| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "draw_gs.h" |
| |
| #include "draw_private.h" |
| #include "draw_context.h" |
| #ifdef DRAW_LLVM_AVAILABLE |
| #include "draw_llvm.h" |
| #endif |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_exec.h" |
| #include "nir/nir_to_tgsi_info.h" |
| #include "compiler/nir/nir.h" |
| #include "pipe/p_shader_tokens.h" |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| #include "util/ralloc.h" |
| /* fixme: move it from here */ |
| #define MAX_PRIMITIVES 64 |
| |
| |
| static inline int |
| draw_gs_get_input_index(int semantic, int index, |
| const struct tgsi_shader_info *input_info) |
| { |
| const ubyte *input_semantic_names = input_info->output_semantic_name; |
| const ubyte *input_semantic_indices = input_info->output_semantic_index; |
| for (int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { |
| if (input_semantic_names[i] == semantic && |
| input_semantic_indices[i] == index) |
| return i; |
| } |
| return -1; |
| } |
| |
| |
| /** |
| * We execute geometry shaders in the SOA mode, so ideally we want to |
| * flush when the number of currently fetched primitives is equal to |
| * the number of elements in the SOA vector. This ensures that the |
| * throughput is optimized for the given vector instruction set. |
| */ |
| static inline boolean |
| draw_gs_should_flush(struct draw_geometry_shader *shader) |
| { |
| return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); |
| } |
| |
| |
| /*#define DEBUG_OUTPUTS 1*/ |
| static void |
| tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, |
| unsigned stream, |
| unsigned num_primitives, |
| float (**p_output)[4]) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| float (*output)[4]; |
| |
| output = *p_output; |
| |
| /* Unswizzle all output results. |
| */ |
| |
| for (unsigned prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { |
| unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx]; |
| unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx]; |
| shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] = |
| machine->Primitives[stream][prim_idx]; |
| shader->stream[stream].emitted_vertices += num_verts_per_prim; |
| |
| for (unsigned j = 0; j < num_verts_per_prim; j++) { |
| int idx = prim_offset + j * shader->info.num_outputs; |
| #ifdef DEBUG_OUTPUTS |
| debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs); |
| #endif |
| for (unsigned slot = 0; slot < shader->info.num_outputs; slot++) { |
| output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0]; |
| output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0]; |
| output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0]; |
| output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0]; |
| #ifdef DEBUG_OUTPUTS |
| debug_printf("\t%d: %f %f %f %f\n", slot, |
| output[slot][0], |
| output[slot][1], |
| output[slot][2], |
| output[slot][3]); |
| #endif |
| } |
| output = (float (*)[4])((char *)output + shader->vertex_size); |
| } |
| } |
| *p_output = output; |
| shader->stream[stream].emitted_primitives += num_primitives; |
| } |
| |
| |
| /*#define DEBUG_INPUTS 1*/ |
| static void |
| tgsi_fetch_gs_input(struct draw_geometry_shader *shader, |
| unsigned *indices, |
| unsigned num_vertices, |
| unsigned prim_idx) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| const unsigned input_vertex_stride = shader->input_vertex_stride; |
| |
| int primid_sv = machine->SysSemanticToIndex[TGSI_SEMANTIC_PRIMID]; |
| if (primid_sv != -1) { |
| for (unsigned j = 0; j < TGSI_QUAD_SIZE; j++) |
| machine->SystemValue[primid_sv].xyzw[0].i[j] = shader->in_prim_idx; |
| } |
| |
| const float (*input_ptr)[4] = shader->input; |
| |
| for (unsigned i = 0; i < num_vertices; ++i) { |
| #if DEBUG_INPUTS |
| debug_printf("%d) vertex index = %d (prim idx = %d)\n", |
