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/*
* © Copyright 2017-2018 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __AGX_POOL_H__
#define __AGX_POOL_H__
#include <stddef.h>
#include "asahi/lib/agx_pack.h"
#include "agx_bo.h"
#include "util/u_dynarray.h"
/* Represents a pool of memory that can only grow, used to allocate objects
* with the same lifetime as the pool itself. In OpenGL, a pool is owned by the
* batch for transient structures. In Vulkan, it may be owned by e.g. the
* command pool */
struct agx_pool {
/* Parent device for allocation */
struct agx_device *dev;
/* BOs allocated by this pool */
struct util_dynarray bos;
/* Current transient BO */
struct agx_bo *transient_bo;
/* Within the topmost transient BO, how much has been used? */
unsigned transient_offset;
/* BO flags to use in the pool */
unsigned create_flags;
};
void
agx_pool_init(struct agx_pool *pool, struct agx_device *dev,
unsigned create_flags, bool prealloc);
void
agx_pool_cleanup(struct agx_pool *pool);
static inline unsigned
agx_pool_num_bos(struct agx_pool *pool)
{
return util_dynarray_num_elements(&pool->bos, struct agx_bo *);
}
void
agx_pool_get_bo_handles(struct agx_pool *pool, uint32_t *handles);
/* Represents a fat pointer for GPU-mapped memory, returned from the transient
* allocator and not used for much else */
struct agx_ptr
agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment);
uint64_t
agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz);
uint64_t
agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz, unsigned alignment);
struct agx_desc_alloc_info {
unsigned size;
unsigned align;
unsigned nelems;
};
#define AGX_DESC_ARRAY(count, name) \
{ \
.size = MALI_ ## name ## _LENGTH, \
.align = MALI_ ## name ## _ALIGN, \
.nelems = count, \
}
#define AGX_DESC(name) AGX_DESC_ARRAY(1, name)
#define AGX_DESC_AGGREGATE(...) \
(struct agx_desc_alloc_info[]) { \
__VA_ARGS__, \
{ 0 }, \
}
static inline struct agx_ptr
agx_pool_alloc_descs(struct agx_pool *pool,
const struct agx_desc_alloc_info *descs)
{
unsigned size = 0;
unsigned align = descs[0].align;
for (unsigned i = 0; descs[i].size; i++) {
assert(!(size & (descs[i].align - 1)));
size += descs[i].size * descs[i].nelems;
}
return agx_pool_alloc_aligned(pool, size, align);
}
#define agx_pool_alloc_desc(pool, name) \
agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC(name)))
#define agx_pool_alloc_desc_array(pool, count, name) \
agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC_ARRAY(count, name)))
#define agx_pool_alloc_desc_aggregate(pool, ...) \
agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(__VA_ARGS__))
#endif