| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| |
| #include "pipe/p_context.h" |
| #include "util/u_memory.h" |
| #include "util/u_math.h" |
| #include "util/u_inlines.h" |
| #include "util/u_helpers.h" |
| #include "util/u_prim.h" |
| #include "util/format/u_format.h" |
| #include "draw_context.h" |
| #include "draw_pipe.h" |
| #include "draw_prim_assembler.h" |
| #include "draw_vs.h" |
| #include "draw_gs.h" |
| #include "draw_tess.h" |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| #include "gallivm/lp_bld_init.h" |
| #include "gallivm/lp_bld_limits.h" |
| #include "draw_llvm.h" |
| #endif |
| |
| |
| boolean |
| draw_get_option_use_llvm(void) |
| { |
| #ifdef DRAW_LLVM_AVAILABLE |
| return debug_get_bool_option("DRAW_USE_LLVM", TRUE); |
| #else |
| return FALSE; |
| #endif |
| } |
| |
| |
| /** |
| * Create new draw module context with gallivm state for LLVM JIT. |
| */ |
| static struct draw_context * |
| draw_create_context(struct pipe_context *pipe, void *context, |
| boolean try_llvm) |
| { |
| struct draw_context *draw = CALLOC_STRUCT(draw_context); |
| if (!draw) |
| goto err_out; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (try_llvm && draw_get_option_use_llvm()) { |
| draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context); |
| } |
| #endif |
| |
| draw->pipe = pipe; |
| draw->constant_buffer_stride = (sizeof(float) * 4); |
| |
| if (!draw_init(draw)) |
| goto err_destroy; |
| |
| draw->ia = draw_prim_assembler_create(draw); |
| if (!draw->ia) |
| goto err_destroy; |
| |
| return draw; |
| |
| err_destroy: |
| draw_destroy(draw); |
| err_out: |
| return NULL; |
| } |
| |
| |
| /** |
| * Create new draw module context, with LLVM JIT. |
| */ |
| struct draw_context * |
| draw_create(struct pipe_context *pipe) |
| { |
| return draw_create_context(pipe, NULL, TRUE); |
| } |
| |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| struct draw_context * |
| draw_create_with_llvm_context(struct pipe_context *pipe, |
| void *context) |
| { |
| return draw_create_context(pipe, context, TRUE); |
| } |
| #endif |
| |
| |
| /** |
| * Create a new draw context, without LLVM JIT. |
| */ |
| struct draw_context * |
| draw_create_no_llvm(struct pipe_context *pipe) |
| { |
| return draw_create_context(pipe, NULL, FALSE); |
| } |
| |
| |
| boolean |
| draw_init(struct draw_context *draw) |
| { |
| /* |
| * Note that several functions compute the clipmask of the predefined |
| * formats with hardcoded formulas instead of using these. So modifications |
| * here must be reflected there too. |
| */ |
| |
| ASSIGN_4V(draw->plane[0], -1, 0, 0, 1); |
| ASSIGN_4V(draw->plane[1], 1, 0, 0, 1); |
| ASSIGN_4V(draw->plane[2], 0, -1, 0, 1); |
| ASSIGN_4V(draw->plane[3], 0, 1, 0, 1); |
| ASSIGN_4V(draw->plane[4], 0, 0, 1, 1); /* yes these are correct */ |
| ASSIGN_4V(draw->plane[5], 0, 0, -1, 1); /* mesa's a bit wonky */ |
| draw->clip_xy = TRUE; |
| draw->clip_z = TRUE; |
| |
| draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]); |
| draw->pt.user.eltMax = ~0; |
| |
| if (!draw_pipeline_init(draw)) |
| return FALSE; |
| |
| if (!draw_pt_init(draw)) |
| return FALSE; |
| |
| if (!draw_vs_init(draw)) |
| return FALSE; |
| |
| if (!draw_gs_init(draw)) |
| return FALSE; |
| |
| draw->quads_always_flatshade_last = !draw->pipe->screen->get_param( |
| draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION); |
| |
| draw->floating_point_depth = false; |
| |
| return TRUE; |
| } |
| |
| |
| /* |
| * Called whenever we're starting to draw a new instance. |
| * Some internal structures don't want to have to reset internal |
| * members on each invocation (because their state might have to persist |
| * between multiple primitive restart rendering call) but might have to |
| * for each new instance. |
| * This is particularly the case for primitive id's in geometry shader. |
| */ |
| void |
| draw_new_instance(struct draw_context *draw) |
| { |
| draw_geometry_shader_new_instance(draw->gs.geometry_shader); |
| draw_prim_assembler_new_instance(draw->ia); |
| } |
| |
| |
| void |
| draw_destroy(struct draw_context *draw) |
| { |
| if (!draw) |
| return; |
| |
| struct pipe_context *pipe = draw->pipe; |
| |
| /* free any rasterizer CSOs that we may have created. |
| */ |
| for (unsigned i = 0; i < 2; i++) { |
| for (unsigned j = 0; j < 2; j++) { |
| for (unsigned k = 0; k < 2; k++) { |
| if (draw->rasterizer_no_cull[i][j][k]) { |
| pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j][k]); |
| } |
| } |
| } |
| } |
| |
| for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++) |
| pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]); |
| |
| /* Not so fast -- we're just borrowing this at the moment. |
