| #define FUNC_VARS struct draw_geometry_shader *gs, \ |
| const struct draw_prim_info *input_prims, \ |
| const struct draw_vertex_info *input_verts, \ |
| struct draw_prim_info *output_prims, \ |
| struct draw_vertex_info *output_verts |
| |
| #define FUNC_ENTER \ |
| /* declare more local vars */ \ |
| const unsigned prim = input_prims->prim; \ |
| const unsigned prim_flags = input_prims->flags; \ |
| const unsigned count = input_prims->count; \ |
| const boolean quads_flatshade_last = FALSE; \ |
| const boolean last_vertex_last = !gs->draw->rasterizer->flatshade_first; \ |
| do { \ |
| switch (prim) { \ |
| case PIPE_PRIM_QUADS: \ |
| case PIPE_PRIM_QUAD_STRIP: \ |
| case PIPE_PRIM_POLYGON: \ |
| assert(!"unexpected primitive type in GS"); \ |
| return; \ |
| default: \ |
| break; \ |
| } \ |
| } while (0) |
| |
| #define POINT(i0) gs_point(gs,i0) |
| #define LINE(flags,i0,i1) gs_line(gs,i0,i1) |
| #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2) |
| #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) |
| #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) |
| #define QUAD(flags,i0,i1,i2,i3) |
| #include "draw_decompose_tmp.h" |