| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * \brief polygon offset state |
| * |
| * \author Keith Whitwell <keithw@vmware.com> |
| * \author Brian Paul |
| */ |
| |
| #include "util/format/u_format.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "draw_pipe.h" |
| |
| |
| struct offset_stage { |
| struct draw_stage stage; |
| |
| float scale; |
| float units; |
| float clamp; |
| }; |
| |
| |
| static inline struct offset_stage * |
| offset_stage(struct draw_stage *stage) |
| { |
| return (struct offset_stage *) stage; |
| } |
| |
| |
| /** |
| * Offset tri Z. Some hardware can handle this, but not usually when |
| * doing unfilled rendering. |
| */ |
| static void |
| do_offset_tri(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| const unsigned pos = draw_current_shader_position_output(stage->draw); |
| struct offset_stage *offset = offset_stage(stage); |
| float inv_det = 1.0f / header->det; |
| |
| /* Window coords: |
| */ |
| float *v0 = header->v[0]->data[pos]; |
| float *v1 = header->v[1]->data[pos]; |
| float *v2 = header->v[2]->data[pos]; |
| |
| /* edge vectors e = v0 - v2, f = v1 - v2 */ |
| float ex = v0[0] - v2[0]; |
| float ey = v0[1] - v2[1]; |
| float ez = v0[2] - v2[2]; |
| float fx = v1[0] - v2[0]; |
| float fy = v1[1] - v2[1]; |
| float fz = v1[2] - v2[2]; |
| |
| /* (a,b) = cross(e,f).xy */ |
| float a = ey*fz - ez*fy; |
| float b = ez*fx - ex*fz; |
| |
| float dzdx = fabsf(a * inv_det); |
| float dzdy = fabsf(b * inv_det); |
| |
| float mult = MAX2(dzdx, dzdy) * offset->scale; |
| |
| float zoffset; |
| if (stage->draw->floating_point_depth) { |
| float bias; |
| union fi maxz; |
| maxz.f = MAX3(fabs(v0[2]), fabs(v1[2]), fabs(v2[2])); |
| /* just do the math directly on shifted number */ |
| maxz.ui &= 0xff << 23; |
| maxz.i -= 23 << 23; |
| /* Clamping to zero means mrd will be zero for very small numbers, |
| * but specs do not indicate this should be prevented by clamping |
| * mrd to smallest normal number instead. */ |
| maxz.i = MAX2(maxz.i, 0); |
| |
| bias = offset->units * maxz.f; |
| zoffset = bias + mult; |
| } else { |
| zoffset = offset->units + mult; |
| } |
| |
| if (offset->clamp) |
| zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) : |
| MIN2(zoffset, offset->clamp); |
| |
| /* |
| * Note: we're applying the offset and clamping per-vertex. |
| * Ideally, the offset is applied per-fragment prior to fragment shading. |
| */ |
| v0[2] = SATURATE(v0[2] + zoffset); |
| v1[2] = SATURATE(v1[2] + zoffset); |
| v2[2] = SATURATE(v2[2] + zoffset); |
| |
| stage->next->tri(stage->next, header); |
| } |
| |
| |
| static void |
| offset_tri(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| struct prim_header tmp; |
| |
| tmp.det = header->det; |
| tmp.flags = header->flags; |
| tmp.pad = header->pad; |
| tmp.v[0] = dup_vert(stage, header->v[0], 0); |
| tmp.v[1] = dup_vert(stage, header->v[1], 1); |
| tmp.v[2] = dup_vert(stage, header->v[2], 2); |
| |
| do_offset_tri(stage, &tmp); |
| } |
| |
| |
| static void |
| offset_first_tri(struct draw_stage *stage, |
| struct prim_header *header) |
| { |
| struct offset_stage *offset = offset_stage(stage); |
| const struct pipe_rasterizer_state *rast = stage->draw->rasterizer; |
| unsigned fill_mode = rast->fill_front; |
| boolean do_offset; |
| |
| if (rast->fill_back != rast->fill_front) { |
| /* Need to check for back-facing triangle */ |
| boolean ccw = header->det < 0.0f; |
| if (ccw != rast->front_ccw) |
| fill_mode = rast->fill_back; |
| } |
| |
| /* Now determine if we need to do offsetting for the point/line/fill mode */ |
| switch (fill_mode) { |
| case PIPE_POLYGON_MODE_FILL: |
| do_offset = rast->offset_tri; |
| break; |
| case PIPE_POLYGON_MODE_LINE: |
| do_offset = rast->offset_line; |
| break; |
| case PIPE_POLYGON_MODE_POINT: |
| do_offset = rast->offset_point; |
| break; |
| default: |
| assert(!"invalid fill_mode in offset_first_tri()"); |
| do_offset = rast->offset_tri; |
| } |
| |
| if (do_offset) { |
| offset->scale = rast->offset_scale; |
| offset->clamp = rast->offset_clamp; |
| |
| /* |
| * If depth is floating point, depth bias is calculated with respect |
| * to the primitive's maximum Z value. Retain the original depth bias |
| * value until that stage. |
| */ |
| if (stage->draw->floating_point_depth) { |
| offset->units = (float) rast->offset_units; |
| } else { |
| offset->units = (float) (rast->offset_units * stage->draw->mrd * 2); |
| } |
| } else { |
| offset->scale = 0.0f; |
| offset->clamp = 0.0f; |
| offset->units = 0.0f; |
| } |
| |
| stage->tri = offset_tri; |
| stage->tri(stage, header); |
| } |
| |
| |
| static void |
| offset_flush(struct draw_stage *stage, |
| unsigned flags) |
| { |
| stage->tri = offset_first_tri; |
| stage->next->flush(stage->next, flags); |
| } |
| |
| |
| static void |
| offset_reset_stipple_counter(struct draw_stage *stage) |
| { |
| stage->next->reset_stipple_counter(stage->next); |
| } |
| |
| |
| static void |
| offset_destroy(struct draw_stage *stage) |
| { |
| draw_free_temp_verts(stage); |
| FREE(stage); |
| } |
| |
| |
| /** |
| * Create polygon offset drawing stage. |
| */ |
| struct draw_stage * |
| draw_offset_stage(struct draw_context *draw) |
| { |
| struct offset_stage *offset = CALLOC_STRUCT(offset_stage); |
| if (!offset) |
| goto fail; |
| |
| offset->stage.draw = draw; |
| offset->stage.name = "offset"; |
| offset->stage.next = NULL; |
| offset->stage.point = draw_pipe_passthrough_point; |
| offset->stage.line = draw_pipe_passthrough_line; |
| offset->stage.tri = offset_first_tri; |
| offset->stage.flush = offset_flush; |
| offset->stage.reset_stipple_counter = offset_reset_stipple_counter; |
| offset->stage.destroy = offset_destroy; |
| |
| if (!draw_alloc_temp_verts(&offset->stage, 3)) |
| goto fail; |
| |
| return &offset->stage; |
| |
| fail: |
| if (offset) |
| offset->stage.destroy(&offset->stage); |
| |
| return NULL; |
| } |