| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Private data structures, etc for the draw module. |
| */ |
| |
| |
| /** |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| * Brian Paul |
| */ |
| |
| |
| #ifndef DRAW_PRIVATE_H |
| #define DRAW_PRIVATE_H |
| |
| |
| #include "pipe/p_state.h" |
| #include "pipe/p_defines.h" |
| |
| #include "tgsi/tgsi_scan.h" |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| struct gallivm_state; |
| #endif |
| |
| |
| /** Sum of frustum planes and user-defined planes */ |
| #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES) |
| |
| /** |
| * The largest possible index of a vertex that can be fetched. |
| */ |
| #define DRAW_MAX_FETCH_IDX 0xffffffff |
| |
| /** |
| * Maximum number of extra shader outputs. These are allocated by: |
| * - draw_pipe_aaline.c (1) |
| * - draw_pipe_aapoint.c (1) |
| * - draw_pipe_unfilled.c (1) |
| * - draw_pipe_wide_point.c (up to 32) |
| * - draw_prim_assembler.c (1) |
| */ |
| #define DRAW_MAX_EXTRA_SHADER_OUTPUTS 32 |
| |
| /** |
| * Despite some efforts to determine the number of extra shader outputs ahead |
| * of time, the matter of fact is that this number will vary as primitives |
| * flow through the draw pipeline. In particular, aaline/aapoint stages |
| * only allocate their extra shader outputs on the first line/point. |
| * |
| * Consequently dup_vert() ends up copying vertices larger than those |
| * allocated. |
| * |
| * Ideally we'd keep track of incoming/outgoing vertex sizes (and strides) |
| * throughout the draw pipeline, but unfortunately we recompute these all over |
| * the place, so preemptively expanding the vertex stride/size does not work |
| * as mismatches ensue. |
| * |
| * As stopgap to prevent buffer read overflows, we allocate an extra bit of |
| * padding at the end of temporary vertex buffers, allowing dup_vert() to copy |
| * more vertex attributes than allocated. |
| */ |
| #define DRAW_EXTRA_VERTICES_PADDING \ |
| (DRAW_MAX_EXTRA_SHADER_OUTPUTS * sizeof(float[4])) |
| |
| struct pipe_context; |
| struct draw_vertex_shader; |
| struct draw_stage; |
| struct draw_pt_front_end; |
| struct draw_assembler; |
| struct draw_llvm; |
| struct vbuf_render; |
| struct tgsi_exec_machine; |
| struct tgsi_sampler; |
| struct tgsi_image; |
| struct tgsi_buffer; |
| struct lp_cached_code; |
| |
| /** |
| * Represents the mapped vertex buffer. |
| */ |
| struct draw_vertex_buffer { |
| const void *map; |
| uint32_t size; |
| }; |
| |
| /** |
| * Basic vertex info. Used to represent vertices after VS (through GS, TESS, |
| * etc.) to vbuf output. |
| */ |
| struct vertex_header { |
| unsigned clipmask:DRAW_TOTAL_CLIP_PLANES; |
| unsigned edgeflag:1; |
| unsigned pad:1; |
| unsigned vertex_id:16; |
| |
| float clip_pos[4]; |
| float data[][4]; // the vertex attributes |
| }; |
| |
| /* NOTE: It should match vertex_id size above */ |
| #define UNDEFINED_VERTEX_ID 0xffff |
| |
| |
| /* maximum number of shader variants we can cache */ |
| #define DRAW_MAX_SHADER_VARIANTS 512 |
| |
| /** |
| * Private context for the drawing module. |
| */ |
| struct draw_context |
| { |
| struct pipe_context *pipe; |
| |
| /** Drawing/primitive pipeline stages */ |
| struct { |
| struct draw_stage *first; /**< one of the following */ |
| |
| struct draw_stage *validate; |
| |
| /* stages (in logical order) */ |
| struct draw_stage *flatshade; |
| struct draw_stage *clip; |
| struct draw_stage *cull; |
| struct draw_stage *user_cull; |
| struct draw_stage *twoside; |
| struct draw_stage *offset; |
| struct draw_stage *unfilled; |
| struct draw_stage *stipple; |
| struct draw_stage *aapoint; |
| struct draw_stage *aaline; |
| struct draw_stage *pstipple; |
| struct draw_stage *wide_line; |
| struct draw_stage *wide_point; |
| struct draw_stage *rasterize; |
| |
| float wide_point_threshold; /**< convert pnts to tris if larger than this */ |
| float wide_line_threshold; /**< convert lines to tris if wider than this */ |
| boolean wide_point_sprites; /**< convert points to tris for sprite mode */ |
| boolean line_stipple; /**< do line stipple? */ |
| boolean point_sprite; /**< convert points to quads for sprites? */ |
| |
| /* Temporary storage while the pipeline is being run: |
| */ |
| char *verts; |
| unsigned vertex_stride; |
| unsigned vertex_count; |
| } pipeline; |
| |
