| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Authors: Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| #include "util/u_memory.h" |
| #include "util/u_math.h" |
| #include "util/u_prim.h" |
| #include "pipe/p_defines.h" |
| #include "draw_private.h" |
| #include "draw_pipe.h" |
| #include "draw_context.h" |
| #include "draw_vbuf.h" |
| |
| |
| /** |
| * Default version of a function to check if we need any special |
| * pipeline stages, or whether prims/verts can go through untouched. |
| * Don't test for bypass clipping or vs modes, this function is just |
| * about the primitive pipeline stages. |
| * |
| * This can be overridden by the driver. |
| */ |
| boolean |
| draw_need_pipeline(const struct draw_context *draw, |
| const struct pipe_rasterizer_state *rasterizer, |
| enum pipe_prim_type prim) |
| { |
| unsigned reduced_prim = u_reduced_prim(prim); |
| |
| /* If the driver has overridden this, use that version: |
| */ |
| if (draw->render && draw->render->need_pipeline) { |
| return draw->render->need_pipeline(draw->render, rasterizer, prim); |
| } |
| |
| /* Don't have to worry about triangles turning into lines/points |
| * and triggering the pipeline, because we have to trigger the |
| * pipeline *anyway* if unfilled mode is active. |
| */ |
| if (reduced_prim == PIPE_PRIM_LINES) { |
| /* line stipple */ |
| if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple) |
| return TRUE; |
| |
| /* wide lines */ |
| if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold) |
| return TRUE; |
| |
| /* AA lines */ |
| if ((!rasterizer->multisample && rasterizer->line_smooth) && draw->pipeline.aaline) |
| return TRUE; |
| |
| if (draw_current_shader_num_written_culldistances(draw)) |
| return TRUE; |
| } else if (reduced_prim == PIPE_PRIM_POINTS) { |
| /* large points */ |
| if (rasterizer->point_size > draw->pipeline.wide_point_threshold) |
| return TRUE; |
| |
| /* sprite points */ |
| if (rasterizer->point_quad_rasterization |
| && draw->pipeline.wide_point_sprites) |
| return TRUE; |
| |
| /* AA points */ |
| if ((!rasterizer->multisample && rasterizer->point_smooth) && draw->pipeline.aapoint) |
| return TRUE; |
| |
| /* point sprites */ |
| if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) |
| return TRUE; |
| |
| if (draw_current_shader_num_written_culldistances(draw)) |
| return TRUE; |
| } else if (reduced_prim == PIPE_PRIM_TRIANGLES) { |
| /* polygon stipple */ |
| if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple) |
| return TRUE; |
| |
| /* unfilled polygons */ |
| if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL || |
| rasterizer->fill_back != PIPE_POLYGON_MODE_FILL) |
| return TRUE; |
| |
| /* polygon offset */ |
| if (rasterizer->offset_point || |
| rasterizer->offset_line || |
| rasterizer->offset_tri) |
| return TRUE; |
| |
| /* two-side lighting */ |
| if (rasterizer->light_twoside) |
| return TRUE; |
| |
| if (draw_current_shader_num_written_culldistances(draw)) |
| return TRUE; |
| } |
| |
| /* polygon cull - this is difficult - hardware can cull just fine |
| * most of the time (though sometimes CULL_NEITHER is unsupported. |
| * |
| * Generally this isn't a reason to require the pipeline, though. |
| * |
| if (rasterizer->cull_mode) |
| return TRUE; |
| */ |
| |
| return FALSE; |
| } |
| |
| |
| |
| /** |
| * Rebuild the rendering pipeline. |
| */ |
| static struct draw_stage * |
| validate_pipeline(struct draw_stage *stage) |
| { |
| struct draw_context *draw = stage->draw; |
| struct draw_stage *next = draw->pipeline.rasterize; |
| boolean need_det = FALSE; |
| boolean precalc_flat = FALSE; |
| boolean wide_lines, wide_points; |
| const struct pipe_rasterizer_state *rast = draw->rasterizer; |
| |
| /* Set the validate's next stage to the rasterize stage, so that it |
| * can be found later if needed for flushing. |
| */ |
| stage->next = next; |
| |
| /* drawing wide, non-AA lines? */ |
| wide_lines = rast->line_width != 1.0f && |
| roundf(rast->line_width) > draw->pipeline.wide_line_threshold && |
| (!rast->line_smooth || rast->multisample); |
| |
| /* drawing large/sprite points (but not AA points)? */ |
| if (rast->sprite_coord_enable && draw->pipeline.point_sprite) |
| wide_points = TRUE; |
| else if ((!rast->multisample && rast->point_smooth) && draw->pipeline.aapoint) |
| wide_points = FALSE; |
| else if (rast->point_size > draw->pipeline.wide_point_threshold) |
| wide_points = TRUE; |
| else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites) |
| wide_points = TRUE; |
| else |
| wide_points = FALSE; |
| |
| /* |
| * NOTE: we build up the pipeline in end-to-start order. |
| * |