| i, indices[i], prim_idx); |
| #endif |
| const float (*input)[4] = (const float (*)[4]) |
| ((const char *)input_ptr + (indices[i] * input_vertex_stride)); |
| for (unsigned slot = 0; slot < shader->info.num_inputs; ++slot) { |
| unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; |
| if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { |
| machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx; |
| } else { |
| /* TODO: Move this call out of the for(i) loop */ |
| int vs_slot = draw_gs_get_input_index( |
| shader->info.input_semantic_name[slot], |
| shader->info.input_semantic_index[slot], |
| shader->input_info); |
| if (vs_slot < 0) { |
| debug_printf("VS/GS signature mismatch!\n"); |
| machine->Inputs[idx].xyzw[0].f[prim_idx] = 0; |
| machine->Inputs[idx].xyzw[1].f[prim_idx] = 0; |
| machine->Inputs[idx].xyzw[2].f[prim_idx] = 0; |
| machine->Inputs[idx].xyzw[3].f[prim_idx] = 0; |
| } else { |
| #if DEBUG_INPUTS |
| debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", |
| slot, vs_slot, idx); |
| assert(!util_is_inf_or_nan(input[vs_slot][0])); |
| assert(!util_is_inf_or_nan(input[vs_slot][1])); |
| assert(!util_is_inf_or_nan(input[vs_slot][2])); |
| assert(!util_is_inf_or_nan(input[vs_slot][3])); |
| #endif |
| machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0]; |
| machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; |
| machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; |
| machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; |
| #if DEBUG_INPUTS |
| debug_printf("\t\t%f %f %f %f\n", |
| machine->Inputs[idx].xyzw[0].f[prim_idx], |
| machine->Inputs[idx].xyzw[1].f[prim_idx], |
| machine->Inputs[idx].xyzw[2].f[prim_idx], |
| machine->Inputs[idx].xyzw[3].f[prim_idx]); |
| #endif |
| } |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| tgsi_gs_prepare(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, |
| constants, constants_size); |
| } |
| |
| |
| static void |
| tgsi_gs_run(struct draw_geometry_shader *shader, |
| unsigned input_primitives, |
| unsigned *out_prims) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| |
| if (shader->info.uses_invocationid) { |
| unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID]; |
| for (int j = 0; j < TGSI_QUAD_SIZE; j++) |
| machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id; |
| } |
| |
| /* run interpreter */ |
| tgsi_exec_machine_run(machine, 0); |
| |
| for (int i = 0; i < 4; i++) |
| out_prims[i] = machine->OutputPrimCount[i]; |
| } |
| |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| |
| /* |
| * Fetch the vertex attribute values for one primitive. |
| * num_vertices is vertices/prim (1 for points, 2 for lines, 3 for tris) |
| */ |
| static void |
| llvm_fetch_gs_input(struct draw_geometry_shader *shader, |
| unsigned *indices, |
| unsigned num_vertices, |
| unsigned prim_idx) |
| { |
| const unsigned input_vertex_stride = shader->input_vertex_stride; |
| float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data; |
| |
| shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; |
| |
| const float (*input_ptr)[4] = shader->input; |
| |
| for (unsigned i = 0; i < num_vertices; ++i) { |
| #if DEBUG_INPUTS |
| debug_printf("%d) vertex index = %d (prim idx = %d)\n", |
| i, indices[i], prim_idx); |
| #endif |
| const float (*input)[4] = (const float (*)[4]) |
| ((const char *)input_ptr + (indices[i] * input_vertex_stride)); |
| for (unsigned slot = 0; slot < shader->info.num_inputs; ++slot) { |
| if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { |
| /* skip. we handle system values through gallivm */ |
| /* NOTE: If we hit this case here it's an ordinary input not a sv, |
| * even though it probably should be a sv. |
| * Not sure how to set it up as regular input however if that even, |
| * would make sense so hack around this later in gallivm. |