| struct vbuf_render *render; |
| |
| /* Support prototype passthrough path: |
| */ |
| struct { |
| /* Current active frontend */ |
| struct draw_pt_front_end *frontend; |
| enum pipe_prim_type prim; |
| unsigned opt; /**< bitmask of PT_x flags */ |
| unsigned eltSize; /* saved eltSize for flushing */ |
| ubyte vertices_per_patch; |
| boolean rebind_parameters; |
| |
| struct { |
| struct draw_pt_middle_end *fetch_shade_emit; |
| struct draw_pt_middle_end *general; |
| struct draw_pt_middle_end *llvm; |
| } middle; |
| |
| struct { |
| struct draw_pt_front_end *vsplit; |
| } front; |
| |
| struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; |
| unsigned nr_vertex_buffers; |
| |
| /* |
| * This is the largest legal index value for the current set of |
| * bound vertex buffers. Regardless of any other consideration, |
| * all vertex lookups need to be clamped to 0..max_index to |
| * prevent out-of-bound access. |
| */ |
| unsigned max_index; |
| |
| struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; |
| unsigned nr_vertex_elements; |
| |
| /* user-space vertex data, buffers */ |
| struct { |
| /** vertex element/index buffer (ex: glDrawElements) */ |
| const void *elts; |
| /** bytes per index (0, 1, 2 or 4) */ |
| unsigned eltSizeIB; |
| unsigned eltSize; |
| unsigned eltMax; |
| int eltBias; |
| unsigned min_index; |
| unsigned max_index; |
| unsigned drawid; |
| bool increment_draw_id; |
| unsigned viewid; |
| |
| /** vertex arrays */ |
| struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS]; |
| |
| /** constant buffers for each shader stage */ |
| const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; |
| const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; |
| const void *tcs_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned tcs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; |
| const void *tes_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned tes_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; |
| |
| /** shader buffers for each shader stage */ |
| const void *vs_ssbos[PIPE_MAX_SHADER_BUFFERS]; |
| unsigned vs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; |
| const void *gs_ssbos[PIPE_MAX_SHADER_BUFFERS]; |
| unsigned gs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; |
| const void *tcs_ssbos[PIPE_MAX_SHADER_BUFFERS]; |
| unsigned tcs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; |
| const void *tes_ssbos[PIPE_MAX_SHADER_BUFFERS]; |
| unsigned tes_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; |
| |
| /* pointer to planes */ |
| float (*planes)[DRAW_TOTAL_CLIP_PLANES][4]; |
| } user; |
| |
| boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ |
| boolean no_fse; /* disable FSE even when it is correct */ |
| } pt; |
| |
| struct { |
| boolean bypass_clip_xy; |
| boolean bypass_clip_z; |
| boolean guard_band_xy; |
| boolean bypass_clip_points; |
| } driver; |
| |
| boolean quads_always_flatshade_last; |
| |
| boolean flushing; /**< debugging/sanity */ |
| boolean suspend_flushing; /**< internally set */ |
| |
| /* Flags set if API requires clipping in these planes and the |
| * driver doesn't indicate that it can do it for us. |
| */ |
| boolean clip_xy; |
| boolean clip_z; |
| boolean clip_user; |
| boolean guard_band_xy; |
| boolean guard_band_points_xy; |
| |
| boolean dump_vs; |
| |
| /** Depth format and bias related settings. */ |
| boolean floating_point_depth; |
| double mrd; /**< minimum resolvable depth value, for polygon offset */ |
| |
| /** Current rasterizer state given to us by the driver */ |
| const struct pipe_rasterizer_state *rasterizer; |
| /** Driver CSO handle for the current rasterizer state */ |
| void *rast_handle; |
| |
| /** Rasterizer CSOs without culling/stipple/etc */ |
| void *rasterizer_no_cull[2][2][2]; |
| |
| struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; |
| boolean identity_viewport; |
| boolean bypass_viewport; |
| |
| /** Vertex shader state */ |
| struct { |
| struct draw_vertex_shader *vertex_shader; |
| uint num_vs_outputs; /**< convenience, from vertex_shader */ |
| uint position_output; |
| uint edgeflag_output; |
| uint clipvertex_output; |
| uint ccdistance_output[2]; |
| |
| /** Fields for TGSI interpreter / execution */ |
| struct { |
| struct tgsi_exec_machine *machine; |
| |
| struct tgsi_sampler *sampler; |
| struct tgsi_image *image; |
