| Name |
| |
| MESA_query_renderer |
| |
| Name Strings |
| |
| GLX_MESA_query_renderer |
| |
| Contact |
| |
| Ian Romanick <ian.d.romanick@intel.com> |
| |
| IP Status |
| |
| No known IP claims. |
| |
| Status |
| |
| Shipping as of Mesa 10.0 |
| |
| Version |
| |
| Version 9, 09 November 2018 |
| |
| Number |
| |
| OpenGL Extension #446 |
| |
| Dependencies |
| |
| GLX 1.4 is required. |
| |
| GLX_ARB_create_context and GLX_ARB_create_context_profile are required. |
| |
| Overview |
| |
| In many situations, applications want to detect characteristics of a |
| rendering device before creating a context for that device. Information |
| gathered at this stage may guide choices the application makes about |
| color depth, number of samples per-pixel, texture quality, and so on. |
| In addition, versions of supported APIs and implementation API |
| preference may also guide start-up decisions made by the application. |
| For example, one implementation may prefer vertex data be supplied using |
| methods only available in a compatibility profile, but another |
| implementation may only support the desired version in a core profile. |
| |
| There are also cases where more than one renderer may be available per |
| display. For example, there is typically a hardware implementation and |
| a software based implementation. There are cases where an application |
| may want to pick one over the other. One such situation is when the |
| software implementation supports more features than the hardware |
| implementation. Another situation is when a particular version of the |
| hardware implementation is blacklisted due to known bugs. |
| |
| This extension provides a mechanism for the application to query all of |
| the available renderers for a particular display and screen. In |
| addition, this extension provides a mechanism for applications to create |
| contexts with respect to a specific renderer. |
| |
| New Procedures and Functions |
| |
| Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, |
| int renderer, int attribute, |
| unsigned int *value); |
| Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value); |
| |
| const char *glXQueryRendererStringMESA(Display *dpy, int screen, |
| int renderer, int attribute); |
| |
| const char *glXQueryCurrentRendererStringMESA(int attribute); |
| |
| New Tokens |
| |
| Accepted as an <attribute> in glXQueryRendererIntegerMESA and |
| glXQueryCurrentRendererIntegerMESA: |
| |
| GLX_RENDERER_VENDOR_ID_MESA 0x8183 |
| GLX_RENDERER_DEVICE_ID_MESA 0x8184 |
| GLX_RENDERER_VERSION_MESA 0x8185 |
| GLX_RENDERER_ACCELERATED_MESA 0x8186 |
| GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 |
| GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 |
| GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A |
| GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B |
| GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C |
| GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D |
| |
| Accepted as an <attribute> in glXQueryRendererStringMESA and |
| glXQueryCurrentRendererStringMESA: |
| |
| GLX_RENDERER_VENDOR_ID_MESA |
| GLX_RENDERER_DEVICE_ID_MESA |
| |
| Additions to the OpenGL / WGL Specifications |
| |
| None. This specification is written for GLX. |
| |
| Additions to the GLX 1.4 Specification |
| |
| [Add to Section 3.3.2 "GLX Versioning" of the GLX Specification] |
| |
| To obtain information about the available renderers for a particular |
| display and screen, |
| |
| Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer, |
| int attribute, unsigned int *value); |
| |
| can be used. The value for <attribute> will be returned in one or more |
| integers specified by <value>. The values, data sizes, and descriptions |
| of each renderer attribute are listed in the table below. |
| |
| GLX renderer attribute number description |
| of values |
| ---------------------- --------- ----------- |
| GLX_RENDERER_VENDOR_ID_MESA 1 PCI ID of the device vendor |
| GLX_RENDERER_DEVICE_ID_MESA 1 PCI ID of the device |
| GLX_RENDERER_VERSION_MESA 3 Major, minor, and patch level of |
| the renderer implementation |
| GLX_RENDERER_ACCELERATED_MESA 1 Boolean indicating whether or |
| not the renderer is hardware |
| accelerated |
| GLX_RENDERER_VIDEO_MEMORY_MESA 1 Number of megabytes of video |
| memory available to the renderer |
| GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA |
| 1 Boolean indicating whether or |
| not the renderer uses a unified |
| memory architecture or has |
| separate "on-card" and GART |
| memory. |
| GLX_RENDERER_PREFERRED_PROFILE_MESA |
| 1 Bitmask of the preferred context |
| profile for this renderer. This |
| value is suitable to be supplied |
| with the |
| GLX_CONTEXT_PROFILE_MASK_ARB |
| attribute to |
| glXCreateContextAttribsARB |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA |
| 2 Maximum core profile major and |
| minor version supported by the |
| renderer |
| GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA |
| 2 Maximum compatibility profile |
| major and minor version |
| supported by the renderer |
| GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA |
| 2 Maximum OpenGL ES 1.x |
| major and minor version |
| supported by the renderer |
| GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA |
| 2 Maximum OpenGL ES 2.x or 3.x |
| major and minor version |
| supported by the renderer |
| |
| In the table, boolean attributes will have either the value 0 or 1. |
| |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA, |
| GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, |
| GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, and |
| GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA each return <0, 0> in |
| *value if no version of that profile is supported. |
| |
| GLX_RENDERER_VENDOR_ID_MESA and GLX_RENDERER_DEVICE_ID_MESA may return |
| 0xFFFFFFFF if the device does not have a PCI ID (because it is not a PCI |
| device) or if the PCI ID is not available. In this case the application |
| should rely on the string query instead. |
| |
| If <attribute> is not a recognized value, False is returned, but no GLX |
| error is generated. Otherwise, True is returned. |
| |
| String versions of some attributes may also be queried using |
| |
| const char *glXQueryRendererStringMESA(Display *dpy, int screen, |
| int renderer, int attribute); |
| |
| The value for <attribute> will be returned in one or more |
| integers specified by <value>. The values, data sizes, and descriptions |
| of each renderer attribute are listed in the table below. |
| |
| GLX renderer attribute description |
| ---------------------- ----------- |
| GLX_RENDERER_VENDOR_ID_MESA Name of the renderer provider. This may |
| differ from the vendor name of the |
| underlying hardware. |
| GLX_RENDERER_DEVICE_ID_MESA Name of the renderer. This may differ from |
| the name of the underlying hardware (e.g., |
| for a software renderer). |
| |
| If <attribute> is not a recognized value, NULL is returned, but no GLX |
| error is generated. |
| |
| The string returned for GLX_RENDERER_VENDOR_ID_MESA will have the same |
| format as the string that would be returned by glGetString of GL_VENDOR. |
| It may, however, have a different value. |
| |
| The string returned for GLX_RENDERER_DEVICE_ID_MESA will have the same |
| format as the string that would be returned by glGetString of GL_RENDERER. |
| It may, however, have a different value. |
| |
| Issues |
| |
| 1) How should the difference between on-card and GART memory be exposed? |
| |
| UNRESOLVED. |
| |
| 2) How should memory limitations of unified memory architecture (UMA) |
| systems be exposed? |
| |
| UNRESOLVED. Some hardware has different per-process and global |
| limits for memory that can be accessed within a single draw call. |
| |
| 3) How should the renderer's API preference be advertised? |
| |
| UNRESOLVED. The common case for desktop renderers is to prefer |
| either core or compatibility. However, some renderers may actually |
| prefer an ES context. This leaves the application in a tough spot |
| if it can only support core or compatibility and the renderer says it |
| wants ES. |
| |
| 4) Should OpenGL ES 2.0 and OpenGL ES 3.0 be treated separately? |
| |
| RESOLVED. No. OpenGL ES 3.0 is backwards compatible with OpenGL ES |
| 2.0. Applications can detect OpenGL ES 3.0 support by querying |
| GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA. |
| |
| 5) How can applications tell the difference between different hardware |
| renderers for the same device? For example, whether the renderer is the |
| open-source driver or the closed-source driver. |
| |
| RESOLVED. Assuming this extension is ever implemented outside Mesa, |
| applications can query GLX_RENDERER_VENDOR_ID_MESA from |
| glXQueryRendererStringMESA. This will almost certainly return |
| different strings for open-source and closed-source drivers. |
| |
| 6) What is the value of GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA for |
| software renderers? |
| |
| UNRESOLVED. Video (display) memory and texture memory is not unified |
| for software implementations, so it seems reasonable for this to be |
| False. |
| |
| 7) How does an application determine the number of available renderers? |
| |
| UNRESOLVED. |
| |
| 8) What happens if a fbconfig is used to create context on a renderer |
| that cannot support it? For example, if a multisampled config is used |
| with a software renderer that does not support multisampling. |
| |
| RESOLVED. The language for glXCreateContextAttribsARB already covers |
| this case. Context creation will fail, and BadMatch is generated. |
| |
| 9) In addition to being able to query the supported versions, should |
| applications also be able to query the supported extensions? |
| |
| RESOLVED. No. Desktop OpenGL core profiles and OpenGL ES 3.0 have |
| moved away from the monolithic string returned by glGetString of |
| GL_EXTENSIONS. Providing the newer indexed query would require adding |
| a lot of extra infrastructure, and it would probably provide little |
| benefit to applications. |
| |
| 10) What combination of values for GLX_RENDERER_PREFERRED_PROFILE_MESA, |
| GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, and |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA should be returned |
| for a renderer that only supports OpenGL 3.1 without the |
| GL_ARB_compatibility extension? |
| |
| RESOLVED. The renderer will return GLX_CONTEXT_CORE_PROFILE_BIT_ARB |
