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/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_CONTEXT_H
#define ST_CONTEXT_H
#include "main/arrayobj.h"
#include "main/mtypes.h"
#include "frontend/api.h"
#include "main/fbobject.h"
#include "state_tracker/st_atom.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/list.h"
#include "vbo/vbo.h"
#include "util/list.h"
#include "cso_cache/cso_context.h"
#ifdef __cplusplus
extern "C" {
#endif
struct draw_context;
struct draw_stage;
struct gen_mipmap_state;
struct st_context;
struct st_program;
struct u_upload_mgr;
#define ST_THREAD_SCHEDULER_DISABLED 0xffffffff
struct st_bitmap_cache
{
/** Window pos to render the cached image */
GLint xpos, ypos;
/** Bounds of region used in window coords */
GLint xmin, ymin, xmax, ymax;
/** GL states */
struct gl_program *fp;
bool scissor_enabled;
bool clamp_frag_color;
GLfloat color[4];
/** Bitmap's Z position */
GLfloat zpos;
struct pipe_resource *texture;
struct pipe_transfer *trans;
GLboolean empty;
/** An I8 texture image: */
uint8_t *buffer;
};
struct st_bound_handles
{
unsigned num_handles;
uint64_t *handles;
};
#define NUM_DRAWPIX_CACHE_ENTRIES 4
struct drawpix_cache_entry
{
GLsizei width, height;
GLenum format, type;
const void *user_pointer; /**< Last user 'pixels' pointer */
void *image; /**< Copy of the glDrawPixels image data */
struct pipe_resource *texture;
unsigned age;
};
/*
* Node for a linked list of dead sampler views.
*/
struct st_zombie_sampler_view_node
{
struct pipe_sampler_view *view;
struct list_head node;
};
/*
* Node for a linked list of dead shaders.
*/
struct st_zombie_shader_node
{
void *shader;
enum pipe_shader_type type;
struct list_head node;
};
typedef void (*st_update_func_t)(struct st_context *st);
struct st_context
{
struct gl_context *ctx;
struct pipe_screen *screen;
struct pipe_context *pipe;
struct cso_context *cso_context;
/* The list of state update functions. */
st_update_func_t update_functions[ST_NUM_ATOMS];
struct pipe_frontend_screen *frontend_screen; /* e.g. dri_screen */
void *frontend_context; /* e.g. dri_context */
struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
struct draw_stage *rastpos_stage; /**< For glRasterPos */
unsigned pin_thread_counter; /* for L3 thread pinning on AMD Zen */
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;
bool has_stencil_export; /**< can do shader stencil export? */
bool has_time_elapsed;
bool has_etc1;
bool has_etc2;
bool transcode_etc;
bool transcode_astc;
bool has_astc_2d_ldr;
bool has_astc_5x5_ldr;
bool astc_void_extents_need_denorm_flush;
bool has_s3tc;
bool has_rgtc;
bool has_latc;
bool has_bptc;
bool prefer_blit_based_texture_transfer;
bool allow_compute_based_texture_transfer;
bool force_compute_based_texture_transfer;
bool force_specialized_compute_transfer;
bool force_persample_in_shader;
bool has_shareable_shaders;
bool has_multi_draw_indirect;
bool has_indirect_partial_stride;
bool has_occlusion_query;
bool has_single_pipe_stat;
bool has_pipeline_stat;
bool has_indep_blend_enable;
bool has_indep_blend_func;
bool can_dither;
bool can_bind_const_buffer_as_vertex;
bool lower_flatshade;
bool lower_alpha_test;
bool lower_point_size;
bool add_point_size;
bool lower_two_sided_color;
bool lower_ucp;
bool prefer_real_buffer_in_constbuf0;
bool has_conditional_render;
bool lower_rect_tex;
/* There are consequences for drivers wanting to call st_finalize_nir
* twice, once before shader caching and once after lowering for shader
* variants. If shader variants use lowering passes that are not ready
* for that, things can blow up.
