| /* |
| * Copyright © 2019 Google, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/nir/nir_builder.h" |
| #include "ir3_nir.h" |
| |
| /** |
| * This pass lowers load_barycentric_at_offset to dsx.3d/dsy.3d and alu |
| * instructions. |
| */ |
| |
| static nir_ssa_def * |
| ir3_nir_lower_load_barycentric_at_offset_instr(nir_builder *b, nir_instr *instr, |
| void *data) |
| { |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| enum glsl_interp_mode interp_mode = nir_intrinsic_interp_mode(intr); |
| |
| #define chan(var, c) nir_channel(b, var, c) |
| |
| nir_ssa_def *off = intr->src[0].ssa; |
| /* note: at_offset is defined to be relative to the center of the pixel */ |
| nir_ssa_def *ij = nir_load_barycentric_pixel(b, 32, .interp_mode = interp_mode); |
| |
| /* Need helper invocations for our ddx/ddys to work. */ |
| if (b->shader->info.stage == MESA_SHADER_FRAGMENT) |
| b->shader->info.fs.needs_quad_helper_invocations = true; |
| |
| if (interp_mode != INTERP_MODE_SMOOTH) { |
| /* Offset our pixel center ij by the offset argument (units of pixels) |
| * times the derivatives of ij in screen space. |
| */ |
| nir_ssa_def *new_ij = ij; |
| new_ij = nir_ffma(b, chan(off, 0), nir_fddx(b, ij), new_ij); |
| new_ij = nir_ffma(b, chan(off, 1), nir_fddy(b, ij), new_ij); |
| |
| return new_ij; |
| } else { |
| nir_ssa_def *center_w = nir_frcp(b, nir_load_persp_center_rhw_ir3(b, 32)); |
| |
| /* scaled ij -- ij comes in multiplied by by 1/center_w so multiply that |
| * back out, plus add center_w as the 3rd component for taking the |
| * derivatives. |
| * |
| * We actually suspect that we should be using rhw here instead of center_w, |
| * but no tests seem to distinguish between the two. |
| */ |
| nir_ssa_def *sij = |
| nir_vec3(b, nir_fmul(b, chan(ij, 0), center_w), nir_fmul(b, chan(ij, 1), center_w), center_w); |
| |
| /* Get the offset value from pixel center for ij, and also for w. */ |
| nir_ssa_def *pos = sij; |
| pos = nir_ffma(b, chan(off, 0), nir_fddx(b, sij), pos); |
| pos = nir_ffma(b, chan(off, 1), nir_fddy(b, sij), pos); |
| |
| /* convert back into screen space, dividing by the offset 1/w */ |
| return nir_fmul(b, nir_channels(b, pos, 0x3), nir_frcp(b, chan(pos, 2))); |
| } |
| } |
| |
| static bool |
| ir3_nir_lower_load_barycentric_at_offset_filter(const nir_instr *instr, |
| const void *data) |
| { |
| return (instr->type == nir_instr_type_intrinsic && |
| nir_instr_as_intrinsic(instr)->intrinsic == |
| nir_intrinsic_load_barycentric_at_offset); |
| } |
| |
| bool |
| ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader) |
| { |
| assert(shader->info.stage == MESA_SHADER_FRAGMENT); |
| |
| return nir_shader_lower_instructions( |
| shader, ir3_nir_lower_load_barycentric_at_offset_filter, |
| ir3_nir_lower_load_barycentric_at_offset_instr, NULL); |
| } |