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/*
* Copyright (C) 2019-2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*/
#include "compiler.h"
/* Bifrost texture operations have a `skip` bit, instructing helper invocations
* to skip execution. Each clause has a `terminate_discarded_threads` bit,
* which will terminate helper invocations.
*
* The terminate bit should be set on the last clause requiring helper
* invocations. Without control flow, that's the last source-order instruction;
* with control flow, there may be multiple such instructions (with ifs) or no
* such instruction (with loops).
*
* The skip bit should be set unless the value of this instruction is required
* by a future instruction requiring helper invocations. Consider:
*
* 0 = texture ...
* 1 = fmul 0, #10
* 2 = dfdx 1
* store 2
*
* Since the derivative calculation 2 requires helper invocations, the value 1
* must be calculated by helper invocations, and since it depends on 0, 0 must
* be calculated by helpers. Hence the texture op does NOT have the skip bit
* set, and the clause containing the derivative has the terminate bit set.
*
* Calculating the terminate bit occurs by forward dataflow analysis to
* determine which blocks require helper invocations. A block requires
* invocations in if any of its instructions use helper invocations, or if it
* depends on a block that requires invocation. With that analysis, the
* terminate bit is set on the last instruction using invocations within any
* block that does *not* require invocations out.
*
* Likewise, calculating the execute bit requires backward dataflow analysis
* with union as the join operation and the generating set being the union of
* sources of instructions writing executed values. The skip bit is the inverse
* of the execute bit.
*/
static bool
bi_has_skip_bit(enum bi_opcode op)
{
switch (op) {
case BI_OPCODE_TEX_SINGLE:
case BI_OPCODE_TEXC:
case BI_OPCODE_TEXC_DUAL:
case BI_OPCODE_TEXS_2D_F16:
case BI_OPCODE_TEXS_2D_F32:
case BI_OPCODE_TEXS_CUBE_F16:
case BI_OPCODE_TEXS_CUBE_F32:
case BI_OPCODE_VAR_TEX_F16:
case BI_OPCODE_VAR_TEX_F32:
return true;
default:
return false;
}
}
/* Does a given instruction require helper threads to be active (because it
* reads from other subgroup lanes)? This only applies to fragment shaders.
* Other shader stages do not have a notion of helper threads. */
bool
bi_instr_uses_helpers(bi_instr *I)
{
switch (I->op) {
case BI_OPCODE_TEXC:
case BI_OPCODE_TEXC_DUAL:
case BI_OPCODE_TEXS_2D_F16:
case BI_OPCODE_TEXS_2D_F32:
case BI_OPCODE_TEXS_CUBE_F16:
case BI_OPCODE_TEXS_CUBE_F32:
case BI_OPCODE_VAR_TEX_F16:
case BI_OPCODE_VAR_TEX_F32:
return !I->lod_mode; /* set for zero, clear for computed */
case BI_OPCODE_TEX_SINGLE:
return (I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_LOD) ||
(I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_BIAS);
case BI_OPCODE_CLPER_I32:
case BI_OPCODE_CLPER_OLD_I32:
/* Fragment shaders require helpers to implement derivatives.
* Other shader stages don't have helpers at all */
return true;
default:
return false;
}
}
/* Does a block use helpers directly */
static bool
bi_block_uses_helpers(bi_block *block)
{
bi_foreach_instr_in_block(block, I) {
if (bi_instr_uses_helpers(I))
return true;
}
return false;
}
bool
bi_block_terminates_helpers(bi_block *block)
{
/* Can't terminate if a successor needs helpers */
bi_foreach_successor(block, succ) {
if (succ->pass_flags & 1)
return false;
}
/* Otherwise we terminate */
return true;
}
/*
* Propagate the pass flag up the control flow graph by performing depth-first
* search on the directed control flow graph.
*/
static void
bi_propagate_pass_flag(bi_block *block)
{
block->pass_flags = 1;
bi_foreach_predecessor(block, pred) {
if ((*pred)->pass_flags == 0)
bi_propagate_pass_flag(*pred);
}
}
void
bi_analyze_helper_terminate(bi_context *ctx)
{
/* Other shader stages do not have a notion of helper threads, so we
* can skip the analysis. Don't run for blend shaders, either, since
* they run in the context of another shader that we don't see. */
if (ctx->stage != MESA_SHADER_FRAGMENT || ctx->inputs->is_blend)
return;
/* Clear flags */
bi_foreach_block(ctx, block)
block->pass_flags = 0;
/* For each block, check if it uses helpers and propagate that fact if
* so. We walk in reverse order to minimize the number of blocks tested:
* if the (unique) last block uses helpers, only that block is tested.
*/
bi_foreach_block_rev(ctx, block) {
if (block->pass_flags == 0 && bi_block_uses_helpers(block))
bi_propagate_pass_flag(block);
}
}
void
bi_mark_clauses_td(bi_context *ctx)
{
if (ctx->stage != MESA_SHADER_FRAGMENT || ctx->inputs->is_blend)
return;
/* Finally, mark clauses requiring helpers */
bi_foreach_block(ctx, block) {
/* At the end, there are helpers iff we don't terminate */
bool helpers = !bi_block_terminates_helpers(block);
bi_foreach_clause_in_block_rev(block, clause) {
bi_foreach_instr_in_clause_rev(block, clause, I) {
helpers |= bi_instr_uses_helpers(I);
}
clause->td = !helpers;
}
}
}
static bool
bi_helper_block_update(BITSET_WORD *deps, bi_block *block)
{
bool progress = false;
bi_foreach_instr_in_block_rev(block, I) {
/* If a destination is required by helper invocation... */
bi_foreach_dest(I, d) {
if (!BITSET_TEST(deps, I->dest[d].value))
continue;
/* ...so are the sources */
bi_foreach_ssa_src(I, s) {
progress |= !BITSET_TEST(deps, I->src[s].value);
BITSET_SET(deps, I->src[s].value);
}
break;
}
}
return progress;
}
void
bi_analyze_helper_requirements(bi_context *ctx)
{
BITSET_WORD *deps = calloc(sizeof(BITSET_WORD), ctx->ssa_alloc);
/* Initialize with the sources of instructions consuming
* derivatives */
bi_foreach_instr_global(ctx, I) {
if (!bi_instr_uses_helpers(I)) continue;
bi_foreach_ssa_src(I, s)
BITSET_SET(deps, I->src[s].value);
}
/* Propagate that up */
u_worklist worklist;
bi_worklist_init(ctx, &worklist);
bi_foreach_block(ctx, block) {
bi_worklist_push_tail(&worklist, block);
}
while (!u_worklist_is_empty(&worklist)) {
bi_block *blk = bi_worklist_pop_tail(&worklist);
if (bi_helper_block_update(deps, blk)) {
bi_foreach_predecessor(blk, pred)
bi_worklist_push_head(&worklist, *pred);
}
}
u_worklist_fini(&worklist);
/* Set the execute bits */
bi_foreach_instr_global(ctx, I) {
if (!bi_has_skip_bit(I->op)) continue;
bool exec = false;
bi_foreach_dest(I, d)
exec |= BITSET_TEST(deps, I->dest[d].value);
I->skip = !exec;
}
free(deps);
}