*
* If this is true, st_finalize_nir and pipe_screen::finalize_nir will be
* called before the result is stored in the shader cache. If lowering for
* shader variants is invoked, the functions will be called again.
*/
bool allow_st_finalize_nir_twice;
/**
* If a shader can be created when we get its source.
* This means it has only 1 variant, not counting glBitmap and
* glDrawPixels.
*/
bool shader_has_one_variant[MESA_SHADER_STAGES];
bool needs_texcoord_semantic;
bool apply_texture_swizzle_to_border_color;
bool use_format_with_border_color;
bool alpha_border_color_is_not_w;
bool emulate_gl_clamp;
bool draw_needs_minmax_index;
bool has_hw_atomics;
bool validate_all_dirty_states;
bool can_null_texture;
/* driver supports scissored clears */
bool can_scissor_clear;
/* Some state is contained in constant objects.
* Other state is just parameter values.
*/
struct {
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state vert_samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
GLuint num_vert_samplers;
GLuint num_frag_samplers;
GLuint num_sampler_views[PIPE_SHADER_TYPES];
unsigned num_images[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
unsigned constbuf0_enabled_shader_mask;
unsigned fb_width;
unsigned fb_height;
unsigned fb_num_samples;
unsigned fb_num_layers;
unsigned fb_num_cb;
unsigned num_viewports;
struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
struct {
unsigned num;
bool include;
struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
} window_rects;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLuint fb_orientation;
bool enable_sample_locations;
unsigned sample_locations_samples;
uint8_t sample_locations[
PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
} state;
/** This masks out unused shader resources. Only valid in draw calls. */
uint64_t active_states;
/**
* The number of currently active queries (excluding timer queries).
* This is used to know if we need to pause any queries for meta ops.
*/
unsigned active_queries;
union {
struct {
struct gl_program *vp; /**< Currently bound vertex program */
struct gl_program *tcp; /**< Currently bound tess control program */
struct gl_program *tep; /**< Currently bound tess eval program */
struct gl_program *gp; /**< Currently bound geometry program */
struct gl_program *fp; /**< Currently bound fragment program */
struct gl_program *cp; /**< Currently bound compute program */
};
struct gl_program *current_program[MESA_SHADER_STAGES];
};
struct st_common_variant *vp_variant;
struct {
struct pipe_resource *pixelmap_texture;
struct pipe_sampler_view *pixelmap_sampler_view;
} pixel_xfer;
/** for glBitmap */
struct {
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
enum pipe_format tex_format;
struct st_bitmap_cache cache;
} bitmap;
/** for glDraw/CopyPixels */
struct {
void *zs_shaders[6];
} drawpix;
/** Cache of glDrawPixels images */
struct {
struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
unsigned age;
} drawpix_cache;
/** for glReadPixels */
struct {
struct pipe_resource *src;
struct pipe_resource *cache;
enum pipe_format dst_format;
unsigned level;
unsigned layer;
unsigned hits;
} readpix_cache;
/** for glClear */
struct {
struct pipe_rasterizer_state raster;
struct pipe_viewport_state viewport;
void *vs;
void *fs;
void *vs_layered;
void *gs_layered;
} clear;
/* For gl(Compressed)Tex(Sub)Image */
struct {
struct pipe_rasterizer_state raster;
struct pipe_blend_state upload_blend;
void *vs;
void *gs;
void *upload_fs[5][2];
/**
* For drivers supporting formatless storing
* (PIPE_CAP_IMAGE_STORE_FORMATTED) it is a pointer to the download FS;
* for those not supporting it, it is a pointer to an array of
* PIPE_FORMAT_COUNT elements, where each element is a pointer to the
* download FS using that PIPE_FORMAT as the storing format.