| * |
| if (draw->render) |
| draw->render->destroy(draw->render); |
| */ |
| |
| draw_prim_assembler_destroy(draw->ia); |
| draw_pipeline_destroy(draw); |
| draw_pt_destroy(draw); |
| draw_vs_destroy(draw); |
| draw_gs_destroy(draw); |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw->llvm) |
| draw_llvm_destroy(draw->llvm); |
| #endif |
| |
| FREE(draw); |
| } |
| |
| |
| void |
| draw_flush(struct draw_context *draw) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_BACKEND); |
| } |
| |
| |
| /** |
| * Specify the depth stencil format for the draw pipeline. This function |
| * determines the Minimum Resolvable Depth factor for polygon offset. |
| * This factor potentially depends on the number of Z buffer bits, |
| * the rasterization algorithm and the arithmetic performed on Z |
| * values between vertex shading and rasterization. |
| */ |
| void |
| draw_set_zs_format(struct draw_context *draw, enum pipe_format format) |
| { |
| const struct util_format_description *desc = util_format_description(format); |
| |
| draw->floating_point_depth = |
| (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT); |
| |
| draw->mrd = util_get_depth_format_mrd(desc); |
| } |
| |
| |
| static bool |
| draw_is_vs_window_space(struct draw_context *draw) |
| { |
| if (draw->vs.vertex_shader) { |
| struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; |
| |
| return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0; |
| } |
| return false; |
| } |
| |
| |
| void |
| draw_update_clip_flags(struct draw_context *draw) |
| { |
| bool window_space = draw_is_vs_window_space(draw); |
| |
| draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space; |
| draw->guard_band_xy = (!draw->driver.bypass_clip_xy && |
| draw->driver.guard_band_xy); |
| draw->clip_z = (!draw->driver.bypass_clip_z && |
| draw->rasterizer && draw->rasterizer->depth_clip_near) && |
| !window_space; |
| draw->clip_user = draw->rasterizer && |
| draw->rasterizer->clip_plane_enable != 0 && |
| !window_space; |
| draw->guard_band_points_xy = draw->guard_band_xy || |
| (draw->driver.bypass_clip_points && |
| (draw->rasterizer && |
| draw->rasterizer->point_tri_clip)); |
| } |
| |
| |
| void |
| draw_update_viewport_flags(struct draw_context *draw) |
| { |
| bool window_space = draw_is_vs_window_space(draw); |
| |
| draw->bypass_viewport = window_space || draw->identity_viewport; |
| } |
| |
| |
| /** |
| * Register new primitive rasterization/rendering state. |
| * This causes the drawing pipeline to be rebuilt. |
| */ |
| void draw_set_rasterizer_state(struct draw_context *draw, |
| const struct pipe_rasterizer_state *raster, |
| void *rast_handle) |
| { |
| if (!draw->suspend_flushing) { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| draw->rasterizer = raster; |
| draw->rast_handle = rast_handle; |
| draw_update_clip_flags(draw); |
| } |
| } |
| |
| |
| /* With a little more work, llvmpipe will be able to turn this off and |
| * do its own x/y clipping. |
| * |
| * Some hardware can turn off clipping altogether - in particular any |
| * hardware with a TNL unit can do its own clipping, even if it is |
| * relying on the draw module for some other reason. |
| * Setting bypass_clip_points to achieve d3d-style point clipping (the driver |
| * will need to do the "vp scissoring") _requires_ the driver to implement |
| * wide points / point sprites itself (points will still be clipped if rasterizer |
| * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set. |
| */ |
| void |
| draw_set_driver_clipping(struct draw_context *draw, |
| boolean bypass_clip_xy, |
| boolean bypass_clip_z, |
| boolean guard_band_xy, |
| boolean bypass_clip_points) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| draw->driver.bypass_clip_xy = bypass_clip_xy; |
| draw->driver.bypass_clip_z = bypass_clip_z; |
| draw->driver.guard_band_xy = guard_band_xy; |
| draw->driver.bypass_clip_points = bypass_clip_points; |
| draw_update_clip_flags(draw); |
| } |
| |
| |
| /** |
| * Plug in the primitive rendering/rasterization stage (which is the last |
| * stage in the drawing pipeline). |
| * This is provided by the device driver. |
| */ |
| void |
| draw_set_rasterize_stage(struct draw_context *draw, |
| struct draw_stage *stage) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| draw->pipeline.rasterize = stage; |
| } |
| |
| |
| /** |
| * Set the draw module's clipping state. |
| */ |
| void |
| draw_set_clip_state(struct draw_context *draw, |
| const struct pipe_clip_state *clip) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); |
| |
| memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp)); |
| } |
| |
| |
| /** |
| * Set the draw module's viewport state. |
