| /************************************************************************** |
| * |
| * Copyright 2008 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Polygon stipple stage: implement polygon stipple with texture map and |
| * fragment program. The fragment program samples the texture using the |
| * fragment window coordinate register and does a fragment kill for the |
| * stipple-failing fragments. |
| * |
| * Authors: Brian Paul |
| */ |
| |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "util/u_inlines.h" |
| |
| #include "util/format/u_format.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_pstipple.h" |
| #include "util/u_sampler.h" |
| |
| #include "tgsi/tgsi_transform.h" |
| |
| #include "draw_context.h" |
| #include "draw_pipe.h" |
| |
| #include "nir.h" |
| #include "nir/nir_draw_helpers.h" |
| |
| /** Approx number of new tokens for instructions in pstip_transform_inst() */ |
| #define NUM_NEW_TOKENS 53 |
| |
| |
| /** |
| * Subclass of pipe_shader_state to carry extra fragment shader info. |
| */ |
| struct pstip_fragment_shader |
| { |
| struct pipe_shader_state state; |
| void *driver_fs; |
| void *pstip_fs; |
| uint sampler_unit; |
| }; |
| |
| |
| /** |
| * Subclass of draw_stage |
| */ |
| struct pstip_stage |
| { |
| struct draw_stage stage; |
| |
| void *sampler_cso; |
| struct pipe_resource *texture; |
| struct pipe_sampler_view *sampler_view; |
| uint num_samplers; |
| uint num_sampler_views; |
| |
| /* |
| * Currently bound state |
| */ |
| struct pstip_fragment_shader *fs; |
| struct { |
| void *samplers[PIPE_MAX_SAMPLERS]; |
| struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS]; |
| const struct pipe_poly_stipple *stipple; |
| } state; |
| |
| /* |
| * Driver interface/override functions |
| */ |
| void * (*driver_create_fs_state)(struct pipe_context *, |
| const struct pipe_shader_state *); |
| void (*driver_bind_fs_state)(struct pipe_context *, void *); |
| void (*driver_delete_fs_state)(struct pipe_context *, void *); |
| |
| void (*driver_bind_sampler_states)(struct pipe_context *, |
| enum pipe_shader_type, |
| unsigned, unsigned, void **); |
| |
| void (*driver_set_sampler_views)(struct pipe_context *, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned count, |
| unsigned unbind_num_trailing_slots, |
| bool take_ownership, |
| struct pipe_sampler_view **); |
| |
| void (*driver_set_polygon_stipple)(struct pipe_context *, |
| const struct pipe_poly_stipple *); |
| |
| struct pipe_context *pipe; |
| }; |
| |
| |
| /** |
| * Generate the frag shader we'll use for doing polygon stipple. |
| * This will be the user's shader prefixed with a TEX and KIL instruction. |
| */ |
| static boolean |
| generate_pstip_fs(struct pstip_stage *pstip) |
| { |
| struct pipe_context *pipe = pstip->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| const struct pipe_shader_state *orig_fs = &pstip->fs->state; |
| /*struct draw_context *draw = pstip->stage.draw;*/ |
| struct pipe_shader_state pstip_fs; |
| enum tgsi_file_type wincoord_file; |
| |
| wincoord_file = screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL) ? |
| TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT; |
| |
| pstip_fs = *orig_fs; /* copy to init */ |
| if (orig_fs->type == PIPE_SHADER_IR_TGSI) { |
| pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens, |
| &pstip->fs->sampler_unit, |
| 0, |
| wincoord_file); |
| if (pstip_fs.tokens == NULL) |
| return FALSE; |
| } else { |
| pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir); |
| nir_lower_pstipple_fs(pstip_fs.ir.nir, |
| &pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE); |
| } |
| |
| assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS); |
| |
| pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs); |
| |
| FREE((void *)pstip_fs.tokens); |
| |
| if (!pstip->fs->pstip_fs) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| |
| /** |
| * When we're about to draw our first stipple polygon in a batch, this function |
| * is called to tell the driver to bind our modified fragment shader. |
| */ |
| static boolean |
| bind_pstip_fragment_shader(struct pstip_stage *pstip) |
| { |
| struct draw_context *draw = pstip->stage.draw; |
| if (!pstip->fs->pstip_fs && |
| !generate_pstip_fs(pstip)) |
| return FALSE; |
| |
| draw->suspend_flushing = TRUE; |
| pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs); |
| draw->suspend_flushing = FALSE; |
| return TRUE; |
| } |
| |
| |
| static inline struct pstip_stage * |
| pstip_stage(struct draw_stage *stage) |
| { |
| return (struct pstip_stage *) stage; |
| } |
| |
| |
| static void |