*/
void *download_fs[5][PIPE_MAX_TEXTURE_TYPES][2];
struct hash_table *shaders;
bool upload_enabled;
bool download_enabled;
bool rgba_only;
bool layers;
bool use_gs;
} pbo;
struct {
struct gl_program **progs;
struct pipe_resource *bc1_endpoint_buf;
struct pipe_sampler_view *astc_luts[5];
struct hash_table *astc_partition_tables;
} texcompress_compute;
/** for drawing with st_util_vertex */
struct cso_velems_state util_velems;
/** passthrough vertex shader matching the util_velem attributes */
void *passthrough_vs;
enum pipe_texture_target internal_target;
void *winsys_drawable_handle;
bool uses_user_vertex_buffers;
unsigned last_used_atomic_bindings[PIPE_SHADER_TYPES];
unsigned last_num_ssbos[PIPE_SHADER_TYPES];
int32_t draw_stamp;
int32_t read_stamp;
struct st_config_options options;
enum pipe_reset_status reset_status;
/* Array of bound texture/image handles which are resident in the context.
*/
struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
/* Winsys buffers */
struct list_head winsys_buffers;
/* Throttling for texture uploads and similar operations to limit memory
* usage by limiting the number of in-flight operations based on
* the estimated allocated size needed to execute those operations.
*/
struct util_throttle throttle;
struct {
struct st_zombie_sampler_view_node list;
simple_mtx_t mutex;
} zombie_sampler_views;
struct {
struct st_zombie_shader_node list;
simple_mtx_t mutex;
} zombie_shaders;
struct hash_table *hw_select_shaders;
};
/**
* Represent the attributes of a context.
*/
struct st_context_attribs
{
/**
* The profile and minimal version to support.
*
* The valid profiles and versions are rendering API dependent. The latest
* version satisfying the request should be returned.
*/
gl_api profile;
int major, minor;
/** Mask of ST_CONTEXT_FLAG_x bits */
unsigned flags;
/** Mask of PIPE_CONTEXT_x bits */
unsigned context_flags;
/**
* The visual of the framebuffers the context will be bound to.
*/
struct st_visual visual;
/**
* Configuration options.
*/
struct st_config_options options;
};
/*
* Get the state tracker context for the given Mesa context.
*/
static inline struct st_context *
st_context(struct gl_context *ctx)
{
return ctx->st;
}
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
struct st_context *share,
const struct st_config_options *options,
bool no_error, bool has_egl_image_validate);
extern void
st_destroy_context(struct st_context *st);
extern void
st_context_flush(struct st_context *st, unsigned flags,
struct pipe_fence_handle **fence,
void (*before_flush_cb) (void*), void* args);
extern bool
st_context_teximage(struct st_context *st, GLenum target,
int level, enum pipe_format pipe_format,
struct pipe_resource *tex, bool mipmap);
extern void
st_context_invalidate_state(struct st_context *st, unsigned flags);
extern void
st_invalidate_buffers(struct st_context *st);
extern void
st_save_zombie_sampler_view(struct st_context *st,
struct pipe_sampler_view *view);
extern void
st_save_zombie_shader(struct st_context *st,
enum pipe_shader_type type,
struct pipe_shader_state *shader);
void
st_context_free_zombie_objects(struct st_context *st);
const struct nir_shader_compiler_options *
st_get_nir_compiler_options(struct st_context *st, gl_shader_stage stage);
void st_invalidate_state(struct gl_context *ctx);
void st_set_background_context(struct gl_context *ctx,
struct util_queue_monitoring *queue_info);
void
st_api_query_versions(struct pipe_frontend_screen *fscreen,
struct st_config_options *options,
int *gl_core_version,
int *gl_compat_version,
int *gl_es1_version,
int *gl_es2_version);
struct st_context *
st_api_create_context(struct pipe_frontend_screen *fscreen,
const struct st_context_attribs *attribs,
enum st_context_error *error,
struct st_context *shared_ctx);
bool
st_api_make_current(struct st_context *st,
struct pipe_frontend_drawable *stdrawi,
struct pipe_frontend_drawable *streadi);
struct st_context *
st_api_get_current(void);
void
st_api_destroy_drawable(struct pipe_frontend_drawable *drawable);
void
st_screen_destroy(struct pipe_frontend_screen *fscreen);
#ifdef __cplusplus
}
#endif
#endif