| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> | |
| <html lang="en"> | |
| <head> | |
| <meta http-equiv="content-type" content="text/html; charset=utf-8"> | |
| <title>Mesa Release Notes</title> | |
| <link rel="stylesheet" type="text/css" href="../mesa.css"> | |
| </head> | |
| <body> | |
| <div class="header"> | |
| <h1>The Mesa 3D Graphics Library</h1> | |
| </div> | |
| <iframe src="../contents.html"></iframe> | |
| <div class="content"> | |
| <h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1> | |
| <p> | |
| Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. | |
| </p> | |
| <p> | |
| Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by | |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / | |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. | |
| Some drivers don't support all the features required in OpenGL 3.3. OpenGL | |
| 3.3 is <strong>only</strong> available if requested at context creation | |
| because compatibility contexts are not supported. | |
| </p> | |
| <h2>SHA256 checksums</h2> | |
| <pre> | |
| TBD | |
| </pre> | |
| <h2>New features</h2> | |
| <p>None</p> | |
| <h2>Bug fixes</h2> | |
| <p>This list is likely incomplete.</p> | |
| <ul> | |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> | |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> | |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li> | |
| </ul> | |
| <h2>Changes</h2> | |
| <p>Andres Gomez (1):</p> | |
| <ul> | |
| <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> | |
| </ul> | |
| <p>Cody Northrop (1):</p> | |
| <ul> | |
| <li>i965: Require pixel alignment for GPU copy blit</li> | |
| </ul> | |
| <p>Emil Velikov (3):</p> | |
| <ul> | |
| <li>docs: Add 10.4 sha256 sums, news item and link release notes</li> | |
| <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> | |
| <li>Update version to 10.4.1</li> | |
| </ul> | |
| <p>Ian Romanick (2):</p> | |
| <ul> | |
| <li>linker: Wrap access of producer_var with a NULL check</li> | |
| <li>linker: Assign varying locations geometry shader inputs for SSO</li> | |
| </ul> | |
| <p>Mario Kleiner (4):</p> | |
| <ul> | |
| <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> | |
| <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> | |
| <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> | |
| <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> | |
| </ul> | |
| <p>Maxence Le Doré (1):</p> | |
| <ul> | |
| <li>glsl: Add gl_MaxViewports to available builtin constants</li> | |
| </ul> | |
| </div> | |
| </body> | |
| </html> |