blob: 2a11486cbed994be85dc7a753808bc78697ef0b0 [file] [log] [blame]
/*
* Copyright (C) 2021 Collabora, Ltd.
* Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <getopt.h>
#include <string.h>
#include "disassemble.h"
#include "valhall/disassemble.h"
#include "compiler.h"
#include "main/mtypes.h"
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/glsl/gl_nir.h"
#include "compiler/nir_types.h"
#include "util/u_dynarray.h"
#include "bifrost_compile.h"
unsigned gpu_id = 0x7212;
int verbose = 0;
static gl_shader_stage
filename_to_stage(const char *stage)
{
const char *ext = strrchr(stage, '.');
if (ext == NULL) {
fprintf(stderr, "No extension found in %s\n", stage);
exit(1);
}
if (!strcmp(ext, ".cs") || !strcmp(ext, ".comp"))
return MESA_SHADER_COMPUTE;
else if (!strcmp(ext, ".vs") || !strcmp(ext, ".vert"))
return MESA_SHADER_VERTEX;
else if (!strcmp(ext, ".fs") || !strcmp(ext, ".frag"))
return MESA_SHADER_FRAGMENT;
else {
fprintf(stderr, "Invalid extension %s\n", ext);
exit(1);
}
unreachable("Should've returned or bailed");
}
static int
st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_dword_slots(type, bindless);
}
static int
glsl_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static void
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
{
nir_foreach_variable_in_list (var, var_list) {
if (var->data.location > new_var->data.location) {
exec_node_insert_node_before(&var->node, &new_var->node);
return;
}
}
exec_list_push_tail(var_list, &new_var->node);
}
static void
sort_varyings(nir_shader *nir, nir_variable_mode mode)
{
struct exec_list new_list;
exec_list_make_empty(&new_list);
nir_foreach_variable_with_modes_safe (var, nir, mode) {
exec_node_remove(&var->node);
insert_sorted(&new_list, var);
}
exec_list_append(&nir->variables, &new_list);
}
static void
fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
{
nir_foreach_variable_with_modes (var, nir, mode) {
if (var->data.location >= VARYING_SLOT_VAR0) {
var->data.location += 9;
} else if ((var->data.location >= VARYING_SLOT_TEX0) &&
(var->data.location <= VARYING_SLOT_TEX7)) {
var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
}
}
}
static void
compile_shader(int stages, char **files)
{
struct gl_shader_program *prog;
nir_shader *nir[MESA_SHADER_COMPUTE + 1];
unsigned shader_types[MESA_SHADER_COMPUTE + 1];
if (stages > MESA_SHADER_COMPUTE) {
fprintf(stderr, "Too many stages");
exit(1);
}
for (unsigned i = 0; i < stages; ++i)
shader_types[i] = filename_to_stage(files[i]);
struct standalone_options options = {
.glsl_version = 300, /* ES - needed for precision */
.do_link = true,
.lower_precision = true
};
static struct gl_context local_ctx;
prog = standalone_compile_shader(&options, stages, files, &local_ctx);
for (unsigned i = 0; i < stages; ++i) {
gl_shader_stage stage = shader_types[i];
prog->_LinkedShaders[stage]->Program->info.stage = stage;
}
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
for (unsigned i = 0; i < stages; ++i) {
nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &bifrost_nir_options);
if (shader_types[i] == MESA_SHADER_VERTEX) {
nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
glsl_type_size);
sort_varyings(nir[i], nir_var_shader_out);
nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
glsl_type_size);
fixup_varying_slots(nir[i], nir_var_shader_out);
} else if (shader_types[i] == MESA_SHADER_FRAGMENT) {
sort_varyings(nir[i], nir_var_shader_in);
nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
glsl_type_size);
fixup_varying_slots(nir[i], nir_var_shader_in);
nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
glsl_type_size);
}
nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
glsl_type_size);
NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
NIR_PASS_V(nir[i], nir_opt_copy_prop_vars);
NIR_PASS_V(nir[i], nir_opt_combine_stores, nir_var_all);
NIR_PASS_V(nir[i], nir_lower_system_values);
NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
NIR_PASS_V(nir[i], nir_split_var_copies);
NIR_PASS_V(nir[i], nir_lower_var_copies);
NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
st_packed_uniforms_type_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
/* before buffers and vars_to_ssa */
NIR_PASS_V(nir[i], gl_nir_lower_images, true);
NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
NIR_PASS_V(nir[i], nir_opt_constant_folding);
struct panfrost_compile_inputs inputs = {
.gpu_id = gpu_id,
.fixed_sysval_ubo = -1,
};
struct pan_shader_info info = { 0 };
util_dynarray_clear(&binary);
bifrost_compile_shader_nir(nir[i], &inputs, &binary, &info);
char *fn = NULL;
asprintf(&fn, "shader_%u.bin", i);
assert(fn != NULL);
FILE *fp = fopen(fn, "wb");
fwrite(binary.data, 1, binary.size, fp);
fclose(fp);
free(fn);
}
util_dynarray_fini(&binary);
}
#define BI_FOURCC(ch0, ch1, ch2, ch3) ( \
(uint32_t)(ch0) | (uint32_t)(ch1) << 8 | \
(uint32_t)(ch2) << 16 | (uint32_t)(ch3) << 24)
static void
disassemble(const char *filename)
{
FILE *fp = fopen(filename, "rb");
assert(fp);
fseek(fp, 0, SEEK_END);
unsigned filesize = ftell(fp);
rewind(fp);
uint32_t *code = malloc(filesize);
unsigned res = fread(code, 1, filesize, fp);
if (res != filesize) {
printf("Couldn't read full file\n");
}
fclose(fp);
void *entrypoint = code;
if (filesize && code[0] == BI_FOURCC('M', 'B', 'S', '2')) {
for (int i = 0; i < filesize / 4; ++i) {
if (code[i] != BI_FOURCC('O', 'B', 'J', 'C'))
continue;
unsigned size = code[i + 1];
unsigned offset = i + 2;
entrypoint = code + offset;
filesize = size;
}
}
if ((gpu_id >> 12) >= 9)
disassemble_valhall(stdout, entrypoint, filesize, verbose);
else
disassemble_bifrost(stdout, entrypoint, filesize, verbose);
free(code);
}
int
main(int argc, char **argv)
{
int c;
if (argc < 2) {
printf("Pass a command\n");
exit(1);
}
static struct option longopts[] = {
{ "id", optional_argument, NULL, 'i' },
{ "gpu", optional_argument, NULL, 'g' },
{ "verbose", no_argument, &verbose, 'v' },
{ NULL, 0, NULL, 0 }
};
static struct {
const char *name;
unsigned major, minor;
} gpus[] = {
{ "G71", 6, 0 },
{ "G72", 6, 2 },
{ "G51", 7, 0 },
{ "G76", 7, 1 },
{ "G52", 7, 2 },
{ "G31", 7, 3 },
{ "G77", 9, 0 },
{ "G57", 9, 1 },
{ "G78", 9, 2 },
{ "G57", 9, 3 },
{ "G68", 9, 4 },
{ "G78AE", 9, 5 },
};
while ((c = getopt_long(argc, argv, "v:", longopts, NULL)) != -1) {
switch (c) {
case 'i':
gpu_id = atoi(optarg);
if (!gpu_id) {
fprintf(stderr, "Expected GPU ID, got %s\n", optarg);
return 1;
}
break;
case 'g':
gpu_id = 0;
/* Compatibility with the Arm compiler */
if (strncmp(optarg, "Mali-", 5) == 0) optarg += 5;
for (unsigned i = 0; i < ARRAY_SIZE(gpus); ++i) {
if (strcmp(gpus[i].name, optarg)) continue;
unsigned major = gpus[i].major;
unsigned minor = gpus[i].minor;
gpu_id = (major << 12) | (minor << 8);
break;
}
if (!gpu_id) {
fprintf(stderr, "Unknown GPU %s\n", optarg);
return 1;
}
break;
default:
break;
}
}
if (strcmp(argv[optind], "compile") == 0)
compile_shader(argc - optind - 1, &argv[optind + 1]);
else if (strcmp(argv[optind], "disasm") == 0)
disassemble(argv[optind + 1]);
else {
fprintf(stderr, "Unknown command. Valid: compile/disasm\n");
return 1;
}
return 0;
}