| struct tgsi_buffer *buffer; |
| } tgsi; |
| |
| struct translate *fetch; |
| struct translate_cache *fetch_cache; |
| struct translate *emit; |
| struct translate_cache *emit_cache; |
| } vs; |
| |
| /** Geometry shader state */ |
| struct { |
| struct draw_geometry_shader *geometry_shader; |
| uint num_gs_outputs; /**< convenience, from geometry_shader */ |
| uint position_output; |
| uint clipvertex_output; |
| |
| /** Fields for TGSI interpreter / execution */ |
| struct { |
| struct tgsi_exec_machine *machine; |
| |
| struct tgsi_sampler *sampler; |
| struct tgsi_image *image; |
| struct tgsi_buffer *buffer; |
| } tgsi; |
| } gs; |
| |
| /* Tessellation state */ |
| struct { |
| struct draw_tess_ctrl_shader *tess_ctrl_shader; |
| |
| /** Fields for TGSI interpreter / execution */ |
| struct { |
| struct tgsi_exec_machine *machine; |
| |
| struct tgsi_sampler *sampler; |
| struct tgsi_image *image; |
| struct tgsi_buffer *buffer; |
| } tgsi; |
| } tcs; |
| |
| struct { |
| struct draw_tess_eval_shader *tess_eval_shader; |
| uint num_tes_outputs; /**< convenience, from tess_eval_shader */ |
| uint position_output; |
| uint clipvertex_output; |
| |
| /** Fields for TGSI interpreter / execution */ |
| struct { |
| struct tgsi_exec_machine *machine; |
| |
| struct tgsi_sampler *sampler; |
| struct tgsi_image *image; |
| struct tgsi_buffer *buffer; |
| } tgsi; |
| } tes; |
| |
| /** Fragment shader state */ |
| struct { |
| struct draw_fragment_shader *fragment_shader; |
| } fs; |
| |
| /** Stream output (vertex feedback) state */ |
| struct { |
| struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]; |
| uint num_targets; |
| } so; |
| |
| /* Clip derived state: |
| */ |
| float plane[DRAW_TOTAL_CLIP_PLANES][4]; |
| |
| /* If a prim stage introduces new vertex attributes, they'll be stored here |
| */ |
| struct { |
| uint num; |
| uint semantic_name[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; |
| uint semantic_index[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; |
| uint slot[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; |
| } extra_shader_outputs; |
| |
| unsigned instance_id; |
| unsigned start_instance; |
| unsigned start_index; |
| unsigned constant_buffer_stride; |
| struct draw_llvm *llvm; |
| |
| /** Texture sampler and sampler view state. |
| * Note that we have arrays indexed by shader type. At this time |
| * we only handle vertex and geometry shaders in the draw module, but |
| * there may be more in the future (ex: hull and tessellation). |
| */ |
| struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; |
| unsigned num_sampler_views[PIPE_SHADER_TYPES]; |
| const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
| unsigned num_samplers[PIPE_SHADER_TYPES]; |
| |
| struct pipe_image_view *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; |
| unsigned num_images[PIPE_SHADER_TYPES]; |
| |
| struct pipe_query_data_pipeline_statistics statistics; |
| boolean collect_statistics; |
| |
| float default_outer_tess_level[4]; |
| float default_inner_tess_level[2]; |
| bool collect_primgen; |
| |
| struct draw_assembler *ia; |
| |
| void *disk_cache_cookie; |
| void (*disk_cache_find_shader)(void *cookie, |
| struct lp_cached_code *cache, |
| unsigned char ir_sha1_cache_key[20]); |
| void (*disk_cache_insert_shader)(void *cookie, |
| struct lp_cached_code *cache, |
| unsigned char ir_sha1_cache_key[20]); |
| |
| void *driver_private; |
| }; |
| |
| |
| struct draw_fetch_info { |
| boolean linear; |
| unsigned start; |
| const unsigned *elts; |
| unsigned count; |
| }; |
| |
| struct draw_vertex_info { |
| struct vertex_header *verts; |
| unsigned vertex_size; |
| unsigned stride; |
| unsigned count; |
| }; |
| |
| /* these flags are set if the primitive is a segment of a larger one */ |
| #define DRAW_SPLIT_BEFORE 0x1 |
| #define DRAW_SPLIT_AFTER 0x2 |
| #define DRAW_LINE_LOOP_AS_STRIP 0x4 |
| |
| struct draw_prim_info { |
| boolean linear; |
| unsigned start; |
| |
| const ushort *elts; |
| unsigned count; |
| |
| enum pipe_prim_type prim; |
| unsigned flags; |
| unsigned *primitive_lengths; |
| unsigned primitive_count; |
| }; |
| |
| |
| /******************************************************************************* |
| * Draw common initialization code |
| */ |
| boolean draw_init(struct draw_context *draw); |
