| REMOVE THIS FILE BEFORE MERGING WITH TRUNK |
| ------------------------------------------ |
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| OUTSTANDING BUGS |
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| demos/reflect - reading back Z on Voodoo3, image offset to right |
| Fixed in latest Glide. |
| |
| Q3 - some polygons drawn as vertical strips, similar to bug that was |
| seen in demos/fire. Voodoo3 only. May be related to glDepthMask |
| or glColorMask. |
| |
| book/fog - not fogging |
| Fog in orthograph mode still not implemented. Checking with |
| 3dfx engineers for ideas. |
| |
| Q3 demo crashes after changing display settings |
| but the full Q3 game version seems OK. |
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| MORE OUTSTANDING BUGS |
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| private context was NULL! causing immediate failure of any glx prog. cant |
| reproduce after restarting the X server. putting it down as halluc. |
| |
| texture object image was NULL, causing segmentation failure. happens with |
| prboom. ive put a check in tdfx_texstate.c but this isn't a fix. |
| |
| prboom, wall textures near first chainsaw aren't bound properly. sideways |
| movements causes the wall textures to move with you. prboom busted? |
| |
| 16bpp mode, quake3, windowed, q3dm1, floor under rocketlauncher bands. it |
| looks like multitexturing gone wrong. i'll disable a tmu and test. |
| |
| sof, polygons appear at wrong x,y,z positions, intermittent, have not yet |
| found reliable way of reproducing. culling? sometimes polys disappear. |
| |
| descent3 is all black in 16bpp mode - FIXED (palette problems) |
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| smeared pixels in quake3 - FIXED (texture memory overlapped FB) |
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| PERFORMANCE COMPARISON (Brian / Alan) |
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| V3/16 is Voodoo3 in 16bpp on a P3/500 |
| V5/16 is Voodoo5 in 16bpp on a P3/600 |
| V5/32 is Voodoo5 in 32bpp on a P3/600 |
| V5A/16 is Voodoo5 in 16bpp on an Alpha AXP/600 |
| V5A/32 is Voodoo5 in 32bpp on an Alpha AXP/600 |
| |
| tdfx-2-1-branch tdfx-3-0-0-branch |
| demo V3/16 V5/16 V5/32 V3/16 V5/16 V5/32 V5A/16 V5A/32 |
| ------------------------------------------------------------------------ |
| gloss 257 183 174 320 308 177 313 167 |
| fire 42 39 52 41 |
| fire (no help) 98 80 50 106 113 73 124 80 |
| tunnel 61 50 70 58 |
| tunnel (no help) 167 142 57 138 152 113 171 122 |
| gears 663 554 540 881 1232 776 1484 830 |
| teapot 20 21 37 36 |
| teapot (no help) 22 14 14 24 30 30 43 42 |
| |