| */ |
| void |
| draw_set_viewport_states(struct draw_context *draw, |
| unsigned start_slot, |
| unsigned num_viewports, |
| const struct pipe_viewport_state *vps) |
| { |
| const struct pipe_viewport_state *viewport = vps; |
| draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); |
| |
| assert(start_slot < PIPE_MAX_VIEWPORTS); |
| assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS); |
| |
| memcpy(draw->viewports + start_slot, vps, |
| sizeof(struct pipe_viewport_state) * num_viewports); |
| |
| draw->identity_viewport = (num_viewports == 1) && |
| (viewport->scale[0] == 1.0f && |
| viewport->scale[1] == 1.0f && |
| viewport->scale[2] == 1.0f && |
| viewport->translate[0] == 0.0f && |
| viewport->translate[1] == 0.0f && |
| viewport->translate[2] == 0.0f); |
| draw_update_viewport_flags(draw); |
| } |
| |
| |
| void |
| draw_set_vertex_buffers(struct draw_context *draw, |
| unsigned start_slot, unsigned count, |
| unsigned unbind_num_trailing_slots, |
| const struct pipe_vertex_buffer *buffers) |
| { |
| assert(start_slot + count <= PIPE_MAX_ATTRIBS); |
| |
| util_set_vertex_buffers_count(draw->pt.vertex_buffer, |
| &draw->pt.nr_vertex_buffers, |
| buffers, start_slot, count, |
| unbind_num_trailing_slots, false); |
| } |
| |
| |
| void |
| draw_set_vertex_elements(struct draw_context *draw, |
| unsigned count, |
| const struct pipe_vertex_element *elements) |
| { |
| assert(count <= PIPE_MAX_ATTRIBS); |
| |
| /* We could improve this by only flushing the frontend and the fetch part |
| * of the middle. This would avoid recalculating the emit keys.*/ |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0])); |
| draw->pt.nr_vertex_elements = count; |
| } |
| |
| |
| /** |
| * Tell drawing context where to find mapped vertex buffers. |
| */ |
| void |
| draw_set_mapped_vertex_buffer(struct draw_context *draw, |
| unsigned attr, const void *buffer, |
| size_t size) |
| { |
| draw->pt.user.vbuffer[attr].map = buffer; |
| draw->pt.user.vbuffer[attr].size = size; |
| } |
| |
| |
| void |
| draw_set_mapped_constant_buffer(struct draw_context *draw, |
| enum pipe_shader_type shader_type, |
| unsigned slot, |
| const void *buffer, |
| unsigned size) |
| { |
| assert(shader_type == PIPE_SHADER_VERTEX || |
| shader_type == PIPE_SHADER_GEOMETRY || |
| shader_type == PIPE_SHADER_TESS_CTRL || |
| shader_type == PIPE_SHADER_TESS_EVAL); |
| assert(slot < PIPE_MAX_CONSTANT_BUFFERS); |
| |
| draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); |
| |
| switch (shader_type) { |
| case PIPE_SHADER_VERTEX: |
| draw->pt.user.vs_constants[slot] = buffer; |
| draw->pt.user.vs_constants_size[slot] = size; |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| draw->pt.user.gs_constants[slot] = buffer; |
| draw->pt.user.gs_constants_size[slot] = size; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| draw->pt.user.tcs_constants[slot] = buffer; |
| draw->pt.user.tcs_constants_size[slot] = size; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| draw->pt.user.tes_constants[slot] = buffer; |
| draw->pt.user.tes_constants_size[slot] = size; |
| break; |
| default: |
| assert(0 && "invalid shader type in draw_set_mapped_constant_buffer"); |
| } |
| } |
| |
| void |
| draw_set_mapped_shader_buffer(struct draw_context *draw, |
| enum pipe_shader_type shader_type, |
| unsigned slot, |
| const void *buffer, |
| unsigned size) |
| { |
| assert(shader_type == PIPE_SHADER_VERTEX || |
| shader_type == PIPE_SHADER_GEOMETRY || |
| shader_type == PIPE_SHADER_TESS_CTRL || |
| shader_type == PIPE_SHADER_TESS_EVAL); |
| assert(slot < PIPE_MAX_SHADER_BUFFERS); |
| |
| draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); |
| |
| switch (shader_type) { |
| case PIPE_SHADER_VERTEX: |
| draw->pt.user.vs_ssbos[slot] = buffer; |
| draw->pt.user.vs_ssbos_size[slot] = size; |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| draw->pt.user.gs_ssbos[slot] = buffer; |
| draw->pt.user.gs_ssbos_size[slot] = size; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| draw->pt.user.tcs_ssbos[slot] = buffer; |
| draw->pt.user.tcs_ssbos_size[slot] = size; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| draw->pt.user.tes_ssbos[slot] = buffer; |
| draw->pt.user.tes_ssbos_size[slot] = size; |
| break; |
| default: |
| assert(0 && "invalid shader type in draw_set_mapped_shader_buffer"); |
| } |
| } |
| |
| |
| /** |
| * Tells the draw module to draw points with triangles if their size |
| * is greater than this threshold. |
| */ |
| void |
| draw_wide_point_threshold(struct draw_context *draw, float threshold) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| draw->pipeline.wide_point_threshold = threshold; |
| } |
