blob: 321f333a32674e24f3b0f77fc8825ce5876b8e1c [file] [log] [blame]
/**************************************************************************
*
* Copyright 2011 Lauri Kasanen
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PP_EXTERNAL_FILTERS_H
#define PP_EXTERNAL_FILTERS_H
#include "postprocess/postprocess.h"
#define PP_FILTERS 6 /* Increment this if you add filters */
#define PP_MAX_PASSES 6
typedef bool (*pp_init_func) (struct pp_queue_t *, unsigned int,
unsigned int);
typedef void (*pp_free_func) (struct pp_queue_t *, unsigned int);
struct pp_filter_t
{
const char *name; /* Config name */
unsigned int inner_tmps; /* Request how many inner temps */
unsigned int shaders; /* Request how many shaders */
unsigned int verts; /* How many are vertex shaders */
pp_init_func init; /* Init function */
pp_func main; /* Run function */
pp_free_func free; /* Free function */
};
/* Order matters. Put new filters in a suitable place. */
static const struct pp_filter_t pp_filters[PP_FILTERS] = {
/* name inner shaders verts init run free */
{ "pp_noblue", 0, 2, 1, pp_noblue_init, pp_nocolor, pp_nocolor_free },
{ "pp_nogreen", 0, 2, 1, pp_nogreen_init, pp_nocolor, pp_nocolor_free },
{ "pp_nored", 0, 2, 1, pp_nored_init, pp_nocolor, pp_nocolor_free },
{ "pp_celshade", 0, 2, 1, pp_celshade_init, pp_nocolor, pp_celshade_free },
{ "pp_jimenezmlaa", 2, 5, 2, pp_jimenezmlaa_init, pp_jimenezmlaa, pp_jimenezmlaa_free },
{ "pp_jimenezmlaa_color", 2, 5, 2, pp_jimenezmlaa_init_color, pp_jimenezmlaa_color, pp_jimenezmlaa_free },
};
#endif