| /* |
| * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef IR3_NIR_H_ |
| #define IR3_NIR_H_ |
| |
| #include "compiler/nir/nir.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "compiler/shader_enums.h" |
| |
| #include "ir3_shader.h" |
| |
| bool ir3_nir_apply_trig_workarounds(nir_shader *shader); |
| bool ir3_nir_lower_imul(nir_shader *shader); |
| bool ir3_nir_lower_io_offsets(nir_shader *shader); |
| bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); |
| bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); |
| bool ir3_nir_move_varying_inputs(nir_shader *shader); |
| int ir3_nir_coord_offset(nir_ssa_def *ssa); |
| bool ir3_nir_lower_tex_prefetch(nir_shader *shader); |
| bool ir3_nir_lower_wide_load_store(nir_shader *shader); |
| |
| void ir3_nir_lower_to_explicit_output(nir_shader *shader, |
| struct ir3_shader_variant *v, |
| unsigned topology); |
| void ir3_nir_lower_to_explicit_input(nir_shader *shader, |
| struct ir3_shader_variant *v); |
| void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v, |
| unsigned topology); |
| void ir3_nir_lower_tess_eval(nir_shader *shader, struct ir3_shader_variant *v, |
| unsigned topology); |
| void ir3_nir_lower_gs(nir_shader *shader); |
| |
| /* |
| * 64b related lowering: |
| */ |
| bool ir3_nir_lower_64b_intrinsics(nir_shader *shader); |
| bool ir3_nir_lower_64b_undef(nir_shader *shader); |
| bool ir3_nir_lower_64b_global(nir_shader *shader); |
| |
| void ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s); |
| void ir3_nir_lower_io_to_temporaries(nir_shader *s); |
| void ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s); |
| void ir3_nir_post_finalize(struct ir3_shader *shader); |
| void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s); |
| |
| void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v, |
| struct ir3_const_state *const_state); |
| bool ir3_nir_lower_load_constant(nir_shader *nir, struct ir3_shader_variant *v); |
| void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v); |
| bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v); |
| bool ir3_nir_fixup_load_uniform(nir_shader *nir); |
| bool ir3_nir_opt_preamble(nir_shader *nir, struct ir3_shader_variant *v); |
| bool ir3_nir_lower_preamble(nir_shader *nir, struct ir3_shader_variant *v); |
| |
| nir_ssa_def *ir3_nir_try_propagate_bit_shift(nir_builder *b, |
| nir_ssa_def *offset, |
| int32_t shift); |
| |
| static inline nir_intrinsic_instr * |
| ir3_bindless_resource(nir_src src) |
| { |
| if (!src.is_ssa) |
| return NULL; |
| |
| if (src.ssa->parent_instr->type != nir_instr_type_intrinsic) |
| return NULL; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr); |
| if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3) |
| return NULL; |
| |
| return intrin; |
| } |
| |
| static inline bool |
| is_intrinsic_store(nir_intrinsic_op op) |
| { |
| switch (op) { |
| case nir_intrinsic_store_output: |
| case nir_intrinsic_store_scratch: |
| case nir_intrinsic_store_ssbo: |
| case nir_intrinsic_store_shared: |
| case nir_intrinsic_store_global: |
| case nir_intrinsic_store_global_ir3: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| static inline bool |
| is_intrinsic_load(nir_intrinsic_op op) |
| { |
| switch (op) { |
| case nir_intrinsic_load_input: |
| case nir_intrinsic_load_scratch: |
| case nir_intrinsic_load_uniform: |
| case nir_intrinsic_load_ssbo: |
| case nir_intrinsic_load_ubo: |
| case nir_intrinsic_load_shared: |
| case nir_intrinsic_load_global: |
| case nir_intrinsic_load_global_ir3: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| #endif /* IR3_NIR_H_ */ |