| */ |
| } else { |
| int vs_slot = draw_gs_get_input_index( |
| shader->info.input_semantic_name[slot], |
| shader->info.input_semantic_index[slot], |
| shader->input_info); |
| if (vs_slot < 0) { |
| debug_printf("VS/GS signature mismatch!\n"); |
| (*input_data)[i][slot][0][prim_idx] = 0; |
| (*input_data)[i][slot][1][prim_idx] = 0; |
| (*input_data)[i][slot][2][prim_idx] = 0; |
| (*input_data)[i][slot][3][prim_idx] = 0; |
| } else { |
| #if DEBUG_INPUTS |
| debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n", |
| slot, vs_slot, i); |
| assert(!util_is_inf_or_nan(input[vs_slot][0])); |
| assert(!util_is_inf_or_nan(input[vs_slot][1])); |
| assert(!util_is_inf_or_nan(input[vs_slot][2])); |
| assert(!util_is_inf_or_nan(input[vs_slot][3])); |
| #endif |
| (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0]; |
| (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1]; |
| (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2]; |
| (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3]; |
| #if DEBUG_INPUTS |
| debug_printf("\t\t%f %f %f %f\n", |
| (*input_data)[i][slot][0][prim_idx], |
| (*input_data)[i][slot][1][prim_idx], |
| (*input_data)[i][slot][2][prim_idx], |
| (*input_data)[i][slot][3][prim_idx]); |
| #endif |
| } |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| llvm_fetch_gs_outputs(struct draw_geometry_shader *shader, |
| unsigned stream, |
| unsigned num_primitives, |
| float (**p_output)[4]) |
| { |
| int total_verts = 0; |
| int vertex_count = 0; |
| int total_prims = 0; |
| int max_prims_per_invocation = 0; |
| char *output_ptr = (char*)shader->gs_output[stream]; |
| int prim_idx; |
| unsigned next_prim_boundary = shader->primitive_boundary; |
| |
| for (int i = 0; i < shader->vector_length; ++i) { |
| int prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)]; |
| total_prims += prims; |
| max_prims_per_invocation = MAX2(max_prims_per_invocation, prims); |
| } |
| for (int i = 0; i < shader->vector_length; ++i) { |
| total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; |
| } |
| |
| output_ptr += shader->stream[stream].emitted_vertices * shader->vertex_size; |
| for (int i = 0; i < shader->vector_length - 1; ++i) { |
| int current_verts = shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; |
| int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)]; |
| #if 0 |
| int j; |
| for (j = 0; j < current_verts; ++j) { |
| struct vertex_header *vh = (struct vertex_header *) |
| (output_ptr + shader->vertex_size * (i * next_prim_boundary + j)); |
| debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count, |
| vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]); |
| |
| } |
| #endif |
| assert(current_verts <= shader->max_output_vertices); |
| assert(next_verts <= shader->max_output_vertices); |
| if (next_verts) { |
| memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size, |
| output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size, |
| shader->vertex_size * next_verts); |
| } |
| vertex_count += current_verts; |
| } |
| |
| #if 0 |
| { |
| for (int i = 0; i < total_verts; ++i) { |
| struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i); |
| debug_printf("%d) Vertex:\n", i); |
| for (j = 0; j < shader->info.num_outputs; ++j) { |
| unsigned *udata = (unsigned*)vh->data[j]; |
| debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j, |
| vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3], |
| udata[0], udata[1], udata[2], udata[3]); |
| } |
| |
| } |
| } |
| #endif |
| |
| prim_idx = 0; |
| for (int i = 0; i < shader->vector_length; ++i) { |
| int num_prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)]; |
| for (int j = 0; j < num_prims; ++j) { |
| int prim_length = |
| shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; |
| shader->stream[stream].primitive_lengths[shader->stream[stream].emitted_primitives + prim_idx] = |
