| NIR Texture Instructions |
| ======================== |
| |
| Even though texture instructions *could* be supported as intrinsics, the vast |
| number of combinations mean that doing so is practically impossible. Instead, |
| NIR has a dedicated texture instruction. There are several texture operations: |
| |
| .. doxygenenum:: nir_texop |
| |
| As with other instruction types, there is still an array of sources, except |
| that each source also has a *type* associated with it. There are various |
| source types, each corresponding to a piece of information that the different |
| texture operations require. |
| |
| .. doxygenenum:: nir_tex_src_type |
| |
| Of particular interest are the texture/sampler deref/index/handle source types. |
| First, note that textures and samplers are specified separately in NIR. While |
| not required for OpenGL, this is required for Vulkan and OpenCL. Some |
| OpenGL [ES] drivers have to deal with hardware that does not have separate |
| samplers and textures. While not recommended, an OpenGL-only driver may assume |
| that the texture and sampler derefs will always point to the same resource, if |
| needed. Note that this pretty well paints your compiler into a corner and |
| makes any future port to Vulkan or OpenCL harder, so such assumptions should |
| really only be made if targeting OpenGL ES 2.0 era hardware. |
| |
| Also, like a lot of other resources, there are multiple ways to represent a |
| texture in NIR. It can be referenced by a variable dereference, an index, or a |
| bindless handle. When using an index or a bindless handle, the texture type |
| information is generally not available. To handle this, various information |
| from the type is redundantly stored in the :cpp:struct:`nir_tex_instr` itself. |
| |
| .. doxygenstruct:: nir_tex_instr |
| :members: |
| |
| .. doxygenstruct:: nir_tex_src |
| :members: |
| |
| Texture instruction helpers |
| --------------------------- |
| |
| There are a number of helper functions for working with NIR texture |
| instructions. They are documented here in no particular order. |
| |
| .. doxygenfunction:: nir_tex_instr_create |
| .. doxygenfunction:: nir_tex_instr_need_sampler |
| .. doxygenfunction:: nir_tex_instr_result_size |
| .. doxygenfunction:: nir_tex_instr_dest_size |
| .. doxygenfunction:: nir_tex_instr_is_query |
| .. doxygenfunction:: nir_tex_instr_has_implicit_derivative |
| .. doxygenfunction:: nir_tex_instr_src_type |
| .. doxygenfunction:: nir_tex_instr_src_size |
| .. doxygenfunction:: nir_tex_instr_src_index |
| .. doxygenfunction:: nir_tex_instr_add_src |
| .. doxygenfunction:: nir_tex_instr_remove_src |
| |
| Texture instruction lowering |
| ---------------------------- |
| |
| Because most hardware only supports some subset of all possible GLSL/SPIR-V |
| texture operations, NIR provides a quite powerful lowering pass which is able |
| to implement more complex texture operations in terms of simpler ones. |
| |
| .. doxygenfunction:: nir_lower_tex |
| .. doxygenstruct:: nir_lower_tex_options |
| :members: |
| .. doxygenenum:: nir_lower_tex_packing |