| /************************************************************************** |
| * |
| * Copyright 2010 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_screen.h" |
| |
| #include "draw_private.h" |
| #include "draw_context.h" |
| #include "draw_vs.h" |
| #include "draw_llvm.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_scan.h" |
| #include "nir/nir_to_tgsi_info.h" |
| #include "nir.h" |
| |
| |
| static void |
| vs_llvm_prepare(struct draw_vertex_shader *shader, |
| struct draw_context *draw) |
| { |
| /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ |
| } |
| |
| |
| static void |
| vs_llvm_run_linear(struct draw_vertex_shader *shader, |
| const float (*input)[4], |
| float (*output)[4], |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], |
| unsigned count, |
| unsigned input_stride, |
| unsigned output_stride, |
| const unsigned *elts) |
| { |
| /* we should never get here since the entire pipeline is |
| * generated in draw_pt_fetch_shade_pipeline_llvm.c */ |
| assert(0); |
| } |
| |
| |
| static void |
| vs_llvm_delete(struct draw_vertex_shader *dvs) |
| { |
| struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); |
| struct draw_llvm_variant_list_item *li, *next; |
| |
| LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) { |
| draw_llvm_destroy_variant(li->base); |
| } |
| |
| assert(shader->variants_cached == 0); |
| if (dvs->state.ir.nir) |
| ralloc_free(dvs->state.ir.nir); |
| FREE((void*) dvs->state.tokens); |
| FREE(dvs); |
| } |
| |
| |
| struct draw_vertex_shader * |
| draw_create_vs_llvm(struct draw_context *draw, |
| const struct pipe_shader_state *state) |
| { |
| struct llvm_vertex_shader *vs = CALLOC_STRUCT(llvm_vertex_shader); |
| |
| if (!vs) |
| return NULL; |
| |
| if (state->type == PIPE_SHADER_IR_NIR) { |
| vs->base.state.ir.nir = state->ir.nir; |
| nir_shader *nir = (nir_shader *)state->ir.nir; |
| if (!nir->options->lower_uniforms_to_ubo) |
| NIR_PASS_V(state->ir.nir, nir_lower_uniforms_to_ubo, false, false); |
| nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true); |
| } else { |
| /* we make a private copy of the tokens */ |
| vs->base.state.tokens = tgsi_dup_tokens(state->tokens); |
| if (!vs->base.state.tokens) { |
| FREE(vs); |
| return NULL; |
| } |
| |
| tgsi_scan_shader(state->tokens, &vs->base.info); |
| } |
| |
| vs->variant_key_size = |
| draw_llvm_variant_key_size( |
| vs->base.info.file_max[TGSI_FILE_INPUT]+1, |
| vs->base.info.file_max[TGSI_FILE_SAMPLER]+1, |
| vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1, |
| vs->base.info.file_max[TGSI_FILE_IMAGE]+1); |
| |
| vs->base.state.type = state->type; |
| vs->base.state.stream_output = state->stream_output; |
| vs->base.draw = draw; |
| vs->base.prepare = vs_llvm_prepare; |
| vs->base.run_linear = vs_llvm_run_linear; |
| vs->base.delete = vs_llvm_delete; |
| vs->base.create_variant = draw_vs_create_variant_generic; |
| |
| list_inithead(&vs->variants.list); |
| |
| return &vs->base; |
| } |