| prim_length; |
| ++prim_idx; |
| } |
| } |
| |
| shader->stream[stream].emitted_primitives += total_prims; |
| shader->stream[stream].emitted_vertices += total_verts; |
| } |
| |
| |
| static void |
| llvm_gs_prepare(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]) |
| { |
| } |
| |
| |
| static void |
| llvm_gs_run(struct draw_geometry_shader *shader, |
| unsigned input_primitives, unsigned *out_prims) |
| { |
| struct vertex_header *input[PIPE_MAX_VERTEX_STREAMS]; |
| for (unsigned i = 0; i < shader->num_vertex_streams; i++) { |
| char *tmp = (char *)shader->gs_output[i]; |
| tmp += shader->stream[i].emitted_vertices * shader->vertex_size; |
| input[i] = (struct vertex_header *)tmp; |
| } |
| |
| shader->current_variant->jit_func(shader->jit_context, |
| shader->gs_input->data, |
| input, |
| input_primitives, |
| shader->draw->instance_id, |
| shader->llvm_prim_ids, |
| shader->invocation_id, |
| shader->draw->pt.user.viewid); |
| |
| for (unsigned i = 0; i < shader->num_vertex_streams; i++) { |
| out_prims[i] = shader->jit_context->emitted_prims[i]; |
| } |
| } |
| |
| #endif |
| |
| |
| static void |
| gs_flush(struct draw_geometry_shader *shader) |
| { |
| unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS]; |
| unsigned i; |
| unsigned input_primitives = shader->fetched_prim_count; |
| |
| if (shader->draw->collect_statistics) { |
| shader->draw->statistics.gs_invocations += input_primitives; |
| } |
| |
| assert(input_primitives > 0 && |
| input_primitives <= 4); |
| |
| for (unsigned invocation = 0; invocation < shader->num_invocations; invocation++) { |
| shader->invocation_id = invocation; |
| shader->run(shader, input_primitives, out_prim_count); |
| for (i = 0; i < shader->num_vertex_streams; i++) { |
| shader->fetch_outputs(shader, i, out_prim_count[i], |
| &shader->stream[i].tmp_output); |
| } |
| } |
| |
| #if 0 |
| for (i = 0; i < shader->num_vertex_streams; i++) { |
| debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", |
| i, |
| shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices, |
| out_prim_count[i]); |
| } |
| #endif |
| |
| shader->fetched_prim_count = 0; |
| } |
| |
| |
| static void |
| gs_point(struct draw_geometry_shader *shader, int idx) |
| { |
| unsigned indices[1]; |
| |
| indices[0] = idx; |
| |
| shader->fetch_inputs(shader, indices, 1, |
| shader->fetched_prim_count); |
| ++shader->in_prim_idx; |
| ++shader->fetched_prim_count; |
| |
| if (draw_gs_should_flush(shader)) |
| gs_flush(shader); |
| } |
| |
| |
| static void |
| gs_line(struct draw_geometry_shader *shader, int i0, int i1) |
| { |
| unsigned indices[2]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| |
| shader->fetch_inputs(shader, indices, 2, |
| shader->fetched_prim_count); |
| ++shader->in_prim_idx; |
| ++shader->fetched_prim_count; |
| |
| if (draw_gs_should_flush(shader)) |
| gs_flush(shader); |
| } |
| |
| |
| static void |
| gs_line_adj(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2, int i3) |
| { |
| unsigned indices[4]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| indices[3] = i3; |
| |
| shader->fetch_inputs(shader, indices, 4, |
| shader->fetched_prim_count); |
| ++shader->in_prim_idx; |
| ++shader->fetched_prim_count; |
| |
| if (draw_gs_should_flush(shader)) |
| gs_flush(shader); |
| } |
| |
| |
| static void |
| gs_tri(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2) |
| { |
| unsigned indices[3]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| |
| shader->fetch_inputs(shader, indices, 3, |
| shader->fetched_prim_count); |
| ++shader->in_prim_idx; |
| ++shader->fetched_prim_count; |
| |
| if (draw_gs_should_flush(shader)) |
| gs_flush(shader); |
| } |
| |
| |
| static void |
| gs_tri_adj(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2, |