| |
| |
| /** |
| * Should the draw module handle point->quad conversion for drawing sprites? |
| */ |
| void |
| draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| draw->pipeline.wide_point_sprites = draw_sprite; |
| } |
| |
| |
| /** |
| * Tells the draw module to draw lines with triangles if their width |
| * is greater than this threshold. |
| */ |
| void |
| draw_wide_line_threshold(struct draw_context *draw, float threshold) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| draw->pipeline.wide_line_threshold = roundf(threshold); |
| } |
| |
| |
| /** |
| * Tells the draw module whether or not to implement line stipple. |
| */ |
| void |
| draw_enable_line_stipple(struct draw_context *draw, boolean enable) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| draw->pipeline.line_stipple = enable; |
| } |
| |
| |
| /** |
| * Tells draw module whether to convert points to quads for sprite mode. |
| */ |
| void |
| draw_enable_point_sprites(struct draw_context *draw, boolean enable) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| draw->pipeline.point_sprite = enable; |
| } |
| |
| |
| /** |
| * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't |
| * exist already. |
| * |
| * This is used by some of the optional draw module stages such |
| * as wide_point which may need to allocate additional generic/texcoord |
| * attributes. |
| */ |
| int |
| draw_alloc_extra_vertex_attrib(struct draw_context *draw, |
| uint semantic_name, uint semantic_index) |
| { |
| int slot = draw_find_shader_output(draw, semantic_name, semantic_index); |
| if (slot >= 0) { |
| return slot; |
| } |
| |
| uint num_outputs = draw_current_shader_outputs(draw); |
| uint n = draw->extra_shader_outputs.num; |
| |
| assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name)); |
| |
| draw->extra_shader_outputs.semantic_name[n] = semantic_name; |
| draw->extra_shader_outputs.semantic_index[n] = semantic_index; |
| draw->extra_shader_outputs.slot[n] = num_outputs + n; |
| draw->extra_shader_outputs.num++; |
| |
| return draw->extra_shader_outputs.slot[n]; |
| } |
| |
| |
| /** |
| * Remove all extra vertex attributes that were allocated with |
| * draw_alloc_extra_vertex_attrib(). |
| */ |
| void |
| draw_remove_extra_vertex_attribs(struct draw_context *draw) |
| { |
| draw->extra_shader_outputs.num = 0; |
| } |
| |
| |
| /** |
| * If a geometry shader is present, return its info, else the vertex shader's |
| * info. |
| */ |
| struct tgsi_shader_info * |
| draw_get_shader_info(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) { |
| return &draw->gs.geometry_shader->info; |
| } else if (draw->tes.tess_eval_shader) { |
| return &draw->tes.tess_eval_shader->info; |
| } else { |
| return &draw->vs.vertex_shader->info; |
| } |
| } |
| |
| |
| /** |
| * Prepare outputs slots from the draw module |
| * |
| * Certain parts of the draw module can emit additional |
| * outputs that can be quite useful to the backends, a good |
| * example of it is the process of decomposing primitives |
| * into wireframes (aka. lines) which normally would lose |
| * the face-side information, but using this method we can |
| * inject another shader output which passes the original |
| * face side information to the backend. |
| */ |
| void |
| draw_prepare_shader_outputs(struct draw_context *draw) |
| { |
| draw_remove_extra_vertex_attribs(draw); |
| draw_prim_assembler_prepare_outputs(draw->ia); |
| draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled); |
| if (draw->pipeline.aapoint) |
| draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint); |
| if (draw->pipeline.aaline) |
| draw_aaline_prepare_outputs(draw, draw->pipeline.aaline); |
| } |
| |
| |
| /** |
| * Ask the draw module for the location/slot of the given vertex attribute in |
| * a post-transformed vertex. |
| * |
| * With this function, drivers that use the draw module should have no reason |
| * to track the current vertex/geometry shader. |
| * |
| * Note that the draw module may sometimes generate vertices with extra |
| * attributes (such as texcoords for AA lines). The driver can call this |
| * function to find those attributes. |
| * |
| * -1 is returned if the attribute is not found since this is |
| * an undefined situation. Note, that zero is valid and can |
| * be used by any of the attributes, because position is not |
| * required to be attribute 0 or even at all present. |
| */ |
| int |
| draw_find_shader_output(const struct draw_context *draw, |
| uint semantic_name, uint semantic_index) |
| { |
| const struct tgsi_shader_info *info = draw_get_shader_info(draw); |
| |
| for (unsigned i = 0; i < info->num_outputs; i++) { |
