| /************************************************************************** |
| * |
| * Copyright 2008 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef TGSI_SCAN_H |
| #define TGSI_SCAN_H |
| |
| |
| #include "pipe/p_compiler.h" |
| #include "pipe/p_state.h" |
| #include "pipe/p_shader_tokens.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Shader summary info |
| */ |
| struct tgsi_shader_info |
| { |
| uint num_tokens; |
| |
| ubyte num_inputs; |
| ubyte num_outputs; |
| ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */ |
| ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; |
| ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS]; |
| ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS]; |
| ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS]; |
| ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */ |
| ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; |
| ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS]; |
| ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS]; |
| |
| ubyte num_system_values; |
| ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS]; |
| |
| ubyte processor; |
| |
| uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */ |
| uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */ |
| int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */ |
| int const_file_max[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned const_buffers_declared; /**< bitmask of declared const buffers */ |
| unsigned samplers_declared; /**< bitmask of declared samplers */ |
| ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_TEXTURE_x values */ |
| ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */ |
| ubyte num_stream_output_components[4]; |
| |
| ubyte input_array_first[PIPE_MAX_SHADER_INPUTS]; |
| ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS]; |
| unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */ |
| |
| uint immediate_count; /**< number of immediates declared */ |
| uint num_instructions; |
| uint num_memory_instructions; /**< sampler, buffer, and image instructions */ |
| |
| uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */ |
| |
| /** |
| * If a tessellation control shader reads outputs, this describes which ones. |
| */ |
| boolean reads_pervertex_outputs; |
| boolean reads_perpatch_outputs; |
| boolean reads_tessfactor_outputs; |
| |
| ubyte colors_read; /**< which color components are read by the FS */ |
| ubyte colors_written; |
| boolean reads_position; /**< does fragment shader read position? */ |
| boolean reads_z; /**< does fragment shader read depth? */ |
| boolean reads_samplemask; /**< does fragment shader read sample mask? */ |
| boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */ |
| boolean writes_z; /**< does fragment shader write Z value? */ |
| boolean writes_stencil; /**< does fragment shader write stencil value? */ |
| boolean writes_samplemask; /**< does fragment shader write sample mask? */ |
| boolean writes_edgeflag; /**< vertex shader outputs edgeflag */ |
| boolean uses_kill; /**< KILL or KILL_IF instruction used? */ |
| boolean uses_persp_center; |
| boolean uses_persp_centroid; |
| boolean uses_persp_sample; |
| boolean uses_linear_center; |
| boolean uses_linear_centroid; |
| boolean uses_linear_sample; |
| boolean uses_persp_opcode_interp_centroid; |
| boolean uses_persp_opcode_interp_offset; |
| boolean uses_persp_opcode_interp_sample; |
| boolean uses_linear_opcode_interp_centroid; |
| boolean uses_linear_opcode_interp_offset; |
| boolean uses_linear_opcode_interp_sample; |
| boolean uses_instanceid; |
| boolean uses_vertexid; |
| boolean uses_vertexid_nobase; |
| boolean uses_basevertex; |
| boolean uses_drawid; |
| boolean uses_primid; |
| boolean uses_frontface; |
| boolean uses_invocationid; |
| boolean uses_thread_id[3]; |
| boolean uses_block_id[3]; |
| boolean uses_block_size; |
| boolean uses_grid_size; |
| boolean uses_subgroup_info; |
| boolean writes_position; |
| boolean writes_psize; |
| boolean writes_clipvertex; |
| boolean writes_primid; |
| boolean writes_viewport_index; |
| boolean writes_layer; |
| boolean writes_memory; /**< contains stores or atomics to buffers or images */ |
| boolean uses_doubles; /**< uses any of the double instructions */ |
| boolean uses_derivatives; |
| boolean uses_bindless_samplers; |
| boolean uses_bindless_images; |
| boolean uses_fbfetch; |
| unsigned clipdist_writemask; |
| unsigned culldist_writemask; |
| unsigned num_written_culldistance; |
| unsigned num_written_clipdistance; |
| |
| unsigned images_declared; /**< bitmask of declared images */ |
| unsigned msaa_images_declared; /**< bitmask of declared MSAA images */ |
| |
| /** |
| * Bitmask indicating which declared image is a buffer. |
| */ |
| unsigned images_buffers; |
| unsigned images_load; /**< bitmask of images using loads */ |
| unsigned images_store; /**< bitmask of images using stores */ |
| unsigned images_atomic; /**< bitmask of images using atomics */ |
| unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */ |
| unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */ |
| unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */ |
| unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */ |
| bool uses_bindless_buffer_load; |
| bool uses_bindless_buffer_store; |
| bool uses_bindless_buffer_atomic; |
| bool uses_bindless_image_load; |
| bool uses_bindless_image_store; |
| bool uses_bindless_image_atomic; |
| |
| unsigned hw_atomic_declared; /**< bitmask of declared atomic_counter */ |
| /** |
| * Bitmask indicating which register files are accessed with |
| * indirect addressing. The bits are (1 << TGSI_FILE_x), etc. |
| */ |
| unsigned indirect_files; |
| /** |
| * Bitmask indicating which register files are read / written with |
| * indirect addressing. The bits are (1 << TGSI_FILE_x). |
| */ |
| unsigned indirect_files_read; |
| unsigned indirect_files_written; |
| unsigned dim_indirect_files; /**< shader resource indexing */ |
| unsigned const_buffers_indirect; /**< const buffers using indirect addressing */ |
| |
| unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */ |
| |
| /** |
| * Max nesting limit of loops/if's |
| */ |
| unsigned max_depth; |
| }; |
| |
| struct tgsi_array_info |
| { |
| /** Whether an array with this ID was declared. */ |
| bool declared; |
| |
| /** The OR of all writemasks used to write to this array. */ |
| ubyte writemask; |
| |
| /** The range with which the array was declared. */ |
| struct tgsi_declaration_range range; |
| }; |
| |
| struct tgsi_tessctrl_info |
| { |
| /** Whether all codepaths write tess factors in all invocations. */ |
| bool tessfactors_are_def_in_all_invocs; |
| }; |
| |
| extern void |
| tgsi_scan_shader(const struct tgsi_token *tokens, |
| struct tgsi_shader_info *info); |
| |
| void |
| tgsi_scan_arrays(const struct tgsi_token *tokens, |
| unsigned file, |
| unsigned max_array_id, |
| struct tgsi_array_info *arrays); |
| |
| void |
| tgsi_scan_tess_ctrl(const struct tgsi_token *tokens, |
| const struct tgsi_shader_info *info, |
| struct tgsi_tessctrl_info *out); |
| |
| static inline bool |
| tgsi_is_bindless_image_file(unsigned file) |
| { |
| return file != TGSI_FILE_IMAGE && |
| file != TGSI_FILE_MEMORY && |
| file != TGSI_FILE_BUFFER && |
| file != TGSI_FILE_CONSTBUF && |
| file != TGSI_FILE_HW_ATOMIC; |
| } |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif /* TGSI_SCAN_H */ |