| /* |
| * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org> |
| * Copyright © 2018-2019 Google, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include <stdio.h> |
| |
| #include "freedreno_layout.h" |
| |
| void |
| fdl5_layout(struct fdl_layout *layout, enum pipe_format format, |
| uint32_t nr_samples, uint32_t width0, uint32_t height0, |
| uint32_t depth0, uint32_t mip_levels, uint32_t array_size, |
| bool is_3d) |
| { |
| assert(nr_samples > 0); |
| layout->width0 = width0; |
| layout->height0 = height0; |
| layout->depth0 = depth0; |
| |
| layout->cpp = util_format_get_blocksize(format); |
| layout->cpp *= nr_samples; |
| layout->cpp_shift = ffs(layout->cpp) - 1; |
| |
| layout->format = format; |
| layout->nr_samples = nr_samples; |
| layout->layer_first = !is_3d; |
| |
| uint32_t heightalign = layout->cpp == 1 ? 32 : 16; |
| /* in layer_first layout, the level (slice) contains just one |
| * layer (since in fact the layer contains the slices) |
| */ |
| uint32_t layers_in_level = layout->layer_first ? 1 : array_size; |
| |
| /* use 128 pixel alignment for cpp=1 and cpp=2 */ |
| if (layout->cpp < 4 && layout->tile_mode) |
| fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7); |
| else |
| fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6); |
| |
| for (uint32_t level = 0; level < mip_levels; level++) { |
| uint32_t depth = u_minify(depth0, level); |
| struct fdl_slice *slice = &layout->slices[level]; |
| uint32_t tile_mode = fdl_tile_mode(layout, level); |
| uint32_t pitch = fdl_pitch(layout, level); |
| uint32_t nblocksy = |
| util_format_get_nblocksy(format, u_minify(height0, level)); |
| |
| if (tile_mode) { |
| nblocksy = align(nblocksy, heightalign); |
| } else { |
| /* The blits used for mem<->gmem work at a granularity of |
| * 32x32, which can cause faults due to over-fetch on the |
| * last level. The simple solution is to over-allocate a |
| * bit the last level to ensure any over-fetch is harmless. |
| * The pitch is already sufficiently aligned, but height |
| * may not be: |
| */ |
| if (level == mip_levels - 1) |
| nblocksy = align(nblocksy, 32); |
| } |
| |
| slice->offset = layout->size; |
| |
| /* 1d array and 2d array textures must all have the same layer size |
| * for each miplevel on a3xx. 3d textures can have different layer |
| * sizes for high levels, but the hw auto-sizer is buggy (or at least |
| * different than what this code does), so as soon as the layer size |
| * range gets into range, we stop reducing it. |
| */ |
| if (is_3d) { |
| if (level <= 1 || layout->slices[level - 1].size0 > 0xf000) { |
| slice->size0 = align(nblocksy * pitch, 4096); |
| } else { |
| slice->size0 = layout->slices[level - 1].size0; |
| } |
| } else { |
| slice->size0 = nblocksy * pitch; |
| } |
| |
| layout->size += slice->size0 * depth * layers_in_level; |
| } |
| |
| if (layout->layer_first) { |
| layout->layer_size = align(layout->size, 4096); |
| layout->size = layout->layer_size * array_size; |
| } |
| } |