| if (info->output_semantic_name[i] == semantic_name && |
| info->output_semantic_index[i] == semantic_index) |
| return i; |
| } |
| |
| /* Search the extra vertex attributes */ |
| for (unsigned i = 0; i < draw->extra_shader_outputs.num; i++) { |
| if (draw->extra_shader_outputs.semantic_name[i] == semantic_name && |
| draw->extra_shader_outputs.semantic_index[i] == semantic_index) { |
| return draw->extra_shader_outputs.slot[i]; |
| } |
| } |
| |
| return -1; |
| } |
| |
| |
| /** |
| * Return total number of the shader outputs. This function is similar to |
| * draw_current_shader_outputs() but this function also counts any extra |
| * vertex/geometry output attributes that may be filled in by some draw |
| * stages (such as AA point, AA line). |
| * |
| * If geometry shader is present, its output will be returned, |
| * if not vertex shader is used. |
| */ |
| uint |
| draw_num_shader_outputs(const struct draw_context *draw) |
| { |
| const struct tgsi_shader_info *info = draw_get_shader_info(draw); |
| return info->num_outputs + draw->extra_shader_outputs.num; |
| } |
| |
| |
| /** |
| * Return total number of the vertex shader outputs. This function |
| * also counts any extra vertex output attributes that may |
| * be filled in by some draw stages (such as AA point, AA line, |
| * front face). |
| */ |
| uint |
| draw_total_vs_outputs(const struct draw_context *draw) |
| { |
| const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; |
| |
| return info->num_outputs + draw->extra_shader_outputs.num; |
| } |
| |
| |
| /** |
| * Return total number of the geometry shader outputs. This function |
| * also counts any extra geometry output attributes that may |
| * be filled in by some draw stages (such as AA point, AA line, front |
| * face). |
| */ |
| uint |
| draw_total_gs_outputs(const struct draw_context *draw) |
| { |
| if (!draw->gs.geometry_shader) |
| return 0; |
| const struct tgsi_shader_info *info = &draw->gs.geometry_shader->info; |
| return info->num_outputs + draw->extra_shader_outputs.num; |
| } |
| |
| |
| /** |
| * Return total number of the tess ctrl shader outputs. |
| */ |
| uint |
| draw_total_tcs_outputs(const struct draw_context *draw) |
| { |
| if (!draw->tcs.tess_ctrl_shader) |
| return 0; |
| const struct tgsi_shader_info *info = &draw->tcs.tess_ctrl_shader->info; |
| return info->num_outputs; |
| } |
| |
| |
| /** |
| * Return total number of the tess eval shader outputs. |
| */ |
| uint |
| draw_total_tes_outputs(const struct draw_context *draw) |
| { |
| if (!draw->tes.tess_eval_shader) |
| return 0; |
| const struct tgsi_shader_info *info = &draw->tes.tess_eval_shader->info; |
| return info->num_outputs + draw->extra_shader_outputs.num; |
| } |
| |
| |
| /** |
| * Provide TGSI sampler objects for vertex/geometry shaders that use |
| * texture fetches. This state only needs to be set once per context. |
| * This might only be used by software drivers for the time being. |
| */ |
| void |
| draw_texture_sampler(struct draw_context *draw, |
| enum pipe_shader_type shader, |
| struct tgsi_sampler *sampler) |
| { |
| switch (shader) { |
| case PIPE_SHADER_VERTEX: |
| draw->vs.tgsi.sampler = sampler; |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| draw->gs.tgsi.sampler = sampler; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| draw->tcs.tgsi.sampler = sampler; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| draw->tes.tgsi.sampler = sampler; |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } |
| |
| |
| /** |
| * Provide TGSI image objects for vertex/geometry shaders that use |
| * texture fetches. This state only needs to be set once per context. |
| * This might only be used by software drivers for the time being. |
| */ |
| void |
| draw_image(struct draw_context *draw, |
| enum pipe_shader_type shader, |
| struct tgsi_image *image) |
| { |
| switch (shader) { |
| case PIPE_SHADER_VERTEX: |
| draw->vs.tgsi.image = image; |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| draw->gs.tgsi.image = image; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| draw->tcs.tgsi.image = image; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| draw->tes.tgsi.image = image; |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } |
| |
| |
| /** |
| * Provide TGSI buffer objects for vertex/geometry shaders that use |
| * load/store/atomic ops. This state only needs to be set once per context. |
| * This might only be used by software drivers for the time being. |
| */ |
| void |
| draw_buffer(struct draw_context *draw, |
| enum pipe_shader_type shader, |
| struct tgsi_buffer *buffer) |
| { |
| switch (shader) { |
| case PIPE_SHADER_VERTEX: |