| * TODO: make the current primitive part of the state and build |
| * shorter pipelines for lines & points. |
| */ |
| |
| if ((!rast->multisample && rast->line_smooth) && draw->pipeline.aaline) { |
| draw->pipeline.aaline->next = next; |
| next = draw->pipeline.aaline; |
| precalc_flat = TRUE; |
| } |
| |
| if ((!rast->multisample && rast->point_smooth) && draw->pipeline.aapoint) { |
| draw->pipeline.aapoint->next = next; |
| next = draw->pipeline.aapoint; |
| } |
| |
| if (wide_lines) { |
| draw->pipeline.wide_line->next = next; |
| next = draw->pipeline.wide_line; |
| precalc_flat = TRUE; |
| } |
| |
| if (wide_points) { |
| draw->pipeline.wide_point->next = next; |
| next = draw->pipeline.wide_point; |
| } |
| |
| if (rast->line_stipple_enable && draw->pipeline.line_stipple) { |
| draw->pipeline.stipple->next = next; |
| next = draw->pipeline.stipple; |
| precalc_flat = TRUE; /* only needed for lines really */ |
| } |
| |
| if (rast->poly_stipple_enable |
| && draw->pipeline.pstipple) { |
| draw->pipeline.pstipple->next = next; |
| next = draw->pipeline.pstipple; |
| } |
| |
| if (rast->fill_front != PIPE_POLYGON_MODE_FILL || |
| rast->fill_back != PIPE_POLYGON_MODE_FILL) { |
| draw->pipeline.unfilled->next = next; |
| next = draw->pipeline.unfilled; |
| precalc_flat = TRUE; /* only needed for triangles really */ |
| need_det = TRUE; |
| } |
| |
| if (precalc_flat) { |
| /* |
| * could only run the stage if either rast->flatshade is true |
| * or there's constant interpolated values. |
| */ |
| draw->pipeline.flatshade->next = next; |
| next = draw->pipeline.flatshade; |
| } |
| |
| if (rast->offset_point || |
| rast->offset_line || |
| rast->offset_tri) { |
| draw->pipeline.offset->next = next; |
| next = draw->pipeline.offset; |
| need_det = TRUE; |
| } |
| |
| if (rast->light_twoside) { |
| draw->pipeline.twoside->next = next; |
| next = draw->pipeline.twoside; |
| need_det = TRUE; |
| } |
| |
| /* Always run the cull stage as we calculate determinant there |
| * also. |
| * |
| * This can actually be a win as culling out the triangles can lead |
| * to less work emitting vertices, smaller vertex buffers, etc. |
| * It's difficult to say whether this will be true in general. |
| */ |
| if (need_det || rast->cull_face != PIPE_FACE_NONE) { |
| draw->pipeline.cull->next = next; |
| next = draw->pipeline.cull; |
| } |
| |
| /* Clip stage |
| */ |
| if (draw->clip_xy || draw->clip_z || draw->clip_user) { |
| draw->pipeline.clip->next = next; |
| next = draw->pipeline.clip; |
| } |
| |
| if (draw_current_shader_num_written_culldistances(draw)) { |
| draw->pipeline.user_cull->next = next; |
| next = draw->pipeline.user_cull; |
| } |
| |
| draw->pipeline.first = next; |
| |
| if (0) { |
| debug_printf("draw pipeline:\n"); |
| for (next = draw->pipeline.first; next ; next = next->next) |
| debug_printf(" %s\n", next->name); |
| debug_printf("\n"); |
| } |
| |
| return draw->pipeline.first; |
| } |
| |
| |
| static void |
| validate_tri(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| struct draw_stage *pipeline = validate_pipeline(stage); |
| pipeline->tri(pipeline, header); |
| } |
| |
| |
| static void |
| validate_line(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| struct draw_stage *pipeline = validate_pipeline(stage); |
| pipeline->line(pipeline, header); |
| } |
| |
| |
| static void |
| validate_point(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| struct draw_stage *pipeline = validate_pipeline(stage); |
| pipeline->point(pipeline, header); |
| } |
| |
| |
| static void |
| validate_reset_stipple_counter(struct draw_stage *stage) |
| { |
| struct draw_stage *pipeline = validate_pipeline(stage); |
| pipeline->reset_stipple_counter(pipeline); |
| } |
| |
| |
| static void |
| validate_flush(struct draw_stage *stage, |
| unsigned flags) |
| { |
| /* May need to pass a backend flush on to the rasterize stage. |
| */ |
| if (stage->next) |
| stage->next->flush(stage->next, flags); |
| } |
| |
| |
| static void |
| validate_destroy(struct draw_stage *stage) |
| { |
| FREE(stage); |
| } |
| |
| |
| /** |
| * Create validate pipeline stage. |
| */ |
| struct draw_stage * |
| draw_validate_stage(struct draw_context *draw) |
| { |
| struct draw_stage *stage = CALLOC_STRUCT(draw_stage); |
| if (!stage) |
| return NULL; |
| |
| stage->draw = draw; |
| stage->name = "validate"; |
| stage->next = NULL; |
| stage->point = validate_point; |
| stage->line = validate_line; |
| stage->tri = validate_tri; |
| stage->flush = validate_flush; |
| stage->reset_stipple_counter = validate_reset_stipple_counter; |
| stage->destroy = validate_destroy; |
| |
| return stage; |
| } |