| for GLX_RENDERER_PREFERRED_PROFILE_MESA. |
| |
| Further, the renderer will return <3,0> for |
| GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA because OpenGL |
| 3.1 without GL_ARB_compatibility is not backwards compatible with |
| previous versions of OpenGL. The render will return <3,1> for |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA indicating that support |
| for OpenGL 3.1 is available. |
| |
| Even though there is no OpenGL 3.1 core profile, the values |
| returned for GLX_RENDERER_PREFERRED_PROFILE_MESA and |
| GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA can be supplied |
| with the GLX_CONTEXT_PROFILE_MASK_ARB and |
| GLX_CONTEXT_{MAJOR,MINOR}_VERSION_ARB attributes of |
| glXCreateContextAttribsARB without error. If the requested |
| OpenGL version is less than 3.2, the |
| GLX_CONTEXT_PROFILE_MASK_ARB attribute is ignored by |
| glXCreateContextAttribsARB. |
| |
| 11) How can application learn about multi-GPU (e.g., SLI, CrossFireX, |
| etc.) configurations? |
| |
| UNRESOLVED. Based on ISV feedback, this is important information to |
| provide to the application. Given the variety of possible hardware |
| configurations (e.g., Hybrid CrossFireX) and different rendering |
| modes (e.g., split-frame rendering vs. alternate-frame rendering), |
| it's not clear how this information can be communicated. |
| |
| It is likely that this will be left to a layered extension. |
| |
| 12) Should capability queries similar to those in |
| GL_ARB_internalformat_query or GL_ARB_internalformat_query2 be added? |
| |
| RESOLVED. No. With the possible exception of the texture size |
| queries, it seems unlikely that applications would ever use this |
| information before creating a context. |
| |
| 13) Existing GL extensions (e.g., GL_ATI_meminfo and |
| GL_NVX_gpu_memory_info) allow easy queries after context creation. With |
| this extension it is a bit of a pain for a portable application to query |
| the information after context creation. |
| |
| RESOLVED. Add versions of the queries that implicitly take the |
| display, screen, and renderer from the currently bound context. |
| |
| 14) Why not make the queries from issue #13 GL functions (instead of GLX)? |
| |
| RESOLVED. It is fairly compelling for the post-creation queries to |
| just use glGetInteger and glGetString. However, the GL enums and |
| the GLX enums would have different names and would almost certainly |
| have different values. It seems like this would cause more problems |
| than it would solve. |
| |
| 15) Should the string queries be required to return the same values as |
| glGetString(GL_VENDOR) and glGetString(GL_RENDERER)? |
| |
| UNRESOLVED. This may be useful for applications that already do |
| device detection based on these strings. |
| |
| 16) What type should the value parameter of glXQueryRendererIntegerMESA |
| and glXQueryCurrentRendererIntegerMESA be? |
| |
| UNRESOLVED. Other similar GLX query functions just use int or |
| unsigned int, so that's what this extension uses for now. However, |
| an expeclitly sized value, such as uint32_t or uint64_t, seems |
| preferable. |
| |
| 17) What about SoCs and other systems that don't have PCI? |
| |
| RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and |
| GLX_RENDERER_DEVICE_ID_MESA integer queries may return 0xFFFFFFFF if a |
| PCI ID either does not exist or is not available. Implementations |
| should make every attempt to return as much information as is |
| possible. For example, if the implementation is running on a non-PCI |
| SoC with a Qualcomm GPU, GLX_RENDERER_VENDOR_ID_MESA should return |
| 0x5143, but GLX_RENDERER_DEVICE_ID_MESA will return 0xFFFFFFFF. |
| |
| Revision History |
| |
| Version 1, 2012/08/27 - Initial version |
| |
| Version 2, 2012/09/04 - Specify behavior of implementations that |
| do not support certain profiles. |
| Change wording of issue #8 to be more |
| clear. |
| Make some wording changes to issue #10 to |
| clarify the resolution a bit. |
| |
| Version 3, 2012/09/23 - Add issue #11 regarding multi-GPU systems. |
| |
| Version 4, 2013/02/01 - Add issue #12 regarding texture / renderbuffer |
| format queries. |
| |
| Version 5, 2013/02/14 - Add issues #13 and #14 regarding simpler queires |
| after the context is created and made current. |
| Add issue #15 regarding the string query. |
| Add issue #16 regarding the value type returned |
| by the Integer functions. |
| |
| Version 6, 2013/10/25 - Fix a typo. Update the list of functions to |
| which the new enums can be passed. The "Current" |
| versions were previously missing. |
| |
| Version 7, 2013/11/07 - Fix a couple more typos. Add issue #17 regarding |
| the PCI queries on systems that don't have PCI. |
| |
| Version 8, 2014/02/14 - Fix a couple typos. GLX_RENDER_ID_MESA should |
| read GLX_RENDERER_ID_MESA. The VENDOR/DEVICE_ID |
| example given in issue #17 should be 0x5143 and |
| 0xFFFFFFFF respectively. |
| |
| Version 9, 2018/11/09 - Remove GLX_RENDERER_ID_MESA, which has never been |
| implemented. Remove the unnecessary interactions |
| with the GLX GLES profile extensions. Note the |
| official GL extension number. Specify the section |
| of the GLX spec to modify. |