| draw->vs.tgsi.buffer = buffer; |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| draw->gs.tgsi.buffer = buffer; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| draw->tcs.tgsi.buffer = buffer; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| draw->tes.tgsi.buffer = buffer; |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } |
| |
| |
| void |
| draw_set_render(struct draw_context *draw, |
| struct vbuf_render *render) |
| { |
| draw->render = render; |
| } |
| |
| |
| /** |
| * Tell the draw module where vertex indexes/elements are located, and |
| * their size (in bytes). |
| */ |
| void |
| draw_set_indexes(struct draw_context *draw, |
| const void *elements, unsigned elem_size, |
| unsigned elem_buffer_space) |
| { |
| assert(elem_size == 0 || |
| elem_size == 1 || |
| elem_size == 2 || |
| elem_size == 4); |
| draw->pt.user.elts = elements; |
| draw->pt.user.eltSizeIB = elem_size; |
| if (elem_size) |
| draw->pt.user.eltMax = elem_buffer_space / elem_size; |
| else |
| draw->pt.user.eltMax = 0; |
| } |
| |
| |
| /* Revamp me please: |
| */ |
| void draw_do_flush(struct draw_context *draw, unsigned flags) |
| { |
| if (!draw->suspend_flushing) { |
| assert(!draw->flushing); /* catch inadvertant recursion */ |
| |
| draw->flushing = TRUE; |
| |
| draw_pipeline_flush(draw, flags); |
| |
| draw_pt_flush(draw, flags); |
| |
| draw->flushing = FALSE; |
| } |
| } |
| |
| |
| /** |
| * Return the number of output attributes produced by the geometry |
| * shader, if present. If no geometry shader, return the number of |
| * outputs from the vertex shader. |
| * \sa draw_num_shader_outputs |
| */ |
| uint |
| draw_current_shader_outputs(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.num_gs_outputs; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.num_tes_outputs; |
| return draw->vs.num_vs_outputs; |
| } |
| |
| |
| /** |
| * Return the index of the shader output which will contain the |
| * vertex position. |
| */ |
| uint |
| draw_current_shader_position_output(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.position_output; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.position_output; |
| return draw->vs.position_output; |
| } |
| |
| |
| /** |
| * Return the index of the shader output which will contain the |
| * viewport index. |
| */ |
| uint |
| draw_current_shader_viewport_index_output(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.geometry_shader->viewport_index_output; |
| else if (draw->tes.tess_eval_shader) |
| return draw->tes.tess_eval_shader->viewport_index_output; |
| return draw->vs.vertex_shader->viewport_index_output; |
| } |
| |
| |
| /** |
| * Returns true if there's a geometry shader bound and the geometry |
| * shader writes out a viewport index. |
| */ |
| boolean |
| draw_current_shader_uses_viewport_index(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.geometry_shader->info.writes_viewport_index; |
| else if (draw->tes.tess_eval_shader) |
| return draw->tes.tess_eval_shader->info.writes_viewport_index; |
| return draw->vs.vertex_shader->info.writes_viewport_index; |
| } |
| |
| |
| /** |
| * Return the index of the shader output which will contain the |
| * clip vertex position. |
| * Note we don't support clipvertex output in the gs. For clipping |
| * to work correctly hence we return ordinary position output instead. |
| */ |
| uint |
| draw_current_shader_clipvertex_output(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.clipvertex_output; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.clipvertex_output; |
| return draw->vs.clipvertex_output; |
| } |
| |
| |
| uint |
| draw_current_shader_ccdistance_output(const struct draw_context *draw, int index) |
| { |
| assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); |
| if (draw->gs.geometry_shader) |
| return draw->gs.geometry_shader->ccdistance_output[index]; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.tess_eval_shader->ccdistance_output[index]; |
| return draw->vs.ccdistance_output[index]; |
| } |
| |
| |
| uint |
| draw_current_shader_num_written_clipdistances(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.geometry_shader->info.num_written_clipdistance; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.tess_eval_shader->info.num_written_clipdistance; |
| return draw->vs.vertex_shader->info.num_written_clipdistance; |
| } |
| |
| uint |
| draw_current_shader_num_written_culldistances(const struct draw_context *draw) |
| { |
| if (draw->gs.geometry_shader) |
| return draw->gs.geometry_shader->info.num_written_culldistance; |
| if (draw->tes.tess_eval_shader) |
| return draw->tes.tess_eval_shader->info.num_written_culldistance; |
| return draw->vs.vertex_shader->info.num_written_culldistance; |
