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/*
* Copyright 2017 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "tgsi/tgsi_from_mesa.h"
#include "pipe/p_compiler.h"
#include "util/compiler.h"
/**
* Determine the semantic index that is used when the given varying is mapped
* to TGSI_SEMANTIC_GENERIC.
*/
unsigned
tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
bool needs_texcoord_semantic)
{
if (attr >= VARYING_SLOT_VAR0) {
if (needs_texcoord_semantic)
return attr - VARYING_SLOT_VAR0;
else
return 9 + (attr - VARYING_SLOT_VAR0);
}
if (attr == VARYING_SLOT_PNTC) {
assert(!needs_texcoord_semantic);
return 8;
}
if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
assert(!needs_texcoord_semantic);
return attr - VARYING_SLOT_TEX0;
}
assert(0);
return 0;
}
/**
* Determine the semantic name and index used for the given varying.
*/
void
tgsi_get_gl_varying_semantic(gl_varying_slot attr,
bool needs_texcoord_semantic,
unsigned *semantic_name,
unsigned *semantic_index)
{
switch (attr) {
case VARYING_SLOT_PRIMITIVE_ID:
*semantic_name = TGSI_SEMANTIC_PRIMID;
*semantic_index = 0;
break;
case VARYING_SLOT_POS:
*semantic_name = TGSI_SEMANTIC_POSITION;
*semantic_index = 0;
break;
case VARYING_SLOT_COL0:
*semantic_name = TGSI_SEMANTIC_COLOR;
*semantic_index = 0;
break;
case VARYING_SLOT_COL1:
*semantic_name = TGSI_SEMANTIC_COLOR;
*semantic_index = 1;
break;
case VARYING_SLOT_BFC0:
*semantic_name = TGSI_SEMANTIC_BCOLOR;
*semantic_index = 0;
break;
case VARYING_SLOT_BFC1:
*semantic_name = TGSI_SEMANTIC_BCOLOR;
*semantic_index = 1;
break;
case VARYING_SLOT_FOGC:
*semantic_name = TGSI_SEMANTIC_FOG;
*semantic_index = 0;
break;
case VARYING_SLOT_PSIZ:
*semantic_name = TGSI_SEMANTIC_PSIZE;
*semantic_index = 0;
break;
case VARYING_SLOT_CLIP_DIST0:
*semantic_name = TGSI_SEMANTIC_CLIPDIST;
*semantic_index = 0;
break;
case VARYING_SLOT_CLIP_DIST1:
*semantic_name = TGSI_SEMANTIC_CLIPDIST;
*semantic_index = 1;
break;
case VARYING_SLOT_CULL_DIST0:
case VARYING_SLOT_CULL_DIST1:
/* these should have been lowered by GLSL */
assert(0);
break;
case VARYING_SLOT_EDGE:
*semantic_name = TGSI_SEMANTIC_EDGEFLAG;
*semantic_index = 0;
break;
case VARYING_SLOT_CLIP_VERTEX:
*semantic_name = TGSI_SEMANTIC_CLIPVERTEX;
*semantic_index = 0;
break;
case VARYING_SLOT_LAYER:
*semantic_name = TGSI_SEMANTIC_LAYER;
*semantic_index = 0;
break;
case VARYING_SLOT_VIEWPORT:
*semantic_name = TGSI_SEMANTIC_VIEWPORT_INDEX;
*semantic_index = 0;
break;
case VARYING_SLOT_FACE:
*semantic_name = TGSI_SEMANTIC_FACE;
*semantic_index = 0;
break;
case VARYING_SLOT_PNTC:
*semantic_name = TGSI_SEMANTIC_PCOORD;
*semantic_index = 0;
break;
case VARYING_SLOT_TESS_LEVEL_OUTER:
*semantic_name = TGSI_SEMANTIC_TESSOUTER;
*semantic_index = 0;
break;
case VARYING_SLOT_TESS_LEVEL_INNER:
*semantic_name = TGSI_SEMANTIC_TESSINNER;
*semantic_index = 0;
break;
case VARYING_SLOT_VIEWPORT_MASK:
*semantic_name = TGSI_SEMANTIC_VIEWPORT_MASK;
*semantic_index = 0;
break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX2:
case VARYING_SLOT_TEX3:
case VARYING_SLOT_TEX4:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
if (needs_texcoord_semantic) {
*semantic_name = TGSI_SEMANTIC_TEXCOORD;
*semantic_index = attr - VARYING_SLOT_TEX0;
break;
}
FALLTHROUGH;
case VARYING_SLOT_VAR0:
default:
assert(attr >= VARYING_SLOT_VAR0 ||
(attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
if (attr >= VARYING_SLOT_PATCH0) {
*semantic_name = TGSI_SEMANTIC_PATCH;
*semantic_index = attr - VARYING_SLOT_PATCH0;
} else {
*semantic_name = TGSI_SEMANTIC_GENERIC;
*semantic_index =
tgsi_get_generic_gl_varying_index(attr, needs_texcoord_semantic);
}
break;
}
}
/**
* Determine the semantic name and index used for the given fragment shader
* result.