| int i3, int i4, int i5) |
| { |
| unsigned indices[6]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| indices[3] = i3; |
| indices[4] = i4; |
| indices[5] = i5; |
| |
| shader->fetch_inputs(shader, indices, 6, |
| shader->fetched_prim_count); |
| ++shader->in_prim_idx; |
| ++shader->fetched_prim_count; |
| |
| if (draw_gs_should_flush(shader)) |
| gs_flush(shader); |
| } |
| |
| #define FUNC gs_run |
| #define GET_ELT(idx) (idx) |
| #include "draw_gs_tmp.h" |
| |
| |
| #define FUNC gs_run_elts |
| #define LOCAL_VARS const ushort *elts = input_prims->elts; |
| #define GET_ELT(idx) (elts[idx]) |
| #include "draw_gs_tmp.h" |
| |
| |
| /** |
| * Execute geometry shader. |
| */ |
| void |
| draw_geometry_shader_run(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], |
| const struct draw_vertex_info *input_verts, |
| const struct draw_prim_info *input_prim, |
| const struct tgsi_shader_info *input_info, |
| struct draw_vertex_info *output_verts, |
| struct draw_prim_info *output_prims) |
| { |
| const float (*input)[4] = (const float (*)[4])input_verts->verts->data; |
| const unsigned input_stride = input_verts->vertex_size; |
| const unsigned num_outputs = draw_total_gs_outputs(shader->draw); |
| const unsigned vertex_size = |
| sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float); |
| const unsigned num_input_verts = |
| input_prim->linear ? input_verts->count : input_prim->count; |
| const unsigned num_in_primitives = |
| align(MAX2(u_decomposed_prims_for_vertices(input_prim->prim, |
| num_input_verts), |
| u_decomposed_prims_for_vertices(shader->input_primitive, |
| num_input_verts)), |
| shader->vector_length); |
| //Assume at least one primitive |
| const unsigned max_out_prims = |
| MAX2(1, u_decomposed_prims_for_vertices(shader->output_primitive, |
| shader->max_output_vertices) |
| * num_in_primitives); |
| |
| /* we allocate exactly one extra vertex per primitive to allow the GS to |
| * emit overflown vertices into some area where they won't harm anyone */ |
| const unsigned total_verts_per_buffer = |
| shader->primitive_boundary * num_in_primitives; |
| |
| |
| for (int i = 0; i < shader->num_vertex_streams; i++) { |
| /* write all the vertex data into all the streams */ |
| output_verts[i].vertex_size = vertex_size; |
| output_verts[i].stride = output_verts[i].vertex_size; |
| output_verts[i].verts = |
| (struct vertex_header *) MALLOC(output_verts[i].vertex_size * |
| total_verts_per_buffer * |
| shader->num_invocations + |
| DRAW_EXTRA_VERTICES_PADDING); |
| assert(output_verts[i].verts); |
| } |
| |
| #if 0 |
| debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n", |
| __FUNCTION__, num_input_verts, num_in_primitives, |
| shader->num_invocations, shader->num_vertex_streams); |
| debug_printf("\tlinear = %d, prim_info->count = %d\n", |
| input_prim->linear, input_prim->count); |
| debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n", |
| u_prim_name(input_prim->prim), |
| u_prim_name(shader->input_primitive), |
| u_prim_name(shader->output_primitive)); |
| debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, " |
| "vertex_size = %d, tverts = %d\n", |
| shader->max_output_vertices, max_out_prims, |
| shader->primitive_boundary, output_verts->vertex_size, |
| total_verts_per_buffer); |
| #endif |
| |
| for (int i = 0; i < shader->num_vertex_streams; i++) { |
| shader->stream[i].emitted_vertices = 0; |
| shader->stream[i].emitted_primitives = 0; |
| FREE(shader->stream[i].primitive_lengths); |
| shader->stream[i].primitive_lengths = |
| MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); |
| shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data; |
| } |
| shader->vertex_size = vertex_size; |
| shader->fetched_prim_count = 0; |
| shader->input_vertex_stride = input_stride; |
| shader->input = input; |
