| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| * Brian Paul |
| */ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/ralloc.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_context.h" |
| #include "nir/nir_to_tgsi.h" |
| |
| #include "draw_private.h" |
| #include "draw_context.h" |
| #include "draw_vs.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_scan.h" |
| #include "tgsi/tgsi_exec.h" |
| |
| |
| struct exec_vertex_shader { |
| struct draw_vertex_shader base; |
| struct tgsi_exec_machine *machine; |
| }; |
| |
| |
| static struct exec_vertex_shader * |
| exec_vertex_shader(struct draw_vertex_shader *vs) |
| { |
| return (struct exec_vertex_shader *)vs; |
| } |
| |
| |
| /* Not required for run_linear. |
| */ |
| static void |
| vs_exec_prepare(struct draw_vertex_shader *shader, |
| struct draw_context *draw) |
| { |
| struct exec_vertex_shader *evs = exec_vertex_shader(shader); |
| |
| assert(!draw->llvm); |
| /* Specify the vertex program to interpret/execute. |
| * Avoid rebinding when possible. |
| */ |
| if (evs->machine->Tokens != shader->state.tokens) { |
| tgsi_exec_machine_bind_shader(evs->machine, |
| shader->state.tokens, |
| draw->vs.tgsi.sampler, |
| draw->vs.tgsi.image, |
| draw->vs.tgsi.buffer); |
| } |
| } |
| |
| |
| |
| /** |
| * Simplified vertex shader interface for the pt paths. Given the |
| * complexity of code-generating all the above operations together, |
| * it's time to try doing all the other stuff separately. |
| */ |
| static void |
| vs_exec_run_linear(struct draw_vertex_shader *shader, |
| const float (*input)[4], |
| float (*output)[4], |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], |
| unsigned count, |
| unsigned input_stride, |
| unsigned output_stride, |
| const unsigned *fetch_elts) |
| { |
| struct exec_vertex_shader *evs = exec_vertex_shader(shader); |
| struct tgsi_exec_machine *machine = evs->machine; |
| unsigned int i, j; |
| unsigned slot; |
| boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color; |
| |
| assert(!shader->draw->llvm); |
| tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, |
| constants, const_size); |
| |
| if (shader->info.uses_instanceid) { |
| unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID]; |
| assert(i < ARRAY_SIZE(machine->SystemValue)); |
| for (j = 0; j < TGSI_QUAD_SIZE; j++) |
| machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id; |
| } |
| |
| for (i = 0; i < count; i += MAX_TGSI_VERTICES) { |
| unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); |
| |
| /* Swizzle inputs. |
| */ |
| for (j = 0; j < max_vertices; j++) { |
| #if 0 |
| debug_printf("%d) Input vert:\n", i + j); |
| for (slot = 0; slot < shader->info.num_inputs; slot++) { |
| debug_printf("\t%d: %f %f %f %f\n", slot, |
| input[slot][0], |
| input[slot][1], |
| input[slot][2], |
| input[slot][3]); |
| } |
| #endif |
| int basevertex = shader->draw->pt.user.eltSize ? shader->draw->pt.user.eltBias : shader->draw->start_index; |
| |
| if (shader->info.uses_vertexid) { |
| unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID]; |
| assert(vid < ARRAY_SIZE(machine->SystemValue)); |
| machine->SystemValue[vid].xyzw[0].i[j] = fetch_elts ? fetch_elts[i + j] : (i + j + basevertex); |
| } |
| if (shader->info.uses_basevertex) { |
| unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX]; |
| assert(vid < ARRAY_SIZE(machine->SystemValue)); |
| machine->SystemValue[vid].xyzw[0].i[j] = basevertex; |
| } |
| if (shader->info.uses_vertexid_nobase) { |
| unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE]; |
| assert(vid < ARRAY_SIZE(machine->SystemValue)); |
| machine->SystemValue[vid].xyzw[0].i[j] = fetch_elts ? (fetch_elts[i + j] - basevertex) : (i + j); |
| } |
| |
| for (slot = 0; slot < shader->info.num_inputs; slot++) { |
| #if 0 |
| assert(!util_is_inf_or_nan(input[slot][0])); |
| assert(!util_is_inf_or_nan(input[slot][1])); |
| assert(!util_is_inf_or_nan(input[slot][2])); |
| assert(!util_is_inf_or_nan(input[slot][3])); |
| #endif |
| machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; |
| machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; |
| machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; |
| machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; |
| } |
| |
| input = (const float (*)[4])((const char *)input + input_stride); |
| } |
| |
| machine->NonHelperMask = (1 << max_vertices) - 1; |
| /* run interpreter */ |
| tgsi_exec_machine_run(machine, 0); |
| |
| /* Unswizzle all output results. |
| */ |
| for (j = 0; j < max_vertices; j++) { |
| for (slot = 0; slot < shader->info.num_outputs; slot++) { |
| enum tgsi_semantic name = shader->info.output_semantic_name[slot]; |
| if (clamp_vertex_color && |
| (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR)) { |
| output[slot][0] = SATURATE(machine->Outputs[slot].xyzw[0].f[j]); |
| output[slot][1] = SATURATE(machine->Outputs[slot].xyzw[1].f[j]); |
| output[slot][2] = SATURATE(machine->Outputs[slot].xyzw[2].f[j]); |
| output[slot][3] = SATURATE(machine->Outputs[slot].xyzw[3].f[j]); |
| } else { |
| output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; |
| output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; |
| output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; |
| output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; |
| } |
| } |
| |
| #if 0 |
| debug_printf("%d) Post xform vert:\n", i + j); |
| for (slot = 0; slot < shader->info.num_outputs; slot++) { |
| debug_printf("\t%d: %f %f %f %f\n", slot, |
| output[slot][0], |
| output[slot][1], |
| output[slot][2], |
| output[slot][3]); |
| assert(!util_is_inf_or_nan(output[slot][0])); |
| } |
| #endif |
| |
| output = (float (*)[4])((char *)output + output_stride); |
| } |
| } |
| } |
| |
| |
| static void |
| vs_exec_delete(struct draw_vertex_shader *dvs) |
| { |
| FREE((void*) dvs->state.tokens); |
| FREE(dvs); |
| } |
| |
| |
| struct draw_vertex_shader * |
| draw_create_vs_exec(struct draw_context *draw, |
| const struct pipe_shader_state *state) |
| { |
| struct exec_vertex_shader *vs = CALLOC_STRUCT(exec_vertex_shader); |
| |
| if (!vs) |
| return NULL; |
| |
| if (state->type == PIPE_SHADER_IR_NIR) { |
| vs->base.state.type = PIPE_SHADER_IR_TGSI; |
| vs->base.state.tokens = nir_to_tgsi(state->ir.nir, draw->pipe->screen); |
| } else { |
| assert(state->type == PIPE_SHADER_IR_TGSI); |
| vs->base.state.type = state->type; |
| |
| /* we need to keep a local copy of the tokens */ |
| vs->base.state.tokens = tgsi_dup_tokens(state->tokens); |
| if (!vs->base.state.tokens) { |
| FREE(vs); |
| return NULL; |
| } |
| } |
| |
| tgsi_scan_shader(vs->base.state.tokens, &vs->base.info); |
| |
| vs->base.state.stream_output = state->stream_output; |
| vs->base.draw = draw; |
| vs->base.prepare = vs_exec_prepare; |
| vs->base.run_linear = vs_exec_run_linear; |
| vs->base.delete = vs_exec_delete; |
| vs->base.create_variant = draw_vs_create_variant_generic; |
| vs->machine = draw->vs.tgsi.machine; |
| |
| return &vs->base; |
| } |