| /************************************************************************** |
| * |
| * Copyright 2010 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "pipe/p_shader_tokens.h" |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "nir/nir_to_tgsi_info.h" |
| |
| #include "draw_fs.h" |
| #include "draw_private.h" |
| #include "draw_context.h" |
| |
| |
| struct draw_fragment_shader * |
| draw_create_fragment_shader(struct draw_context *draw, |
| const struct pipe_shader_state *shader) |
| { |
| struct draw_fragment_shader *dfs; |
| |
| dfs = CALLOC_STRUCT(draw_fragment_shader); |
| if (dfs) { |
| dfs->base = *shader; |
| if (shader->type == PIPE_SHADER_IR_TGSI) |
| tgsi_scan_shader(shader->tokens, &dfs->info); |
| else |
| nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true); |
| } |
| |
| return dfs; |
| } |
| |
| |
| void |
| draw_bind_fragment_shader(struct draw_context *draw, |
| struct draw_fragment_shader *dfs) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| draw->fs.fragment_shader = dfs; |
| } |
| |
| |
| void |
| draw_delete_fragment_shader(struct draw_context *draw, |
| struct draw_fragment_shader *dfs) |
| { |
| FREE(dfs); |
| } |
| |