blob: 6b56f8343a123831b498f42089c12883592be98d [file] [log] [blame]
/*
* Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018-2019 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include <stdio.h>
#include "freedreno_layout.h"
void
fdl5_layout(struct fdl_layout *layout, enum pipe_format format,
uint32_t nr_samples, uint32_t width0, uint32_t height0,
uint32_t depth0, uint32_t mip_levels, uint32_t array_size,
bool is_3d)
{
assert(nr_samples > 0);
layout->width0 = width0;
layout->height0 = height0;
layout->depth0 = depth0;
layout->cpp = util_format_get_blocksize(format);
layout->cpp *= nr_samples;
layout->cpp_shift = ffs(layout->cpp) - 1;
layout->format = format;
layout->nr_samples = nr_samples;
layout->layer_first = !is_3d;
uint32_t heightalign = layout->cpp == 1 ? 32 : 16;
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
/* use 128 pixel alignment for cpp=1 and cpp=2 */
if (layout->cpp < 4 && layout->tile_mode)
fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7);
else
fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6);
for (uint32_t level = 0; level < mip_levels; level++) {
uint32_t depth = u_minify(depth0, level);
struct fdl_slice *slice = &layout->slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
uint32_t pitch = fdl_pitch(layout, level);
uint32_t nblocksy =
util_format_get_nblocksy(format, u_minify(height0, level));
if (tile_mode) {
nblocksy = align(nblocksy, heightalign);
} else {
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if (level == mip_levels - 1)
nblocksy = align(nblocksy, 32);
}
slice->offset = layout->size;
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (is_3d) {
if (level <= 1 || layout->slices[level - 1].size0 > 0xf000) {
slice->size0 = align(nblocksy * pitch, 4096);
} else {
slice->size0 = layout->slices[level - 1].size0;
}
} else {
slice->size0 = nblocksy * pitch;
}
layout->size += slice->size0 * depth * layers_in_level;
}
if (layout->layer_first) {
layout->layer_size = align(layout->size, 4096);
layout->size = layout->layer_size * array_size;
}
}