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/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file interleave.c
*
* Simple test of glInterleavedArrays functionality. For each mode, two
* meshes are drawn. One is drawn using interleaved arrays and the othe is
* drawn using immediate mode. Both should look identical.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <GL/glut.h>
static int Width = 400;
static int Height = 300;
static const GLfloat Near = 5.0, Far = 25.0;
static const GLfloat t[][4] = {
{ 0.5, 0.0, 0.0, 1.0 },
{ 0.25, 0.5, 0.0, 1.0 },
{ 0.75, 0.5, 0.0, 1.0 },
{ 0.0, 1.0, 0.0, 1.0 },
{ 0.5, 1.0, 0.0, 1.0 },
{ 1.0, 1.0, 0.0, 1.0 },
};
static const GLfloat c_f[][4] = {
{ 1.0, 0.0, 0.0, 1.0 },
{ 0.0, 1.0, 0.0, 1.0 },
{ 0.0, 1.0, 0.0, 1.0 },
{ 0.0, 0.0, 1.0, 1.0 },
{ 1.0, 0.0, 1.0, 1.0 },
{ 0.0, 0.0, 1.0, 1.0 },
};
static const GLubyte c_ub[][4] = {
{ 0xff, 0x00, 0x00, 0xff },
{ 0x00, 0xff, 0x00, 0xff },
{ 0x00, 0xff, 0x00, 0xff },
{ 0x00, 0x00, 0xff, 0xff },
{ 0xff, 0x00, 0xff, 0xff },
{ 0x00, 0x00, 0xff, 0xff },
};
static const GLfloat n[][3] = {
{ 0.0, 0.0, -1.0 },
{ 0.0, 0.0, -1.0 },
{ 0.0, 0.0, -1.0 },
{ 0.0, 0.0, -1.0 },
{ 0.0, 0.0, -1.0 },
{ 0.0, 0.0, -1.0 },
};
static const GLfloat v[][4] = {
{ 0.0, 1.0, 0.0, 1.0, },
{ -0.5, 0.0, 0.0, 1.0, },
{ 0.5, 0.0, 0.0, 1.0, },
{ -1.0, -1.0, 0.0, 1.0, },
{ 0.0, -1.0, 0.0, 1.0, },
{ 1.0, -1.0, 0.0, 1.0, },
};
static const unsigned indicies[12] = {
0, 1, 2,
1, 3, 4,
2, 4, 5,
1, 4, 2
};
#define NONE { NULL, 0, 0, 0 }
#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
struct interleave_info {
const void * data;
unsigned count;
unsigned size;
GLenum type;
unsigned stride;
};
#define NUM_MODES 14
#define INVALID_MODE 14
#define INVALID_STRIDE 15
struct interleave_info info[ NUM_MODES ][4] = {
{ NONE, NONE, NONE, V2F },
{ NONE, NONE, NONE, V3F },
{ NONE, C4UB, NONE, V2F },
{ NONE, C4UB, NONE, V3F },
{ NONE, C3F, NONE, V3F },
{ NONE, NONE, N3F, V3F },
{ NONE, C4F, N3F, V3F },
{ T2F, NONE, NONE, V3F },
{ T4F, NONE, NONE, V4F },
{ T2F, C4UB, NONE, V3F },
{ T2F, C3F, NONE, V3F },
{ T2F, NONE, N3F, V3F },
{ T2F, C4F, N3F, V3F },
{ T4F, C4F, N3F, V4F },
};
const char * const mode_names[ NUM_MODES ] = {
"GL_V2F",
"GL_V3F",
"GL_C4UB_V2F",
"GL_C4UB_V3F",
"GL_C3F_V3F",
"GL_N3F_V3F",
"GL_C4F_N3F_V3F",
"GL_T2F_V3F",
"GL_T4F_V4F",
"GL_T2F_C4UB_V3F",
"GL_T2F_C3F_V3F",
"GL_T2F_N3F_V3F",
"GL_T2F_C4F_N3F_V3F",
"GL_T4F_C4F_N3F_V4F",
};
static unsigned interleave_mode = 0;
static GLboolean use_invalid_mode = GL_FALSE;
static GLboolean use_invalid_stride = GL_FALSE;
#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
static void Display( void )
{
const struct interleave_info * const curr_info = info[ interleave_mode ];
/* 4 floats for 12 verticies for 4 data elements.
