| /************************************************************************** |
| * |
| * Copyright 2016 Ilia Mirkin. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include "main/shaderimage.h" |
| #include "program/prog_parameter.h" |
| #include "program/prog_print.h" |
| #include "compiler/glsl/ir_uniform.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "util/u_surface.h" |
| #include "cso_cache/cso_context.h" |
| |
| #include "st_cb_texture.h" |
| #include "st_debug.h" |
| #include "st_texture.h" |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_program.h" |
| #include "st_format.h" |
| |
| /** |
| * Convert a gl_image_unit object to a pipe_image_view object. |
| */ |
| void |
| st_convert_image(const struct st_context *st, const struct gl_image_unit *u, |
| struct pipe_image_view *img, enum gl_access_qualifier shader_access) |
| { |
| struct gl_texture_object *stObj = u->TexObj; |
| |
| img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat); |
| |
| switch (u->Access) { |
| case GL_READ_ONLY: |
| img->access = PIPE_IMAGE_ACCESS_READ; |
| break; |
| case GL_WRITE_ONLY: |
| img->access = PIPE_IMAGE_ACCESS_WRITE; |
| break; |
| case GL_READ_WRITE: |
| img->access = PIPE_IMAGE_ACCESS_READ_WRITE; |
| break; |
| default: |
| unreachable("bad gl_image_unit::Access"); |
| } |
| |
| img->shader_access = 0; |
| if (!(shader_access & ACCESS_NON_READABLE)) |
| img->shader_access |= PIPE_IMAGE_ACCESS_READ; |
| if (!(shader_access & ACCESS_NON_WRITEABLE)) |
| img->shader_access |= PIPE_IMAGE_ACCESS_WRITE; |
| if (shader_access & ACCESS_COHERENT) |
| img->shader_access |= PIPE_IMAGE_ACCESS_COHERENT; |
| if (shader_access & ACCESS_VOLATILE) |
| img->shader_access |= PIPE_IMAGE_ACCESS_VOLATILE; |
| |
| if (stObj->Target == GL_TEXTURE_BUFFER) { |
| struct gl_buffer_object *stbuf = stObj->BufferObject; |
| unsigned base, size; |
| |
| if (!stbuf || !stbuf->buffer) { |
| memset(img, 0, sizeof(*img)); |
| return; |
| } |
| struct pipe_resource *buf = stbuf->buffer; |
| |
| base = stObj->BufferOffset; |
| assert(base < buf->width0); |
| size = MIN2(buf->width0 - base, (unsigned)stObj->BufferSize); |
| |
| img->resource = stbuf->buffer; |
| img->u.buf.offset = base; |
| img->u.buf.size = size; |
| } else { |
| if (!st_finalize_texture(st->ctx, st->pipe, u->TexObj, 0) || |
| !stObj->pt) { |
| memset(img, 0, sizeof(*img)); |
| return; |
| } |
| |
| img->resource = stObj->pt; |
| img->u.tex.level = u->Level + stObj->Attrib.MinLevel; |
| img->u.tex.single_layer_view = !u->Layered; |
| assert(img->u.tex.level <= img->resource->last_level); |
| if (stObj->pt->target == PIPE_TEXTURE_3D) { |
| if (u->Layered) { |
| img->u.tex.first_layer = 0; |
| img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1; |
| } else { |
| img->u.tex.first_layer = u->_Layer; |
| img->u.tex.last_layer = u->_Layer; |
| img->u.tex.is_2d_view_of_3d = true; |
| } |
| } else { |
| img->u.tex.first_layer = u->_Layer + stObj->Attrib.MinLayer; |
| img->u.tex.last_layer = u->_Layer + stObj->Attrib.MinLayer; |
| if (u->Layered && img->resource->array_size > 1) { |
| if (stObj->Immutable) |
| img->u.tex.last_layer += stObj->Attrib.NumLayers - 1; |
| else |
| img->u.tex.last_layer += img->resource->array_size - 1; |
| } |
| } |
| } |
| } |
| |
| /** |
| * Get a pipe_image_view object from an image unit. |
| */ |
| void |
| st_convert_image_from_unit(const struct st_context *st, |
| struct pipe_image_view *img, |
| GLuint imgUnit, |
| enum gl_access_qualifier image_access) |
| { |
| struct gl_image_unit *u = &st->ctx->ImageUnits[imgUnit]; |
| |
| if (!_mesa_is_image_unit_valid(st->ctx, u)) { |
| memset(img, 0, sizeof(*img)); |
| return; |
| } |
| |
| st_convert_image(st, u, img, image_access); |
| } |
| |
| static void |
| st_bind_images(struct st_context *st, struct gl_program *prog, |
| enum pipe_shader_type shader_type) |
| { |
| unsigned i; |
| struct pipe_image_view images[MAX_IMAGE_UNIFORMS]; |
| |
| if (!prog || !st->pipe->set_shader_images) |
| return; |
| |
| unsigned num_images = prog->info.num_images; |
| |
| for (i = 0; i < num_images; i++) { |
| struct pipe_image_view *img = &images[i]; |
| |
| st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i], |
| prog->sh.image_access[i]); |
| } |
| |
| struct pipe_context *pipe = st->pipe; |
| unsigned last_num_images = st->state.num_images[shader_type]; |
| unsigned unbind_slots = last_num_images > num_images ? |
| last_num_images - num_images : 0; |
| pipe->set_shader_images(pipe, shader_type, 0, num_images, unbind_slots, |
| images); |
| st->state.num_images[shader_type] = num_images; |
| } |
| |
| void st_bind_vs_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_VERTEX); |
| } |
| |
| void st_bind_fs_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_FRAGMENT); |
| } |
| |
| void st_bind_gs_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_GEOMETRY); |
| } |
| |
| void st_bind_tcs_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_TESS_CTRL); |
| } |
| |
| void st_bind_tes_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_TESS_EVAL); |
| } |
| |
| void st_bind_cs_images(struct st_context *st) |
| { |
| struct gl_program *prog = |
| st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; |
| |
| st_bind_images(st, prog, PIPE_SHADER_COMPUTE); |
| } |