| void draw_new_instance(struct draw_context *draw); |
| |
| /******************************************************************************* |
| * Vertex shader code: |
| */ |
| boolean draw_vs_init(struct draw_context *draw); |
| void draw_vs_destroy(struct draw_context *draw); |
| |
| |
| /******************************************************************************* |
| * Geometry shading code: |
| */ |
| boolean draw_gs_init(struct draw_context *draw); |
| |
| |
| void draw_gs_destroy(struct draw_context *draw); |
| |
| /******************************************************************************* |
| * Common shading code: |
| */ |
| uint draw_current_shader_outputs(const struct draw_context *draw); |
| uint draw_current_shader_position_output(const struct draw_context *draw); |
| uint draw_current_shader_viewport_index_output(const struct draw_context *draw); |
| uint draw_current_shader_clipvertex_output(const struct draw_context *draw); |
| uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index); |
| uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); |
| uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); |
| int draw_alloc_extra_vertex_attrib(struct draw_context *draw, |
| uint semantic_name, uint semantic_index); |
| void draw_remove_extra_vertex_attribs(struct draw_context *draw); |
| boolean draw_current_shader_uses_viewport_index( |
| const struct draw_context *draw); |
| |
| |
| /******************************************************************************* |
| * Vertex processing (was passthrough) code: |
| */ |
| boolean draw_pt_init(struct draw_context *draw); |
| void draw_pt_destroy(struct draw_context *draw); |
| void draw_pt_reset_vertex_ids(struct draw_context *draw); |
| void draw_pt_flush(struct draw_context *draw, unsigned flags); |
| |
| |
| /******************************************************************************* |
| * Primitive processing (pipeline) code: |
| */ |
| |
| boolean draw_pipeline_init(struct draw_context *draw); |
| void draw_pipeline_destroy(struct draw_context *draw); |
| |
| /* |
| * These flags are used by the pipeline when unfilled and/or line stipple modes |
| * are operational. |
| */ |
| #define DRAW_PIPE_EDGE_FLAG_0 0x1 |
| #define DRAW_PIPE_EDGE_FLAG_1 0x2 |
| #define DRAW_PIPE_EDGE_FLAG_2 0x4 |
| #define DRAW_PIPE_EDGE_FLAG_ALL 0x7 |
| #define DRAW_PIPE_RESET_STIPPLE 0x8 |
| |
| void |
| draw_pipeline_run(struct draw_context *draw, |
| const struct draw_vertex_info *vert, |
| const struct draw_prim_info *prim); |
| |
| void |
| draw_pipeline_run_linear(struct draw_context *draw, |
| const struct draw_vertex_info *vert, |
| const struct draw_prim_info *prim); |
| |
| void |
| draw_pipeline_flush(struct draw_context *draw, |
| unsigned flags); |
| |
| |
| /* |
| * Flushing |
| */ |
| |
| #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */ |
| #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ |
| #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */ |
| |
| |
| void |
| draw_do_flush(struct draw_context *draw, unsigned flags); |
| |
| void * |
| draw_get_rasterizer_no_cull(struct draw_context *draw, |
| const struct pipe_rasterizer_state *rast); |
| |
| void |
| draw_stats_clipper_primitives(struct draw_context *draw, |
| const struct draw_prim_info *prim_info); |
| |
| void |
| draw_update_clip_flags(struct draw_context *draw); |
| |
| void |
| draw_update_viewport_flags(struct draw_context *draw); |
| |
| |
| /** |
| * Return index i from the index buffer. |
| * If the index buffer would overflow we return index 0. |
| */ |
| #define DRAW_GET_IDX(_elts, _i) \ |
| (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i]) |
| |
| |
| /** |
| * Return index of the given viewport clamping it |
| * to be between 0 <= and < PIPE_MAX_VIEWPORTS |
| */ |
| static inline unsigned |
| draw_clamp_viewport_idx(int idx) |
| { |
| return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0); |
| } |
| |
| |
| /** |
| * Adds two unsigned integers and if the addition |
| * overflows then it returns the value from |
| * the overflow_value variable. |
| */ |
| static inline unsigned |
| draw_overflow_uadd(unsigned a, unsigned b, |
| unsigned overflow_value) |
| { |
| unsigned res = a + b; |
| if (res < a) { |
| res = overflow_value; |
| } |
| return res; |
| } |
| |
| #endif /* DRAW_PRIVATE_H */ |