| shader->input_info = input_info; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (shader->draw->llvm) { |
| for (int i = 0; i < shader->num_vertex_streams; i++) { |
| shader->gs_output[i] = output_verts[i].verts; |
| } |
| if (max_out_prims > shader->max_out_prims) { |
| if (shader->llvm_prim_lengths) { |
| for (unsigned i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { |
| align_free(shader->llvm_prim_lengths[i]); |
| } |
| FREE(shader->llvm_prim_lengths); |
| } |
| |
| shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*)); |
| for (unsigned i = 0; i < shader->num_vertex_streams * max_out_prims; ++i) { |
| int vector_size = shader->vector_length * sizeof(unsigned); |
| shader->llvm_prim_lengths[i] = |
| align_malloc(vector_size, vector_size); |
| } |
| |
| shader->max_out_prims = max_out_prims; |
| } |
| shader->jit_context->prim_lengths = shader->llvm_prim_lengths; |
| shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices; |
| shader->jit_context->emitted_prims = shader->llvm_emitted_primitives; |
| } |
| #endif |
| |
| shader->prepare(shader, constants, constants_size); |
| |
| if (input_prim->linear) |
| gs_run(shader, input_prim, input_verts, |
| output_prims, output_verts); |
| else |
| gs_run_elts(shader, input_prim, input_verts, |
| output_prims, output_verts); |
| |
| /* Flush the remaining primitives. Will happen if |
| * num_input_primitives % 4 != 0 |
| */ |
| if (shader->fetched_prim_count > 0) { |
| gs_flush(shader); |
| } |
| assert(shader->fetched_prim_count == 0); |
| |
| /* Update prim_info: |
| */ |
| for (int i = 0; i < shader->num_vertex_streams; i++) { |
| output_prims[i].linear = TRUE; |
| output_prims[i].elts = NULL; |
| output_prims[i].start = 0; |
| output_prims[i].count = shader->stream[i].emitted_vertices; |
| output_prims[i].prim = shader->output_primitive; |
| output_prims[i].flags = 0x0; |
| output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths; |
| output_prims[i].primitive_count = shader->stream[i].emitted_primitives; |
| output_verts[i].count = shader->stream[i].emitted_vertices; |
| |
| if (shader->draw->collect_statistics) { |
| for (unsigned j = 0; j < shader->stream[i].emitted_primitives; ++j) { |
| shader->draw->statistics.gs_primitives += |
| u_decomposed_prims_for_vertices(shader->output_primitive, |
| shader->stream[i].primitive_lengths[j]); |
| } |
| } |
| } |
| |
| #if 0 |
| debug_printf("GS finished\n"); |
| for (int i = 0; i < 4; i++) |
| debug_printf("stream %d: prims = %d verts = %d\n", i, |
| output_prims[i].primitive_count, output_verts[i].count); |
| #endif |
| } |
| |
| |
| void |
| draw_geometry_shader_prepare(struct draw_geometry_shader *shader, |
| struct draw_context *draw) |
| { |
| boolean use_llvm = draw->llvm != NULL; |
| if (!use_llvm && |
| shader && shader->machine->Tokens != shader->state.tokens) { |
| tgsi_exec_machine_bind_shader(shader->machine, |
| shader->state.tokens, |
| draw->gs.tgsi.sampler, |
| draw->gs.tgsi.image, |
| draw->gs.tgsi.buffer); |
| } |
| } |
| |
| |
| boolean |
| draw_gs_init(struct draw_context *draw) |
| { |
| if (!draw->llvm) { |
| draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY); |
| |
| for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { |
| draw->gs.tgsi.machine->Primitives[i] = align_malloc( |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); |
| draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc( |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); |
| if (!draw->gs.tgsi.machine->Primitives[i] || |
| !draw->gs.tgsi.machine->PrimitiveOffsets[i]) |
| return FALSE; |
| memset(draw->gs.tgsi.machine->Primitives[i], 0, |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); |
| memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0, |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| |
| void |
| draw_gs_destroy(struct draw_context *draw) |
