| /************************************************************************** |
| * |
| * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef INTEL_REGIONS_H |
| #define INTEL_REGIONS_H |
| |
| #include "mtypes.h" |
| #include "intel_bufmgr.h" /* for DBG! */ |
| struct intel_context; |
| |
| /** |
| * A layer on top of the bufmgr buffers that adds a few useful things: |
| * |
| * - Refcounting for local buffer references. |
| * - Refcounting for buffer maps |
| * - Buffer dimensions - pitch and height. |
| * - Blitter commands for copying 2D regions between buffers. (really???) |
| */ |
| struct intel_region { |
| GLuint buffer; /**< buffer manager's buffer ID */ |
| GLuint refcount; /**< Reference count for region */ |
| GLuint cpp; /**< bytes per pixel */ |
| GLuint pitch; /**< in pixels */ |
| GLuint height; /**< in pixels */ |
| GLubyte *map; /**< only non-NULL when region is actually mapped */ |
| GLuint map_refcount; /**< Reference count for mapping */ |
| |
| GLuint draw_offset; /**< Offset of drawing address within the region */ |
| }; |
| |
| |
| /* Allocate a refcounted region. Pointers to regions should only be |
| * copied by calling intel_reference_region(). |
| */ |
| struct intel_region *intel_region_alloc( struct intel_context *intel, |
| GLuint cpp, |
| GLuint pitch, |
| GLuint height ); |
| |
| void intel_region_reference( struct intel_region **dst, |
| struct intel_region *src ); |
| |
| void intel_region_release(struct intel_context *intel, |
| struct intel_region **ib ); |
| |
| |
| struct intel_region *intel_region_create_static( struct intel_context *intel, |
| GLuint mem_type, |
| GLuint offset, |
| void *virtual, |
| GLuint cpp, |
| GLuint pitch, |
| GLuint height ); |
| |
| /* Map/unmap regions. This is refcounted also: |
| */ |
| GLubyte *intel_region_map(struct intel_context *intel, |
| struct intel_region *ib); |
| |
| void intel_region_unmap(struct intel_context *intel, |
| struct intel_region *ib); |
| |
| |
| /* Upload data to a rectangular sub-region |
| */ |
| void intel_region_data(struct intel_context *intel, |
| struct intel_region *dest, |
| GLuint dest_offset, |
| GLuint destx, GLuint desty, |
| void *src, GLuint src_stride, |
| GLuint srcx, GLuint srcy, |
| GLuint width, GLuint height); |
| |
| /* Copy rectangular sub-regions |
| */ |
| void intel_region_copy( struct intel_context *intel, |
| struct intel_region *dest, |
| GLuint dest_offset, |
| GLuint destx, GLuint desty, |
| struct intel_region *src, |
| GLuint src_offset, |
| GLuint srcx, GLuint srcy, |
| GLuint width, GLuint height ); |
| |
| /* Fill a rectangular sub-region |
| */ |
| void intel_region_fill( struct intel_context *intel, |
| struct intel_region *dest, |
| GLuint dest_offset, |
| GLuint destx, GLuint desty, |
| GLuint width, GLuint height, |
| GLuint color ); |
| |
| |
| #endif |