| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef DRAW_GS_H |
| #define DRAW_GS_H |
| |
| #include "draw_context.h" |
| #include "tgsi/tgsi_exec.h" |
| #include "draw_private.h" |
| |
| #define MAX_TGSI_PRIMITIVES 4 |
| |
| struct draw_context; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| struct draw_gs_jit_context; |
| struct draw_gs_llvm_variant; |
| |
| /** |
| * Structure holding the inputs to the geometry shader. It uses SOA layout. |
| * The dimensions are as follows: |
| * - maximum number of vertices for a geometry shader input primitive |
| * (6 for triangle_adjacency) |
| * - maximum number of attributes for each vertex |
| * - four channels per each attribute (x,y,z,w) |
| * - number of input primitives equal to the SOA vector length |
| */ |
| struct draw_gs_inputs { |
| float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS]; |
| }; |
| #endif |
| |
| /** |
| * Private version of the compiled geometry shader |
| */ |
| struct draw_vertex_stream { |
| unsigned *primitive_lengths; |
| unsigned emitted_vertices; |
| unsigned emitted_primitives; |
| float (*tmp_output)[4]; |
| }; |
| |
| struct draw_geometry_shader { |
| struct draw_context *draw; |
| |
| struct tgsi_exec_machine *machine; |
| |
| /* This member will disappear shortly:*/ |
| struct pipe_shader_state state; |
| |
| struct tgsi_shader_info info; |
| unsigned position_output; |
| unsigned viewport_index_output; |
| unsigned clipvertex_output; |
| unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; |
| |
| unsigned max_output_vertices; |
| unsigned primitive_boundary; |
| unsigned input_primitive; |
| unsigned output_primitive; |
| unsigned vertex_size; |
| |
| struct draw_vertex_stream stream[TGSI_MAX_VERTEX_STREAMS]; |
| unsigned num_vertex_streams; |
| |
| unsigned in_prim_idx; |
| unsigned input_vertex_stride; |
| unsigned fetched_prim_count; |
| const float (*input)[4]; |
| const struct tgsi_shader_info *input_info; |
| unsigned vector_length; |
| unsigned max_out_prims; |
| |
| unsigned num_invocations; |
| unsigned invocation_id; |
| #ifdef DRAW_LLVM_AVAILABLE |
| struct draw_gs_inputs *gs_input; |
| struct draw_gs_jit_context *jit_context; |
| struct draw_gs_llvm_variant *current_variant; |
| struct vertex_header *gs_output[PIPE_MAX_VERTEX_STREAMS]; |
| |
| int **llvm_prim_lengths; |
| int *llvm_emitted_primitives; |
| int *llvm_emitted_vertices; |
| int *llvm_prim_ids; |
| #endif |
| |
| void (*fetch_inputs)(struct draw_geometry_shader *shader, |
| unsigned *indices, |
| unsigned num_vertices, |
| unsigned prim_idx); |
| void (*fetch_outputs)(struct draw_geometry_shader *shader, |
| unsigned vertex_stream, |
| unsigned num_primitives, |
| float (**p_output)[4]); |
| |
| void (*prepare)(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]); |
| void (*run)(struct draw_geometry_shader *shader, |
| unsigned input_primitives, unsigned *out_prims); |
| }; |
| |
| |
| void |
| draw_geometry_shader_new_instance(struct draw_geometry_shader *gs); |
| |
| |
| /* |
| * Returns the number of vertices emitted. |
| * The vertex shader can emit any number of vertices as long as it's |
| * smaller than the GS_MAX_OUTPUT_VERTICES shader property. |
| */ |
| void |
| draw_geometry_shader_run(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], |
| const struct draw_vertex_info *input_verts, |
| const struct draw_prim_info *input_prim, |
| const struct tgsi_shader_info *input_info, |
| struct draw_vertex_info *output_verts, |
| struct draw_prim_info *output_prims ); |
| |
| void |
| draw_geometry_shader_prepare(struct draw_geometry_shader *shader, |
| struct draw_context *draw); |
| |
| int |
| draw_gs_max_output_vertices(struct draw_geometry_shader *shader, |
| unsigned pipe_prim); |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| void |
| draw_gs_set_current_variant(struct draw_geometry_shader *shader, |
| struct draw_gs_llvm_variant *variant); |
| #endif |
| |
| #endif |