| pstip_first_tri(struct draw_stage *stage, struct prim_header *header) |
| { |
| struct pstip_stage *pstip = pstip_stage(stage); |
| struct pipe_context *pipe = pstip->pipe; |
| struct draw_context *draw = stage->draw; |
| uint num_samplers; |
| uint num_sampler_views; |
| |
| assert(stage->draw->rasterizer->poly_stipple_enable); |
| |
| /* bind our fragprog */ |
| if (!bind_pstip_fragment_shader(pstip)) { |
| stage->tri = draw_pipe_passthrough_tri; |
| stage->tri(stage, header); |
| return; |
| } |
| |
| /* how many samplers? */ |
| /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ |
| num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1); |
| num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers); |
| |
| /* plug in our sampler, texture */ |
| pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso; |
| pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit], |
| pstip->sampler_view); |
| |
| assert(num_samplers <= PIPE_MAX_SAMPLERS); |
| |
| draw->suspend_flushing = TRUE; |
| |
| pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, |
| num_samplers, pstip->state.samplers); |
| |
| pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, |
| num_sampler_views, 0, false, |
| pstip->state.sampler_views); |
| |
| draw->suspend_flushing = FALSE; |
| |
| /* now really draw first triangle */ |
| stage->tri = draw_pipe_passthrough_tri; |
| stage->tri(stage, header); |
| } |
| |
| |
| static void |
| pstip_flush(struct draw_stage *stage, unsigned flags) |
| { |
| struct draw_context *draw = stage->draw; |
| struct pstip_stage *pstip = pstip_stage(stage); |
| struct pipe_context *pipe = pstip->pipe; |
| |
| stage->tri = pstip_first_tri; |
| stage->next->flush(stage->next, flags); |
| |
| /* restore original frag shader, texture, sampler state */ |
| draw->suspend_flushing = TRUE; |
| pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL); |
| |
| pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, |
| pstip->num_samplers, |
| pstip->state.samplers); |
| |
| pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, |
| pstip->num_sampler_views, 0, false, |
| pstip->state.sampler_views); |
| |
| draw->suspend_flushing = FALSE; |
| } |
| |
| |
| static void |
| pstip_reset_stipple_counter(struct draw_stage *stage) |
| { |
| stage->next->reset_stipple_counter(stage->next); |
| } |
| |
| |
| static void |
| pstip_destroy(struct draw_stage *stage) |
| { |
| struct pstip_stage *pstip = pstip_stage(stage); |
| |
| for (unsigned i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) { |
| pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL); |
| } |
| |
| pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso); |
| |
| pipe_resource_reference(&pstip->texture, NULL); |
| |
| if (pstip->sampler_view) { |
| pipe_sampler_view_reference(&pstip->sampler_view, NULL); |
| } |
| |
| draw_free_temp_verts(stage); |
| FREE(stage); |
| } |
| |
| |
| /** Create a new polygon stipple drawing stage object */ |
| static struct pstip_stage * |
| draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe) |
| { |
| struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage); |
| if (!pstip) |
| goto fail; |
| |
| pstip->pipe = pipe; |
| |
| pstip->stage.draw = draw; |
| pstip->stage.name = "pstip"; |
| pstip->stage.next = NULL; |
| pstip->stage.point = draw_pipe_passthrough_point; |
| pstip->stage.line = draw_pipe_passthrough_line; |
| pstip->stage.tri = pstip_first_tri; |
| pstip->stage.flush = pstip_flush; |
| pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter; |
| pstip->stage.destroy = pstip_destroy; |
| |
| if (!draw_alloc_temp_verts(&pstip->stage, 8)) |
| goto fail; |
| |
| return pstip; |
| |
| fail: |
| if (pstip) |
| pstip->stage.destroy(&pstip->stage); |
| |
| return NULL; |
| } |
| |
| |
| static struct pstip_stage * |
| pstip_stage_from_pipe(struct pipe_context *pipe) |
| { |
| struct draw_context *draw = (struct draw_context *) pipe->draw; |
| return pstip_stage(draw->pipeline.pstipple); |
| } |
| |
| |
| /** |
| * This function overrides the driver's create_fs_state() function and |
| * will typically be called by the gallium frontend. |
| */ |
| static void * |
| pstip_create_fs_state(struct pipe_context *pipe, |
| const struct pipe_shader_state *fs) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader); |
| |
| if (pstipfs) { |
| pstipfs->state.type = fs->type; |
| if (fs->type == PIPE_SHADER_IR_TGSI) |
| pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens); |
| else |
| pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir); |
| |
| /* pass-through */ |
| pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs); |
| } |
| |
| return pstipfs; |
| } |
| |
| |
| static void |
| pstip_bind_fs_state(struct pipe_context *pipe, void *fs) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs; |
| /* save current */ |
| pstip->fs = pstipfs; |
| /* pass-through */ |
| pstip->driver_bind_fs_state(pstip->pipe, |
| (pstipfs ? pstipfs->driver_fs : NULL)); |
| } |
| |
| |
| static void |
| pstip_delete_fs_state(struct pipe_context *pipe, void *fs) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs; |
| /* pass-through */ |
| pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs); |
| |
| if (pstipfs->pstip_fs) |
| pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs); |
| |
| if (pstipfs->state.type == PIPE_SHADER_IR_TGSI) |
| FREE((void*)pstipfs->state.tokens); |
| else |
| ralloc_free(pstipfs->state.ir.nir); |
| FREE(pstipfs); |
| } |
| |
| |
| static void |
| pstip_bind_sampler_states(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned num, void **sampler) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| |
| assert(start == 0); |
| |
| if (shader == PIPE_SHADER_FRAGMENT) { |
| /* save current */ |
| memcpy(pstip->state.samplers, sampler, num * sizeof(void *)); |
| for (unsigned i = num; i < PIPE_MAX_SAMPLERS; i++) { |
| pstip->state.samplers[i] = NULL; |
| } |
| pstip->num_samplers = num; |
| } |
| |
| /* pass-through */ |
| pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler); |
| } |
| |
| |
| static void |
| pstip_set_sampler_views(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned num, |
| unsigned unbind_num_trailing_slots, |
| bool take_ownership, |
| struct pipe_sampler_view **views) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| |
| if (shader == PIPE_SHADER_FRAGMENT) { |
| /* save current */ |
| unsigned i; |
| for (i = 0; i < num; i++) { |
| pipe_sampler_view_reference(&pstip->state.sampler_views[start + i], |
| views[i]); |
| } |
| for (; i < num + unbind_num_trailing_slots; i++) { |
| pipe_sampler_view_reference(&pstip->state.sampler_views[start + i], |
| NULL); |
| } |
| pstip->num_sampler_views = num; |
| } |
| |
| /* pass-through */ |
| pstip->driver_set_sampler_views(pstip->pipe, shader, start, num, |
| unbind_num_trailing_slots, take_ownership, views); |
| } |
| |
| |
| static void |
| pstip_set_polygon_stipple(struct pipe_context *pipe, |
| const struct pipe_poly_stipple *stipple) |
| { |
| struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); |
| |
| /* save current */ |
| pstip->state.stipple = stipple; |
| |
| /* pass-through */ |
| pstip->driver_set_polygon_stipple(pstip->pipe, stipple); |
| |
| util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture, |
| pstip->state.stipple->stipple); |
| } |
| |
| |
| /** |
| * Called by drivers that want to install this polygon stipple stage |
| * into the draw module's pipeline. This will not be used if the |
| * hardware has native support for polygon stipple. |
| */ |
| boolean |
| draw_install_pstipple_stage(struct draw_context *draw, |
| struct pipe_context *pipe) |
| { |
| pipe->draw = (void *) draw; |
| |
| /* |
| * Create / install pgon stipple drawing / prim stage |
| */ |
| struct pstip_stage *pstip = draw_pstip_stage(draw, pipe); |
| if (!pstip) |
| goto fail; |
| |
| draw->pipeline.pstipple = &pstip->stage; |
| |
| /* save original driver functions */ |
| pstip->driver_create_fs_state = pipe->create_fs_state; |
| pstip->driver_bind_fs_state = pipe->bind_fs_state; |
| pstip->driver_delete_fs_state = pipe->delete_fs_state; |
| |
| pstip->driver_bind_sampler_states = pipe->bind_sampler_states; |
| pstip->driver_set_sampler_views = pipe->set_sampler_views; |
| pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple; |
| |
| /* create special texture, sampler state */ |
| pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL); |
| if (!pstip->texture) |
| goto fail; |
| |
| pstip->sampler_view = util_pstipple_create_sampler_view(pipe, |
| pstip->texture); |
| if (!pstip->sampler_view) |
| goto fail; |
| |
| pstip->sampler_cso = util_pstipple_create_sampler(pipe); |
| if (!pstip->sampler_cso) |
| goto fail; |
| |
| /* override the driver's functions */ |
| pipe->create_fs_state = pstip_create_fs_state; |
| pipe->bind_fs_state = pstip_bind_fs_state; |
| pipe->delete_fs_state = pstip_delete_fs_state; |
| |
| pipe->bind_sampler_states = pstip_bind_sampler_states; |
| pipe->set_sampler_views = pstip_set_sampler_views; |
| pipe->set_polygon_stipple = pstip_set_polygon_stipple; |
| |
| return TRUE; |
| |
| fail: |
| if (pstip) |
| pstip->stage.destroy(&pstip->stage); |
| |
| return FALSE; |
| } |