blob: 1f13ce7f37784f41e55eed196746f37ed41f2f51 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Vertex buffer drawing stage.
*
* \author Keith Whitwell <keithw@vmware.com>
* \author Jose Fonseca <jfonseca@vmware.com>
*/
#ifndef DRAW_VBUF_H_
#define DRAW_VBUF_H_
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
struct pipe_rasterizer_state;
struct draw_context;
struct vertex_info;
struct pipe_query_data_pipeline_statistics;
/**
* Interface for hardware vertex buffer rendering.
*/
struct vbuf_render {
/**
* Driver limits. May be tuned lower to improve cache hits on
* index list.
*/
unsigned max_indices;
unsigned max_vertex_buffer_bytes;
/**
* Query if the hardware driver needs assistance for a particular
* combination of rasterizer state and primitive.
*
* Currently optional.
*/
boolean (*need_pipeline)(const struct vbuf_render *render,
const struct pipe_rasterizer_state *rasterizer,
unsigned int prim);
/**
* Get the hardware vertex format.
*
* XXX: have this in draw_context instead?
*/
const struct vertex_info *(*get_vertex_info)(struct vbuf_render *);
/**
* Request a destination for vertices.
* Hardware renderers will use ttm memory, others will just malloc
* something.
*/
boolean (*allocate_vertices)(struct vbuf_render *,
ushort vertex_size,
ushort nr_vertices);
void *(*map_vertices)(struct vbuf_render *);
void (*unmap_vertices)(struct vbuf_render *,
ushort min_index,
ushort max_index);
/**
* Notify the renderer of the current primitive when it changes.
* Must succeed for TRIANGLES, LINES and POINTS. Other prims at
* the discretion of the driver, for the benefit of the passthrough
* path.
*/
void (*set_primitive)(struct vbuf_render *, enum pipe_prim_type prim);
/**
* Notify the renderer of the current view index.
*/
void (*set_view_index)(struct vbuf_render *, unsigned view_index);
/**
* Draw indexed primitives. Note that indices are ushort. The driver
* must complete this call, if necessary splitting the index list itself.
*/
void (*draw_elements)(struct vbuf_render *,
const ushort *indices,
uint nr_indices);
/* Draw non-indexed primitives.
*/
void (*draw_arrays)(struct vbuf_render *,
unsigned start,
uint nr);
/**
* Called when vbuf is done with this set of vertices:
*/
void (*release_vertices)(struct vbuf_render *);
void (*destroy)(struct vbuf_render *);
/**
* Called after writing data to the stream out buffers
*/
void (*set_stream_output_info)(struct vbuf_render *vbufr,
unsigned stream,
unsigned primitive_count,
unsigned primitive_generated);
/**
* Called after all relevant statistics have been accumulated.
*/
void (*pipeline_statistics)(
struct vbuf_render *vbufr,
const struct pipe_query_data_pipeline_statistics *stats);
};
struct draw_stage *
draw_vbuf_stage(struct draw_context *draw,
struct vbuf_render *render);
#endif /*DRAW_VBUF_H_*/