,
unsigned *interpolation_modes,
unsigned sysval_mask);
struct pipe_shader_state *
st_nir_make_clearcolor_shader(struct st_context *st);
struct nir_variable *
st_nir_state_variable_create(struct nir_shader *shader,
const struct glsl_type *type,
const gl_state_index16 state[STATE_LENGTH]);
bool st_nir_lower_fog(struct nir_shader *s, enum gl_fog_mode fog_mode,
struct gl_program_parameter_list *paramList);
bool st_nir_lower_position_invariant(struct nir_shader *s, bool aos,
struct gl_program_parameter_list *paramList);
#ifdef __cplusplus
}
#endif
#endif /* ST_NIR_H */