| { |
| if (draw->gs.tgsi.machine) { |
| for (int i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { |
| align_free(draw->gs.tgsi.machine->Primitives[i]); |
| align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]); |
| } |
| tgsi_exec_machine_destroy(draw->gs.tgsi.machine); |
| } |
| } |
| |
| |
| /* |
| * num_vertices is vertices/prim (1 for points, 2 for lines, 3 for tris) |
| */ |
| struct draw_geometry_shader * |
| draw_create_geometry_shader(struct draw_context *draw, |
| const struct pipe_shader_state *state) |
| { |
| #ifdef DRAW_LLVM_AVAILABLE |
| boolean use_llvm = draw->llvm != NULL; |
| struct llvm_geometry_shader *llvm_gs = NULL; |
| #endif |
| struct draw_geometry_shader *gs; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (use_llvm) { |
| llvm_gs = CALLOC_STRUCT(llvm_geometry_shader); |
| |
| if (!llvm_gs) |
| return NULL; |
| |
| gs = &llvm_gs->base; |
| |
| list_inithead(&llvm_gs->variants.list); |
| } else |
| #endif |
| { |
| gs = CALLOC_STRUCT(draw_geometry_shader); |
| } |
| |
| if (!gs) |
| return NULL; |
| |
| gs->draw = draw; |
| gs->state = *state; |
| |
| if (state->type == PIPE_SHADER_IR_TGSI) { |
| gs->state.tokens = tgsi_dup_tokens(state->tokens); |
| if (!gs->state.tokens) { |
| FREE(gs); |
| return NULL; |
| } |
| |
| tgsi_scan_shader(state->tokens, &gs->info); |
| gs->num_vertex_streams = 1; |
| for (unsigned i = 0; i < gs->state.stream_output.num_outputs; i++) { |
| if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams) |
| gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1; |
| } |
| } else { |
| nir_tgsi_scan_shader(state->ir.nir, &gs->info, true); |
| nir_shader *nir = state->ir.nir; |
| gs->num_vertex_streams = util_last_bit(nir->info.gs.active_stream_mask); |
| } |
| |
| /* setup the defaults */ |
| gs->max_out_prims = 0; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (use_llvm) { |
| /* TODO: change the input array to handle the following |
| vector length, instead of the currently hardcoded |
| TGSI_NUM_CHANNELS |
| gs->vector_length = lp_native_vector_width / 32;*/ |
| gs->vector_length = TGSI_NUM_CHANNELS; |
| } else |
| #endif |
| { |
| gs->vector_length = 1; |
| } |
| |
| gs->input_primitive = |
| gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]; |
| gs->output_primitive = |
| gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]; |
| gs->max_output_vertices = |
| gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES]; |
| gs->num_invocations = |
| gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS]; |
| if (!gs->max_output_vertices) |
| gs->max_output_vertices = 32; |
| |
| /* Primitive boundary is bigger than max_output_vertices by one, because |
| * the specification says that the geometry shader should exit if the |
| * number of emitted vertices is bigger or equal to max_output_vertices and |
| * we can't do that because we're running in the SoA mode, which means that |
| * our storing routines will keep getting called on channels that have |
| * overflown. |
| * So we need some scratch area where we can keep writing the overflown |
| * vertices without overwriting anything important or crashing. |
| */ |
| gs->primitive_boundary = gs->max_output_vertices + 1; |
| |
| gs->position_output = -1; |
| bool found_clipvertex = false; |
| for (unsigned i = 0; i < gs->info.num_outputs; i++) { |
| if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && |
| gs->info.output_semantic_index[i] == 0) |
| gs->position_output = i; |
| if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX) |
| gs->viewport_index_output = i; |
| if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX && |
| gs->info.output_semantic_index[i] == 0) { |
| found_clipvertex = true; |
| gs->clipvertex_output = i; |
| } |
| if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { |
| assert(gs->info.output_semantic_index[i] < |
| PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); |
| gs->ccdistance_output[gs->info.output_semantic_index[i]] = i; |
| } |
| } |
| |
| if (!found_clipvertex) |
| gs->clipvertex_output = gs->position_output; |
| |
| gs->machine = draw->gs.tgsi.machine; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (use_llvm) { |
| int vector_size = gs->vector_length * sizeof(float); |
| gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16); |
| memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs)); |
| gs->llvm_prim_lengths = 0; |
| |
| gs->llvm_emitted_primitives = align_malloc(vector_size * gs->num_vertex_streams, vector_size); |
| gs->llvm_emitted_vertices = align_malloc(vector_size * gs->num_vertex_streams, vector_size); |
| gs->llvm_prim_ids = align_calloc(vector_size, vector_size); |
| |
| gs->fetch_outputs = llvm_fetch_gs_outputs; |
| gs->fetch_inputs = llvm_fetch_gs_input; |
| gs->prepare = llvm_gs_prepare; |
| gs->run = llvm_gs_run; |
| |
| gs->jit_context = &draw->llvm->gs_jit_context; |
| |
| llvm_gs->variant_key_size = |
| draw_gs_llvm_variant_key_size( |
| gs->info.file_max[TGSI_FILE_SAMPLER]+1, |
| gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1, |
| gs->info.file_max[TGSI_FILE_IMAGE]+1); |
| } else |
| #endif |
| { |
| gs->fetch_outputs = tgsi_fetch_gs_outputs; |
| gs->fetch_inputs = tgsi_fetch_gs_input; |
| gs->prepare = tgsi_gs_prepare; |
| gs->run = tgsi_gs_run; |
| } |
| |
| return gs; |
| } |
| |
| |
| void |
| draw_bind_geometry_shader(struct draw_context *draw, |
| struct draw_geometry_shader *dgs) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| if (dgs) { |
| draw->gs.geometry_shader = dgs; |
| draw->gs.num_gs_outputs = dgs->info.num_outputs; |
| draw->gs.position_output = dgs->position_output; |
| draw->gs.clipvertex_output = dgs->clipvertex_output; |
| draw_geometry_shader_prepare(dgs, draw); |
| } else { |
| draw->gs.geometry_shader = NULL; |
| draw->gs.num_gs_outputs = 0; |
| } |
| } |
| |
| |
| void |
| draw_delete_geometry_shader(struct draw_context *draw, |
| struct draw_geometry_shader *dgs) |
| { |
| if (!dgs) { |
| return; |
| } |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw->llvm) { |
| struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs); |
| struct draw_gs_llvm_variant_list_item *li, *next; |
| |
| LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) { |
| draw_gs_llvm_destroy_variant(li->base); |
| } |
| |
| assert(shader->variants_cached == 0); |
| |
| if (dgs->llvm_prim_lengths) { |
| for (unsigned i = 0; i < dgs->num_vertex_streams * dgs->max_out_prims; ++i) { |
| align_free(dgs->llvm_prim_lengths[i]); |
| } |
| FREE(dgs->llvm_prim_lengths); |
| } |
| align_free(dgs->llvm_emitted_primitives); |
| align_free(dgs->llvm_emitted_vertices); |
| align_free(dgs->llvm_prim_ids); |
| |
| align_free(dgs->gs_input); |
| } |
| #endif |
| |
| if (draw->gs.tgsi.machine && draw->gs.tgsi.machine->Tokens == dgs->state.tokens) |
| draw->gs.tgsi.machine->Tokens = NULL; |
| |
| for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) |
| FREE(dgs->stream[i].primitive_lengths); |
| |
| if (dgs->state.type == PIPE_SHADER_IR_NIR && dgs->state.ir.nir) |
| ralloc_free(dgs->state.ir.nir); |
| FREE((void*) dgs->state.tokens); |
| FREE(dgs); |
| } |
| |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| void |
| draw_gs_set_current_variant(struct draw_geometry_shader *shader, |
| struct draw_gs_llvm_variant *variant) |
| { |
| shader->current_variant = variant; |
| } |
| #endif |
| |
| /* |
| * Called at the very begin of the draw call with a new instance |
| * Used to reset state that should persist between primitive restart. |
| */ |
| void |
| draw_geometry_shader_new_instance(struct draw_geometry_shader *gs) |
| { |
| if (!gs) |
| return; |
| |
| gs->in_prim_idx = 0; |
| } |