*/
char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
unsigned i;
unsigned offset;
GLenum err;
GLenum format;
GLsizei stride;
glClearColor(0.2, 0.2, 0.8, 0);
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glTranslatef(-1.5, 0, 0);
glColor3fv( c_f[0] );
if ( curr_info[0].data != NULL ) {
glEnable( GL_TEXTURE_2D );
}
else {
glDisable( GL_TEXTURE_2D );
}
offset = 0;
glBegin(GL_TRIANGLES);
for ( i = 0 ; i < 12 ; i++ ) {
const unsigned index = indicies[i];
/* Handle the vertex texture coordinate.
*/
if ( curr_info[0].data != NULL ) {
if ( curr_info[0].count == 2 ) {
glTexCoord2fv( DEREF(0, index) );
}
else {
glTexCoord4fv( DEREF(0, index) );
}
(void) memcpy( & data[ offset ], DEREF(0, index),
curr_info[0].size );
offset += curr_info[0].size;
}
/* Handle the vertex color.
*/
if ( curr_info[1].data != NULL ) {
if ( curr_info[1].type == GL_FLOAT ) {
if ( curr_info[1].count == 3 ) {
glColor3fv( DEREF(1, index) );
}
else {
glColor4fv( DEREF(1, index) );
}
}
else {
glColor4ubv( DEREF(1, index) );
}
(void) memcpy( & data[ offset ], DEREF(1, index),
curr_info[1].size );
offset += curr_info[1].size;
}
/* Handle the vertex normal.
*/
if ( curr_info[2].data != NULL ) {
glNormal3fv( DEREF(2, index) );
(void) memcpy( & data[ offset ], DEREF(2, index),
curr_info[2].size );
offset += curr_info[2].size;
}
switch( curr_info[3].count ) {
case 2:
glVertex2fv( DEREF(3, index) );
break;
case 3:
glVertex3fv( DEREF(3, index) );
break;
case 4:
glVertex4fv( DEREF(3, index) );
break;
}
(void) memcpy( & data[ offset ], DEREF(3, index),
curr_info[3].size );
offset += curr_info[3].size;
}
glEnd();
glTranslatef(3.0, 0, 0);
/* The masking with ~0x2A00 is a bit of a hack to make sure that format
* ends up with an invalid value no matter what rand() returns.
*/
format = (use_invalid_mode)
? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
stride = (use_invalid_stride) ? -abs(rand()) : 0;
(void) glGetError();
glInterleavedArrays( format, stride, data );
err = glGetError();
if ( err ) {
printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
format, stride, data, err );
}
else {
glDrawArrays( GL_TRIANGLES, 0, 12 );
}
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
Width = width;
Height = height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void ModeMenu( int entry )
{
if ( entry == INVALID_MODE ) {
use_invalid_mode = GL_TRUE;
use_invalid_stride = GL_FALSE;
}
else if ( entry == INVALID_STRIDE ) {
use_invalid_mode = GL_FALSE;
use_invalid_stride = GL_TRUE;
}
else {
use_invalid_mode = GL_FALSE;
use_invalid_stride = GL_FALSE;
interleave_mode = entry;
}
}
static void Init( void )
{
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
const GLubyte tex[16] = {
0xff, 0x00, 0xff, 0x00,
0x00, 0xff, 0x00, 0xff,
0xff, 0x00, 0xff, 0x00,
0x00, 0xff, 0x00, 0xff,
};
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
printf("Use the context menu (right click) to select the interleaved array mode.\n");
printf("Press ESCAPE to exit.\n\n");
printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
}
int main( int argc, char *argv[] )
{
unsigned i;
srand( time( NULL ) );
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow( "glInterleavedArrays test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
glutCreateMenu( ModeMenu );
for ( i = 0 ; i < NUM_MODES ; i++ ) {
glutAddMenuEntry( mode_names[i], i);
}
glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
glutAttachMenu(GLUT_RIGHT_BUTTON);
Init();
glutMainLoop();
return 0;
}