| } |
| |
| |
| /** |
| * Return a pointer/handle for a driver/CSO rasterizer object which |
| * disabled culling, stippling, unfilled tris, etc. |
| * This is used by some pipeline stages (such as wide_point, aa_line |
| * and aa_point) which convert points/lines into triangles. In those |
| * cases we don't want to accidentally cull the triangles. |
| * |
| * \param scissor should the rasterizer state enable scissoring? |
| * \param flatshade should the rasterizer state use flat shading? |
| * \return rasterizer CSO handle |
| */ |
| void * |
| draw_get_rasterizer_no_cull(struct draw_context *draw, |
| const struct pipe_rasterizer_state *base_rast) |
| { |
| if (!draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]) { |
| /* create now */ |
| struct pipe_context *pipe = draw->pipe; |
| struct pipe_rasterizer_state rast; |
| |
| memset(&rast, 0, sizeof(rast)); |
| rast.scissor = base_rast->scissor; |
| rast.flatshade = base_rast->flatshade; |
| rast.rasterizer_discard = base_rast->rasterizer_discard; |
| rast.front_ccw = 1; |
| rast.half_pixel_center = draw->rasterizer->half_pixel_center; |
| rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule; |
| rast.clip_halfz = draw->rasterizer->clip_halfz; |
| |
| draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard] = |
| pipe->create_rasterizer_state(pipe, &rast); |
| } |
| return draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]; |
| } |
| |
| |
| void |
| draw_set_mapped_so_targets(struct draw_context *draw, |
| unsigned num_targets, |
| struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| for (unsigned i = 0; i < num_targets; i++) |
| draw->so.targets[i] = targets[i]; |
| for (unsigned i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++) |
| draw->so.targets[i] = NULL; |
| |
| draw->so.num_targets = num_targets; |
| } |
| |
| |
| void |
| draw_set_sampler_views(struct draw_context *draw, |
| enum pipe_shader_type shader_stage, |
| struct pipe_sampler_view **views, |
| unsigned num) |
| { |
| assert(shader_stage < PIPE_SHADER_TYPES); |
| assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); |
| |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| for (unsigned i = 0; i < num; ++i) |
| draw->sampler_views[shader_stage][i] = views[i]; |
| for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i) |
| draw->sampler_views[shader_stage][i] = NULL; |
| |
| draw->num_sampler_views[shader_stage] = num; |
| } |
| |
| |
| void |
| draw_set_samplers(struct draw_context *draw, |
| enum pipe_shader_type shader_stage, |
| struct pipe_sampler_state **samplers, |
| unsigned num) |
| { |
| assert(shader_stage < PIPE_SHADER_TYPES); |
| assert(num <= PIPE_MAX_SAMPLERS); |
| |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| for (unsigned i = 0; i < num; ++i) |
| draw->samplers[shader_stage][i] = samplers[i]; |
| for (unsigned i = num; i < PIPE_MAX_SAMPLERS; ++i) |
| draw->samplers[shader_stage][i] = NULL; |
| |
| draw->num_samplers[shader_stage] = num; |
| |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw->llvm) |
| draw_llvm_set_sampler_state(draw, shader_stage); |
| #endif |
| } |
| |
| |
| void |
| draw_set_images(struct draw_context *draw, |
| enum pipe_shader_type shader_stage, |
| struct pipe_image_view *views, |
| unsigned num) |
| { |
| assert(shader_stage < PIPE_SHADER_TYPES); |
| assert(num <= PIPE_MAX_SHADER_IMAGES); |
| |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| for (unsigned i = 0; i < num; ++i) |
| draw->images[shader_stage][i] = &views[i]; |
| for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i) |
| draw->images[shader_stage][i] = NULL; |
| |
| draw->num_images[shader_stage] = num; |
| } |
| |
| |
| void |
| draw_set_mapped_texture(struct draw_context *draw, |
| enum pipe_shader_type shader_stage, |
| unsigned sview_idx, |
| uint32_t width, uint32_t height, uint32_t depth, |
| uint32_t first_level, uint32_t last_level, |
| uint32_t num_samples, |
| uint32_t sample_stride, |
| const void *base_ptr, |
| uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], |
| uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], |
| uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) |
| { |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw->llvm) |
| draw_llvm_set_mapped_texture(draw, |
| shader_stage, |
| sview_idx, |
| width, height, depth, first_level, |
| last_level, num_samples, sample_stride, base_ptr, |
| row_stride, img_stride, mip_offsets); |
| #endif |
| } |
| |
| |
| void |
| draw_set_mapped_image(struct draw_context *draw, |
| enum pipe_shader_type shader_stage, |
| unsigned idx, |
| uint32_t width, uint32_t height, uint32_t depth, |
| const void *base_ptr, |
| uint32_t row_stride, |