*/
void
tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result,
unsigned *semantic_name,
unsigned *semantic_index)
{
if (frag_result >= FRAG_RESULT_DATA0) {
*semantic_name = TGSI_SEMANTIC_COLOR;
*semantic_index = frag_result - FRAG_RESULT_DATA0;
return;
}
*semantic_index = 0;
switch (frag_result) {
case FRAG_RESULT_DEPTH:
*semantic_name = TGSI_SEMANTIC_POSITION;
break;
case FRAG_RESULT_STENCIL:
*semantic_name = TGSI_SEMANTIC_STENCIL;
break;
case FRAG_RESULT_COLOR:
*semantic_name = TGSI_SEMANTIC_COLOR;
break;
case FRAG_RESULT_SAMPLE_MASK:
*semantic_name = TGSI_SEMANTIC_SAMPLEMASK;
break;
default:
assert(false);
}
}
/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
enum tgsi_semantic
tgsi_get_sysval_semantic(unsigned sysval)
{
switch (sysval) {
/* Vertex shader */
case SYSTEM_VALUE_VERTEX_ID:
return TGSI_SEMANTIC_VERTEXID;
case SYSTEM_VALUE_INSTANCE_ID:
return TGSI_SEMANTIC_INSTANCEID;
case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
return TGSI_SEMANTIC_VERTEXID_NOBASE;
case SYSTEM_VALUE_BASE_VERTEX:
return TGSI_SEMANTIC_BASEVERTEX;
case SYSTEM_VALUE_BASE_INSTANCE:
return TGSI_SEMANTIC_BASEINSTANCE;
case SYSTEM_VALUE_DRAW_ID:
return TGSI_SEMANTIC_DRAWID;
/* Geometry shader */
case SYSTEM_VALUE_INVOCATION_ID:
return TGSI_SEMANTIC_INVOCATIONID;
/* Fragment shader */
case SYSTEM_VALUE_FRAG_COORD:
return TGSI_SEMANTIC_POSITION;
case SYSTEM_VALUE_POINT_COORD:
return TGSI_SEMANTIC_PCOORD;
case SYSTEM_VALUE_FRONT_FACE:
return TGSI_SEMANTIC_FACE;
case SYSTEM_VALUE_SAMPLE_ID:
return TGSI_SEMANTIC_SAMPLEID;
case SYSTEM_VALUE_SAMPLE_POS:
return TGSI_SEMANTIC_SAMPLEPOS;
case SYSTEM_VALUE_SAMPLE_MASK_IN:
return TGSI_SEMANTIC_SAMPLEMASK;
case SYSTEM_VALUE_HELPER_INVOCATION:
return TGSI_SEMANTIC_HELPER_INVOCATION;
/* Tessellation shader */
case SYSTEM_VALUE_TESS_COORD:
return TGSI_SEMANTIC_TESSCOORD;
case SYSTEM_VALUE_VERTICES_IN:
return TGSI_SEMANTIC_VERTICESIN;
case SYSTEM_VALUE_PRIMITIVE_ID:
return TGSI_SEMANTIC_PRIMID;
case SYSTEM_VALUE_TESS_LEVEL_OUTER:
return TGSI_SEMANTIC_TESSOUTER;
case SYSTEM_VALUE_TESS_LEVEL_INNER:
return TGSI_SEMANTIC_TESSINNER;
/* Compute shader */
case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
return TGSI_SEMANTIC_THREAD_ID;
case SYSTEM_VALUE_WORKGROUP_ID:
return TGSI_SEMANTIC_BLOCK_ID;
case SYSTEM_VALUE_NUM_WORKGROUPS:
return TGSI_SEMANTIC_GRID_SIZE;
case SYSTEM_VALUE_WORKGROUP_SIZE:
return TGSI_SEMANTIC_BLOCK_SIZE;
/* ARB_shader_ballot */
case SYSTEM_VALUE_SUBGROUP_SIZE:
return TGSI_SEMANTIC_SUBGROUP_SIZE;
case SYSTEM_VALUE_SUBGROUP_INVOCATION:
return TGSI_SEMANTIC_SUBGROUP_INVOCATION;
case SYSTEM_VALUE_SUBGROUP_EQ_MASK:
return TGSI_SEMANTIC_SUBGROUP_EQ_MASK;
case SYSTEM_VALUE_SUBGROUP_GE_MASK:
return TGSI_SEMANTIC_SUBGROUP_GE_MASK;
case SYSTEM_VALUE_SUBGROUP_GT_MASK:
return TGSI_SEMANTIC_SUBGROUP_GT_MASK;
case SYSTEM_VALUE_SUBGROUP_LE_MASK:
return TGSI_SEMANTIC_SUBGROUP_LE_MASK;
case SYSTEM_VALUE_SUBGROUP_LT_MASK:
return TGSI_SEMANTIC_SUBGROUP_LT_MASK;
default:
unreachable("Unexpected system value to TGSI");
}
}
enum tgsi_interpolate_mode
tgsi_get_interp_mode(enum glsl_interp_mode mode, bool color)
{
switch (mode) {
case INTERP_MODE_NONE:
return color ? TGSI_INTERPOLATE_COLOR : TGSI_INTERPOLATE_PERSPECTIVE;
case INTERP_MODE_FLAT:
return TGSI_INTERPOLATE_CONSTANT;
case INTERP_MODE_NOPERSPECTIVE:
return TGSI_INTERPOLATE_LINEAR;
case INTERP_MODE_SMOOTH:
return TGSI_INTERPOLATE_PERSPECTIVE;
default:
unreachable("unknown interpolation mode");
}
}