| uint32_t img_stride, |
| uint32_t num_samples, |
| uint32_t sample_stride) |
| { |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw->llvm) |
| draw_llvm_set_mapped_image(draw, |
| shader_stage, |
| idx, |
| width, height, depth, |
| base_ptr, |
| row_stride, img_stride, |
| num_samples, sample_stride); |
| #endif |
| } |
| |
| |
| /** |
| * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two |
| * different ways of setting textures, and drivers typically only support one. |
| */ |
| int |
| draw_get_shader_param_no_llvm(enum pipe_shader_type shader, |
| enum pipe_shader_cap param) |
| { |
| switch(shader) { |
| case PIPE_SHADER_VERTEX: |
| case PIPE_SHADER_GEOMETRY: |
| return tgsi_exec_get_shader_param(param); |
| default: |
| return 0; |
| } |
| } |
| |
| |
| /** |
| * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two |
| * different ways of setting textures, and drivers typically only support one. |
| * Drivers requesting a draw context explicitly without llvm must call |
| * draw_get_shader_param_no_llvm instead. |
| */ |
| int |
| draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param) |
| { |
| #ifdef DRAW_LLVM_AVAILABLE |
| if (draw_get_option_use_llvm()) { |
| switch(shader) { |
| case PIPE_SHADER_VERTEX: |
| case PIPE_SHADER_GEOMETRY: |
| case PIPE_SHADER_TESS_CTRL: |
| case PIPE_SHADER_TESS_EVAL: |
| return gallivm_get_shader_param(param); |
| default: |
| return 0; |
| } |
| } |
| #endif |
| |
| return draw_get_shader_param_no_llvm(shader, param); |
| } |
| |
| |
| /** |
| * Enables or disables collection of statistics. |
| * |
| * Draw module is capable of generating statistics for the vertex |
| * processing pipeline. Collection of that data isn't free and so |
| * it's disabled by default. The users of the module can enable |
| * (or disable) this functionality through this function. |
| * The actual data will be emitted through the VBUF interface, |
| * the 'pipeline_statistics' callback to be exact. |
| */ |
| void |
| draw_collect_pipeline_statistics(struct draw_context *draw, |
| boolean enable) |
| { |
| draw->collect_statistics = enable; |
| } |
| |
| |
| /** |
| * Enable/disable primitives generated gathering. |
| */ |
| void draw_collect_primitives_generated(struct draw_context *draw, |
| bool enable) |
| { |
| draw->collect_primgen = enable; |
| } |
| |
| |
| /** |
| * Computes clipper invocation statistics. |
| * |
| * Figures out how many primitives would have been |
| * sent to the clipper given the specified |
| * prim info data. |
| */ |
| void |
| draw_stats_clipper_primitives(struct draw_context *draw, |
| const struct draw_prim_info *prim_info) |
| { |
| if (draw->collect_statistics) { |
| unsigned i; |
| for (i = 0; i < prim_info->primitive_count; i++) { |
| draw->statistics.c_invocations += |
| u_decomposed_prims_for_vertices(prim_info->prim, |
| prim_info->primitive_lengths[i]); |
| } |
| } |
| } |
| |
| |
| /** |
| * Returns true if the draw module will inject the frontface |
| * info into the outputs. |
| * |
| * Given the specified primitive and rasterizer state |
| * the function will figure out if the draw module |
| * will inject the front-face information into shader |
| * outputs. This is done to preserve the front-facing |
| * info when decomposing primitives into wireframes. |
| */ |
| boolean |
| draw_will_inject_frontface(const struct draw_context *draw) |
| { |
| unsigned reduced_prim = u_reduced_prim(draw->pt.prim); |
| const struct pipe_rasterizer_state *rast = draw->rasterizer; |
| |
| if (reduced_prim != PIPE_PRIM_TRIANGLES) { |
| return FALSE; |
| } |
| |
| return (rast && |
| (rast->fill_front != PIPE_POLYGON_MODE_FILL || |
| rast->fill_back != PIPE_POLYGON_MODE_FILL)); |
| } |
| |
| |
| void |
| draw_set_tess_state(struct draw_context *draw, |
| const float default_outer_level[4], |
| const float default_inner_level[2]) |
| { |
| for (unsigned i = 0; i < 4; i++) |
| draw->default_outer_tess_level[i] = default_outer_level[i]; |
| for (unsigned i = 0; i < 2; i++) |
| draw->default_inner_tess_level[i] = default_inner_level[i]; |
| } |
| |
| |
| void |
| draw_set_disk_cache_callbacks(struct draw_context *draw, |
| void *data_cookie, |
| void (*find_shader)(void *cookie, |
| struct lp_cached_code *cache, |
| unsigned char ir_sha1_cache_key[20]), |
| void (*insert_shader)(void *cookie, |
| struct lp_cached_code *cache, |
| unsigned char ir_sha1_cache_key[20])) |
| { |
| draw->disk_cache_find_shader = find_shader; |
| draw->disk_cache_insert_shader = insert_shader; |
| draw->disk_cache_cookie = data_cookie; |
| } |
| |
| |
| void |
| draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes) |
| { |
| draw->constant_buffer_stride = num_bytes; |
| } |